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How can I improve my sound? (Paper Mario - The Thousand Year Door)

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I'm running sort of desperate with my sound. Now, I don't know if it's a game issue or an emulation issue, but I can't really help this: I only have one game. (My sister has all the rest and she's... far away.)

I have read that this was a known issue in the game thread, but that it had been corrected. But I'm pretty sure I have the latest version, and it still shows up. I don't know if this can be a hardware-related issue. The maximum I've seen my processor run at was 38%, and FPS have always been great.

So, here. There is a lot of crackling in the sound. So much that sometimes, it sounds like Mario shouts twice when jumping, and the music is unrecognizable.

There is one thing though: I have noticed that saving (not loading) a state will often (very temporarily) restore the sound to perfection (or near-perfection). Until I change areas or some random unexplained event switches it back to crackling without a known reason.

Sometimes, also, the sound seems mostly fine (with a little bit of crackling once in a while) for a long while. Then someone talks to me over Skype, and when the call is over, the sound is permanently going to crackle a lot more. Emulator restarted or not. Though when I go to sleep and come back the following day it's better for some reason. I might be imagining this and just noticing the crackling more after a restart than when I play for the first time of the day, but regardless, I'm almost sure the crackling tends to intensify over time.

I've tried to fiddle with the latency. At 16 ms, I seem to reach the best compromise: before it crackles even more horribly, and after, well, the sound is so late it's ridiculous. (And BTW, the emulator and I don't have the same milliseconds. The sound is clearly a good 1/4 second late at 16 ms).

I've fiddled around a lot. HLE, both LLE modes, all audio backend methods... I don't know if I've tried every possible combination, but I've tried a lot of stuff.

The only way I've found that makes sound "perfect" is to set the frame limit to Audio. That however, independently of LLE or HLE, drops emulation speed to around 50 % and makes sound a good 3 seconds late (Mario can jump and land twice before I hear the first jump's shout). This doesn't really make sense, does it? I mean, HLE should be faster than LLE, or something, shouldn't it?

I think I've said everything regarding my sound problem. I hope you can help. Don't hesitate to ask me if you need further details.

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