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Skip EFB Access From CPU Hotkey

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Sorry for my english, in case that I wrote something wrong

Since This Forum Is about Hardware, i think This Is a good thing to talk about here.
As you May know, the Skip EFB Access from CPU option in dolphin gives an increíble boost , but in some games It can disable some mechanics, for example: in Super Mario Galaxy 2 you can't use yoshi's tongue if you have that option enabled. So I think that Add that option to the Hotkey Settings would Be helpful to a lot of people that don't have a great Hardware Like me, so k would really appreciate if you help me

wii (metroid prime trilogy) freeze problem

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so im getting these random freezes when playing metroid there like a few seconds long but it just random and game run very good no lag no frame drops nothing but the freezes.

Why has Madagascar dropped Mali OpenGL support?

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Recently wiki caretakers said that I need to disable 'Store EFB copies to texture only' to remove Madagascar's graphic glitches on non-MMJ builds. On MMJ builds those glitches (e.g. 'mud puddles' in the zoo) do not occur.

Since 5.0-61xx Madagascar works very slow and unplayable (1fps) on Honor 8.

Since 5.0-65xx the left part of the screen is covered with a light blue block (MMJ also) and only switching to Vulkan solves that problem.

On the newest builds Madagascar with Vulkan runs at 5-6fps on non-MMJ builds and at 7-9fps on MMJ builds on Honor 8
unlike Madagascar 2 is much faster with 40% overclock on the same phone.

But on 5.0-5xxx builds Madagascar works faster (close to medium speed) and without that
stupid 'covered screen' bug even on Mali devices including Honor 8.

Why did Madagascar get worse and worse on Mali devices after the build 5.0-6094?
That's why I have to use MMJ as the main Dolphin version and any 5.0-5xxx build just for Madagascar due to Mali GPU

Resident Evil 3 (PAL) Codes

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Hello, I'm new on this forum.
I don't know if it's the right section to post this thread but as I said before, I'm new and I really don't know where to post it.

The thing is that I've been playing Resident Evil 3 (pal version) on Ishiiruka 655 and everything fine, BUT, I tried to test some Action Replay/Gecko codes and the only code that works it's the 60hz one.
What can I do? I mean, is there a way for the codes to work?
I'd be glad if someone can help me.

I can no longer use the touchscreen on Dolphin android (in game)

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hi I'm a new user and ask for help (forgive my english).
since i configured a ps4 joypad i can't use dolphin touchscreen texts anymore (only during the game), i would like to ask you for help because i'm really desperate, i tried anything but i can't solve the problem by myself ....
when I try to touch the touchscreen controls in the game they light up but they don't work.


thanks in advance for the help and sorry again for the bad English

how to poke the PPA runner?

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so after trying to install the PPA, turns out the person in charge is either
A - being lazy,
B - 'indisposed'
C - no longer cares (fair enough)
D - for some other reason hasn't updated the PPA to the latest versions of Ubuntu ( https://launchpad.net/~dolphin-emu/+archive/ubuntu/ppa )

so you end up with this


Quote:Err:9 http://ppa.launchpad.net/dolphin-emu/ppa/ubuntu eoan Release      
 404  Not Found [IP: 91.189.95.83 80]
Ign:10 http://repo.vivaldi.com/stable/deb stable InRelease
Hit:11 http://repo.vivaldi.com/stable/deb stable Release
Reading package lists... Done
E: The repository 'http://ppa.launchpad.net/dolphin-emu/ppa/ubuntu eoan Release' does not have a Release file.


and therefore cant install the latest version of Dolphin.  the only option is to install the 5.0 release build, which is for obvious reasons not ideal (or desirable in any way).


after about 1 and half'ish hours of googling in the wee morning hours (and not enough coffee) i have been unable to find anyway to send a message, a discord channel, tutorial about how to at least build one dev version for 19.10 and upload it to that PPA myself for everyone to enjoy, or ideally request someone link the PPA to the new release.  


i thought of trying to do the build option myself, but the wiki page is out of date, as far as im aware at least a few of those "required" packages are likely no longer necessary, and id have to every few months re-build it anyway.    i really dont want to do that.



sooo, if anybody here could at least point me in the direction of who to poke in order to request they update that PPA, id greatly appreciate it.

https://gph.is/2RcCYcx

Adjust opacity / transparency of onscreen controller / gamepad

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Is there a way to adjust the opacity / transparency of the onscreen controls / gamepad?

