Quantcast
Channel: Dolphin, the GameCube and Wii emulator - Forums - All Forums
Viewing all articles
Browse latest Browse all 26094

Mario Galaxy (PAL) Cutscene Audio Issue

$
0
0
To start, I know it will be asked here is what I am running:

Dolphin Emu 4.0.2 (Official/Stable) x64

Config Settings:
-------------------
(General)
☑ Enable Dual Core
☑ Enable Idle Skipping
Frame Limit: Auto
☑ Limit by FPS
CPU Engine: JIT Recompiler (Recommended)
☐ Force Console as NTSC-J

(Sound Settings)
DSP Engine: DSP HLE emulation (fast)
☐ DSPLLE on Seperate Thread
☐ Dump Audio
☐ Dolby Pro Logic II decoder
Audio Backend: XAudio2

(Wii Misc Settings)
☐ Use EuRGB60 Mode (PAL60)
-------------------

Graphics Settings:
---------------------
(General Settings)
Backend: Direct3D9 (deprecated)
Adapter: ATI Radeon HD 4850
Fullscreen Resolution: 1920x1080
Aspect Ratio: Auto
☐ V-Sync
☑ Use Fullscreen

(Enhancements)
Internal Resolution: 3x Native (1920x1584)
Anti-Aliasing: None
Anisotropic Filtering: 16x
☑ Scaled EFB Copy
☐ Per-Pixel Lighting
☐ Force Texture Filtering
☐ Widescreen Hack
☐ Disable Fog

(Hacks)
☑ Skip EFB Access from CPU
☑ Ignore Format Changes
☐ Disable EFB Copies: ☑ Texture
Texture Cache: Fast
☑ Disable External Frame Buffer

(Advanced)
Empty ☐

(Super Mario Galaxy Properties)
☑ Vbeam Speed Hack (With this off VPS goes down to 42/84%)
---------------------

System Specs:
Dell Studio 0m017G M-ATX
8GB (2GBx4) @ 800Mhz
CPU: Intel Core 2 Quad (Q6700 @ 3.33Ghz)
GPU: XFX HD 4850 XXX 1GB (Bandwidth 68.xx) @ 705/1078






Mario Galaxy PAL (50hz) is running playable, I know that my CPU speed is not quite up to par thus being why I went over to the PAL version it was impossible for me to get a stable 60VPS.

I had to go with the settings I have SPECIFICALLY (Limit by FPS ☑) because for some reason with that unchecked it wants to try and run at 30 FPS even though its at 50 VPS thus making it slow visually.

However, with it checked like I have it, FPS is at 50 which it stumbles some but its playable but the VPS goes up to 84 or 166%. That said I am not sure but it seems as though with the VPS at 166% the audio at the cut-scenes is both crackling as well as multiplied in play speed it sounds like chipmunks.

So to simplify.

Limit by FPS ☑ = 50FPS/84VPS (100%/166%)
Limit by FPS ☐ = 30FPS/50VPS (60%/100%)



Therefore my issue I am seeking to solve is, has anyone found a way to fix these audio issues during cut-scenes in Mario Galaxy PAL. Has anyone had experience with this particular issue or one of relevance before that wouldn't mind troubleshooting with me.



UPDATE:

I FIGURED IT OUT!
I don't know how I got this to be so complicated, though I do its emulation it is always complicated.
Here is what I ended up doing, disabling VBeam SpeedHack ☐ as well as disabling Limit by FPS ☐.
With both off I am running with all of the same settings at 60FPS/50VPS - 100%


Now I have one more issue, I can't use my cursor thing to pick up stars.. is that an issue with my settings?

Viewing all articles
Browse latest Browse all 26094

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>