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Causeless Slowdowns?

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I had hoped to be able to alleviate this issue on my own, without needing to bother any of you folks with my problems, but I really am sort of at ends, here.

I'm not one for Wiimotes, they just don't feel comfortable in my hands- a sort of disconnected feeling too difficult to grasp on a spacial level. So, learning that Dolphin supports mapping Wiimote controls to a sensible gamepad, I set about getting my copy of Super Mario Galaxy working on my PC.

Much to my dismay, however, anything beyond the title screen results in a dip to about 26 FPS on average, which slows the game to an intolerable level. Poking about the forums for two days led me to find that, by all accounts, I should be fine! Yet the problems persist, heedless to my tinkering.

I fear that my CPU might be bottlenecking the speed, which wouldn't be entirely unexpected, and simply fuel for an upgrade- but I want to be certain I haven't made some grievous error. I'll check back frequently to answer any questions posed that could contribute to the solution.

Specs:
Windows 7 x64
Intel i7 920 @ 2.67 GHz
nVIDIA GTX 570
10 GB RAM
Dolphin 4.0
Direct3D11 Backend
1x Native IR
0 Anti-Aliasing
1x Anisotropic Filtering
>Enable Dual Core
>Enable Idle Skipping
>JIT Recompiler
>DSP HLE emulation
>OpenAL Audio Backend

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