The MMJ version has this, but I would like to be able to do it in the official version. I also like that the official version has portrait mode that puts the video at the top of the screen.

Dolphin crashes on game boot whenever Vulkan is used (macOS)

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I have a Mac Book Pro with Radeon Vega 20 graphics and for some reason Dolphin always crashes whenever I try to use the vulkan backend since opengl performance on mac is trash. Always happens when GPU Texture Decoding is on but turning that off causes massive lag in menus for games like mario kart.

This is the output of my log file:
Quote:42:08:333 Core/ConfigManager.cpp:727 N[CORE]: Active title: Wii Play (RHAE01)

42:08:335 Core/ConfigLoaders/BaseConfigLoader.cpp:78 N[CORE]: Disabling WC24 'standby' (shutdown to idle) to avoid hanging on shutdown
42:08:337 Core/Core.cpp:982 N[COMMON]: Want determinism <- false
42:13:764 InputCommon/ControllerInterface/OSX/OSX.mm:209 N[SI]: IOHIDManager hotplug thread stopped
42:13:775 InputCommon/ControllerInterface/ControllerInterface.cpp:221 N[SI]: Added device: Quartz/0/Keyboard & Mouse
42:13:775 InputCommon/ControllerInterface/OSX/OSX.mm:201 N[SI]: IOHIDManager hotplug thread started
42:13:798 cubeb/src/cubeb_audiounit.cpp:2222 N[Audio]: (0x7fb7ae05e7f0) Opening output side: rate 48000, channels 2, format 0, latency in frames 512.
42:13:798 cubeb/src/cubeb_audiounit.cpp:2245 N[Audio]: (0x7fb7ae05e7f0) Output device sampling rate: 48000.00
42:13:798 cubeb/src/cubeb_audiounit.cpp:2045 N[Audio]: (0x7fb7ae05e7f0) No need to update output buffer size already 512 frames
42:13:799 cubeb/src/cubeb_audiounit.cpp:2293 N[Audio]: (0x7fb7ae05e7f0) Output audiounit init successfully.
42:13:799 cubeb/src/cubeb_audiounit.cpp:2558 N[Audio]: (0x7fb7ae05e7f0) Cubeb stream init successful.
42:13:799 cubeb/src/cubeb_audiounit.cpp:2647 N[Audio]: Cubeb stream (0x7fb7ae05e7f0) started successfully.
42:13:854 cubeb/src/cubeb_audiounit.cpp:2675 N[Audio]: Cubeb stream (0x7fb7ae05e7f0) stopped successfully.
42:13:854 Core/Boot/Boot.cpp:408 N[BOOT]: Booting from disc: /Users/roshansevalia/Documents/Games/Wii Play [RHAE01].wbfs
42:13:877 Core/HLE/HLE_OS.cpp:85 N[OSREPORT]: 812003d8->81300000| 
Apploader Initialized.
42:13:877 Core/HLE/HLE_OS.cpp:85 N[OSREPORT]: 812003f4->81300000| This Apploader built Mar  1 2007 02:16:30 for RVL
42:14:225 cubeb/src/cubeb_audiounit.cpp:2647 N[Audio]: Cubeb stream (0x7fb7ae05e7f0) started successfully.
42:19:915 Core/IOS/FS/FileSystemProxy.cpp:56 E[IOS_FS]: ReadDirectory(/shared2/sys/SYSCONF): result -101
42:20:585 Core/IOS/STM/STM.cpp:26 N[IOS_STM]: IOCTL_STM_IDLE or IOCTL_STM_SHUTDOWN received, shutting down
42:20:613 cubeb/src/cubeb_audiounit.cpp:2675 N[Audio]: Cubeb stream (0x7fb7ae05e7f0) stopped successfully.
42:20:613 cubeb/src/cubeb_audiounit.cpp:2675 N[Audio]: Cubeb stream (0x7fb7ae05e7f0) stopped successfully.
42:20:613 cubeb/src/cubeb_audiounit.cpp:2618 N[Audio]: Cubeb stream (0x7fb7ae05e7f0) destroyed successful.
42:20:668 Common/FileUtil.cpp:198 E[COMMON]: CreateDir: mkdir failed on C:/: Read-only file system
42:20:668 Common/FileUtil.cpp:198 E[COMMON]: CreateDir: mkdir failed on C:/Users/: No such file or directory
42:20:668 Common/FileUtil.cpp:198 E[COMMON]: CreateDir: mkdir failed on C:/Users/seval/: No such file or directory
42:20:668 Common/FileUtil.cpp:198 E[COMMON]: CreateDir: mkdir failed on C:/Users/seval/Documents/: No such file or directory
42:20:668 Common/FileUtil.cpp:198 E[COMMON]: CreateDir: mkdir failed on C:/Users/seval/Documents/Dolphin Emulator/: No such file or directory
42:20:668 Common/FileUtil.cpp:198 E[COMMON]: CreateDir: mkdir failed on C:/Users/seval/Documents/Dolphin Emulator/GC/: No such file or directory
42:20:668 Common/MsgHandler.cpp:115 E[MASTER]: Question: Could not write memory card file C:/Users/seval/Documents/Dolphin Emulator/GC/MemoryCardA.USA.raw.

