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4.0 - Major "Custom Texture" Errors on OS X

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Hi everyone,

Has there been a major change in the way textures are loaded between Dolphin 3.5 and Dolphin 4.0 on Mac OS X?

Custom textures for Xenoblade Chronicles load properly and appear correctly in Dolphin 3.5 - however using identical settings on all versions of Dolphin 4.0 produce blocky, garbled images that seem to ignore alpha channels (see screen shots below).

In addition to the game photos below, I have included images of my Dolphin Settings -- these were tested on 3 separate machines -- all using Mac OS X 10.9.1, nVidia graphics hardware, and OpenGL. The only difference was computer models (MacBook Pro, Mac Mini, MacBook Air).

The only option that seems to have an effect on this problem is the "Texture Cache" slider. It's currently set to "Fast", but if I change it to "Safe", Dolphin will ignore all custom texture files and load the low-resolution versions instead.

Hope someone's able to give me a hand here - I've searched Google tirelessly and no one in the Xenoblade or custom texture threads seems to have any advice...

Thank you all for your time,
Brian

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.jpg  Screen Shot 2014-02-09 at 12.13.33 PM.jpg (Size: 38.03 KB / Downloads: 4)

.jpg  Screen-Shot-2014-02-09-at-12.12.38-PM.jpg (Size: 149.25 KB / Downloads: 4)

.png  Screen Shot 2014-02-09 at 12.13.03 PM.png (Size: 119.96 KB / Downloads: 5)

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