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Xenoblade random stuttering with D3D9 and OpenGL

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Hihi, sorry, I have yet another thread. Same build as before, i7 4770k @3.5~3.9Ghz, 1GB GTX 560, Windows 8.1, etc. This time, I'm trying to play Xenoblade and it works well for the most part but I get little spurts of FPS drops during cutscenes sometimes and nearly every battle has sudden stuttering. I heard the stuttering was an issue with D3D and to use OpenGL, but that seems to actually make it worse. I'm running Dolphin 4.0.2. I can post my config if need be, but I'm using what seems to be pretty standard settings, along with what's recommended on the Wiki like setting EFB copies to RAM and whatnot. Any idea what the problem may be? Thanks!

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