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Screen Tearing Issues - Zelda:TP NGC

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Hey guys,

I need some assistance troubleshooting. I've tried a host of different settings, but I can't eliminate screen tearing from Dolphin on this PC (vsync on and off, frame limiter, forcing in the driver, and OGL backend). It's a recent build and I'm running an overclock. See the specs below.

CPU: Intel i5-3570k @ 4.5GHz (Prime 95 Custom and Intel Burn Test Stable)
Volts/Temps: CPU @ 1.271v, PLL @ 1.799v, Zelda: TP temps @ 62c MAX
Mobo: ASRock Z77 Extreme 4
GPU: EVGA Geforce 680 @ stock
GPU Driver: 332.21 x64
RAM: Crucial 8GB (4GB x 2) 1600MHz 24-9-9-9 2T @ 1.5v
OS: Win 7 SP1 x64 (Up to date Feb 2014)

Dolphin: Official v4.0.2
Game: Zelda: Twilight Princess Gamecube with 16:9 AR Code (Personal Rip via Gamecube BBA)
Settings: 4xIR, 16x AF, Force 16:9, D3D11, 1080p, Use Fullscreen, Show FPS, Hide Mouse Cursor, HLE & Xaudio2, all else default.
Monitor: Testing on a 24-inch Samsung SyncMaster 2494SW LCD Monitor 60Hz over DVI

Help me spitball on how to resolve it. Thanks.

SpectreOrion

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