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Question about big Neo Geo games and how they work

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In the case of The Last Blade 2 which has a size of 69.25MB the actual game data is compressed to something like 38MB, what I want to know is how the emulator loads the game when the Wii doesn't have enough RAM to store the game.
So what does it do? Does it use NAND as virtual memory to load the game?

I've used a combination of both a slow SD card and emunand to load the game without touching the nand and the game still works fine.
Yet TurboGrafx-16 CD injects don't work with emunnand (However this could be due to something else since official games do work), These injects also work on Dolphin.

I was thinking that using Dolphin could provide some information on how it works. Is there a way to display how much MEM1 and MEM2 is being used? As well as dumping MEM1 and MEM2

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