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Twilight Princess (GC) Crash

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In both Dolphin R 6800 and Dolphin 4.0, I have on multiple occasions encountered an error at howling stones and whistle grass (or whatever it's called), as many others have, where the emulator crashes and offers the following error: "Error: Trying to compile at 0. LR=802f6aa8". As I have found elsewhere on the internet, disabling Dual-Core and Idle Skipping, while giving even my GTX 650 a run for its money in terms of framerate, has fixed the issue.

However, this is not the reason I am posting this thread. The reason I mentioned that is as follows: after Zelda tells Link to retrieve the Master Sword, and Midna teleports Link and herself to the bridge outside of Hryule Castle Town, the exact same error occurs. At first, I had tried without disabling Idle Skipping and Dual-Core, not expecting a crash to happen at such a crucial point. However, when it happened, I thought it was similar to the howling error, and disabled both options. After loading a save (which was infuriatingly far back), I eventually got to the same spot where the crash occurred and, despite both options being disabled, the crash occurred once more.

Now, I have mostly been playing in R 6800 since I have had both emulation speed errors and rather hilarious but game-breaking glitches in 4.0, so I can't ascertain whether such an error will occur in that version as well, because R 6800 and 4.0 don't share saves (at least to my experience). As such, my config options are sadly limited. Other sources around the internet have said that using "Enable MMU" and "MMU Speed Hack" will fix the error, as well. However, both of these options were pre-selected, and still were doing nothing to solve the issue. Any help would be great, as it's been about 5 years since I last played this and I've been dying to play (and beat) it again.

EDIT: Skipping the cutscene also skipped over the error, but it would definitely still be nice to be able to watch the cutscene.

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