Are you running Dolphin from a CD/DVD, or is the save file maybe write protected?

Are you receiving this after moving the emulator directory?
If so, then you may need to re-specify your memory card location in the options.
42:20:676 Core/ConfigLoaders/BaseConfigLoader.cpp:78 N[CORE]: Disabling WC24 'standby' (shutdown to idle) to avoid hanging on shutdown
42:20:696 InputCommon/ControllerInterface/OSX/OSX.mm:209 N[SI]: IOHIDManager hotplug thread stopped
42:20:704 InputCommon/ControllerInterface/ControllerInterface.cpp:221 N[SI]: Added device: Quartz/0/Keyboard & Mouse
42:20:704 InputCommon/ControllerInterface/OSX/OSX.mm:201 N[SI]: IOHIDManager hotplug thread started
42:26:225 Core/ConfigManager.cpp:727 N[CORE]: Active title: Wii Play (RHAE01)
42:26:228 Core/ConfigLoaders/BaseConfigLoader.cpp:78 N[CORE]: Disabling WC24 'standby' (shutdown to idle) to avoid hanging on shutdown
42:26:229 Core/Core.cpp:982 N[COMMON]: Want determinism <- false
42:26:885 InputCommon/ControllerInterface/OSX/OSX.mm:209 N[SI]: IOHIDManager hotplug thread stopped
42:26:897 InputCommon/ControllerInterface/ControllerInterface.cpp:221 N[SI]: Added device: Quartz/0/Keyboard & Mouse
42:26:897 InputCommon/ControllerInterface/OSX/OSX.mm:201 N[SI]: IOHIDManager hotplug thread started
42:26:900 cubeb/src/cubeb_audiounit.cpp:2222 N[Audio]: (0x7fb7ae5022f0) Opening output side: rate 48000, channels 2, format 0, latency in frames 512.
42:26:900 cubeb/src/cubeb_audiounit.cpp:2245 N[Audio]: (0x7fb7ae5022f0) Output device sampling rate: 48000.00
42:26:901 cubeb/src/cubeb_audiounit.cpp:2045 N[Audio]: (0x7fb7ae5022f0) No need to update output buffer size already 512 frames
42:26:902 cubeb/src/cubeb_audiounit.cpp:2293 N[Audio]: (0x7fb7ae5022f0) Output audiounit init successfully.
42:26:902 cubeb/src/cubeb_audiounit.cpp:2558 N[Audio]: (0x7fb7ae5022f0) Cubeb stream init successful.
42:26:902 cubeb/src/cubeb_audiounit.cpp:2647 N[Audio]: Cubeb stream (0x7fb7ae5022f0) started successfully.
42:26:956 cubeb/src/cubeb_audiounit.cpp:2675 N[Audio]: Cubeb stream (0x7fb7ae5022f0) stopped successfully.
42:26:956 Core/Boot/Boot.cpp:408 N[BOOT]: Booting from disc: /Users/roshansevalia/Documents/Games/Wii Play [RHAE01].wbfs
42:26:979 Core/HLE/HLE_OS.cpp:85 N[OSREPORT]: 812003d8->81300000| 
Apploader Initialized.
42:26:979 Core/HLE/HLE_OS.cpp:85 N[OSREPORT]: 812003f4->81300000| This Apploader built Mar  1 2007 02:16:30 for RVL
42:27:062 cubeb/src/cubeb_audiounit.cpp:2647 N[Audio]: Cubeb stream (0x7fb7ae5022f0) started successfully.

