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Dolphin, SLI, and compatibility bits

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Heya, first post here. Through the googles, I have stumbled upon a few topics here about Dolphin and SLI, and yes, I know that it does not work. Or rather, you can add the compatibility bits and both GPU's will be under load, but you won't see any performance gains with Dolphin at least. Mostly out of curiosity, I did indeed get it to work and both GPU's are under load ( http://starmansuper.com/xeno/xenosli.png ). My understanding is that the benefits of SLI won't be seen unless the app is written to support SLI, which requires the participation of Nvidia.

The question I have is more in a general sense of how people are uncovering compatibility bits for games, or why someone has even bothered to find SLI compatibility bits for Dolphin. Do the compatibility flags for Dolphin force it into AFR or SFR? If there is no performance gain to forcing an app into SLI, would there be less of a load (temperatures) on both cards as opposed to rendering it on 1 card?

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