Shonumi Wrote:Not true. All it proves is that the current implementation of HLE audio in Dolphin isn't yet as accurate as LLE. That's not the same as saying HLE audio will never be as accurate as LLE audio.
You saying that HLE can be as accurate as LLE is making me question your knowledge on emulation. HLE will never be as accurate as LLE.
Shonumi Wrote:You keep assuming LLE is the only way without ever demonstrating that LLE is the only way.
I have demonstrated that LLE is more accurate then HLE, by pointing out that no HLE SNES emulator can render Air Strike Patrol properly. Until someone makes a HLE emulator that can render Air Strike Patrol properly, you are wrong.
Shonumi Wrote:What's the point in asking me to emulate a CPU or a GPU with 100% accuracy if emulation is never 100% accurate? Emulating a CPU or GPU with LLE with 100% accuracy is just as impossible. Additionally, the DSP-1 and DSP-2 co-processors in the SNES could largely be emulated via HLE with near bit-perfect accuracy.
Exactly my point HLE fanboy, you can't emulate anything with 100% accuracy like you stated, even if its only the BIOS like you claimed. Although, LLE will always be more accurate then HLE.
Shonumi Wrote:When I say upscaling is interpolation, I mean upscaling is interpolation.
When I say upscaling isn't interpolation, I mean upscaling isn't interpolation. If I can use interpolation on a texture without the need to upscale it, then upscaling is not interpolation. You saying this makes you look very ignorant.
Shonumi Wrote:Pretty sure, but can't provide an ounce of evidence? If the link RachelB posted has examples of HLE for the CPU code, can you point it out? If not, can you explain in detail how SNES9x uses HLE for the CPU, or find someone else who can?
Evidence
Shonumi Wrote:Furthermore, why would I need evidence to prove HLE can emulate Air Strike Patrol correctly?
Because HLE is the reason there is no shadow in Air Strike Patrol. HLE is being used to emulate the PPU with other emulators, which is why there is no shadow in the first place.
Shonumi Wrote:A true LLE emulator has no enhancements. No save sates, no fullscreen, no nothing.
I wouldn't consider those enhancements, as much as options. There is no way a true LLE emulator can increase internal resolution, and until you or someone else does it, you are wrong.
Shonumi Wrote:The original French is pretty accurate to the translation
Find a better source please. You must of had to dig pretty deep to have to find a website that claims upscaling is interpolation if its in a different language. Which makes sense, because when I googled it, I couldn't find a legit source that claimed upscaling is interpolation. When you upscale an image, it almost always uses Nearest-neighbor interpolation, not its own special interpolation method like you claim.
Shonumi Wrote:Here is the current CPU implementation of Mupen64Plus. It looks extensively LLE'd to me, especially when you look at individual instructions in the interpreter files.
Mupen64Plus is based off of Mupen64, which is a HLE emulator. Just because an emulator uses LLE interpreters, doesn't make it a full blown LLE emulator like you claim.