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SFX ripping/decoding/dumping features?

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There's a particular game in which I've been trying my best to decode sound samples from, but can't seem to do for the life of me.
It doesn't seem like Dolphin has any sort of feature to play and dump every sound effect stored in a game. I've also
noticed that someone was able to get the game running (albeit with a ton of visual glitches every second) and the audio
was playing perfectly fine. Is there any way to be able to decipher the format of the audio using Dolphin so I could rip it
manually or possibly through Dolphin? Will we possibly see any sort of feature in the future?

(P.S. I wasn't sure if this was the correct section of the forum to place this question, so I chose what seemed to be the most
logical decision. If I made a mistake, feel free to yell at me.)

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