Quantcast
Channel: Dolphin, the GameCube and Wii emulator - Forums - All Forums
Viewing all articles
Browse latest Browse all 26094

Dolphin 4.0 and Directx 11 (not smooth as before)

$
0
0
Hi everybody,

It is my first post here so I want to thank the Dolphin Team for the good work.

Since the new version (4.0) Dolphin is a bit weird.

It run very smooth & fast on Directx 9 & Open GL but I feel that the scrolling/animation is not smooth as before.

My computer is the following:
- Windows 7 x64
- I7-4770K @3.5 Ghz
- 32 Go of memory
- Geforce GTX 660
- I installed latest Directx 11 and graphics's drivers.

For example, I tried Luigi's Mansion on my computer in fullscreen or in window modes with the following settings :
- video : 1600 x 1200
- vertical syncro
- internal resolution 2.5 (1600 x 1320)

All others settings could be set at maximum but the FPS is always at 60 fps on menu or 2D scenes and 30 fps on 3D scenes (why this difference?).

I launch the Luigi's Mansion game and see the 3D introduction.

With Directx 9 & Open GL scrolling are very smooth but there are little graphical errors (for example around the mounth of Luigi. On previous version it was perfect).

I do the same with Directx 11 (same graphical settings).

Whereas FPS is at 60 or 30 fps, the scrolling (I mean the animation when the camera is moving) is not smooth as before. It like some intermediate frames between 2 calculates frames that exists before are actually missing on Directx 11. It is hard to explain but I feel like this is not smooth and frankly talking it is not so good as before.

Then, there are also small graphical bugs on Directx 11. So I can conclude that graphical bugs are more a problem coming from Dolphin (I do not remember the previous version of Dolphin had this kind of graphical bugs).

About the scrolling, I cannot understand because my computer is fast enough and with Directx 9 & Open GL I can use more heavy graphics or resolution without having this problem.

I also have this feeling with Twilight Princess (not as smooth as before but no graphical bugs).

I had the feeling beefore that the Dilphin Directx11 setting does not support correctly "high" resolutions (internal resolution x2 and more) for some reasons (?).

I really want to understand why Directx 11 setting is like as I described and how to correct this.

Best regards.

Viewing all articles
Browse latest Browse all 26094

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>