Cant Use Wiimifi on MKWii

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Hello, fellow form users!
I'm having some issues with MKWii. Following a setup guide, I have patched my ISO version of MKWii, enabled online play in dolphin, and waited the several days needed to verify my console, only to get an error. (Can't remember, but it was a NAND issue) So, after doing some research, it turns out Wiimifi does not work with dolphin's automatic NAND generator, and that you need to patch it with a real Wii's NAND. The issue is, I don't have a Wii to dump the NAND from. Any suggestions?

Dark Mode?

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Basically what the title says. Can we get a dark mode/theme for the UI?

How come some Wii versions run better then Gamecube games in Dolphin ?

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I cant try that many because i dont have that many Wii games, but i have been told by a few people that sometimes the same game can play better in Dolphin if its the Wii version, is this true, if so why ?

How come same Wii version of a game can run better then the Gamecube version ?

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I cant try that many because i dont have that many Wii games, but i have been told by a few people that sometimes the same game can play better in Dolphin if its the Wii version, is this true, if so why ?

And if it is true, i might have to start getting some more Wii games, just hate the stupid controls, trying to map the buttons to a normal controller lol

Another "help, my real wiimote isn't working" thread

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So, Dolphin (5.0 stable) appears to run great! I just can't get my real wiimote working in-game, and I'm sort of out of ideas.

I have two Bluetooth adapters I've tried-- one is the Intel Bluetooth adapter that's onboard, and the other is a Sabrent Bluetooth 4.0 USB dongle. I disable the onboard in the device manager when I'm using the dongle, and vice versa, 'cause I know they'll clash otherwise.

Both devices result in the same issue: with Real Wiimote enabled in slot 1, and Continuous Scanning checked, the wiimote will happily pair with Dolphin when I hold 1+2. It vibrates and lights up the player 1 light. The log looks like this:

Code:
16:42:866 HW\WiimoteReal\WiimoteReal.cpp:657 N[Wiimote]: WiimoteReal::Initialize
16:42:866 HW\WiimoteReal\WiimoteReal.cpp:476 N[Wiimote]: Wiimote scanning has started.
16:45:499 HW\WiimoteReal\IOWin.cpp:1083 N[Wiimote]: Removing remembered Wiimote.
17:31:848 HW\WiimoteReal\IOWin.cpp:1023 N[Wiimote]: Found Wiimote (9b:69:52:c5:1f:00). Enabling HID service.
17:34:965 HW\WiimoteReal\WiimoteReal.cpp:725 N[Wiimote]: Connected to Wiimote 1.

Then, when I load a game, the wiimote absolutely does not work. The log insists it's not connected.

Code:
19:12:661 ConfigManager.cpp:86 N[BOOT]: Saving settings to C:/Users/Kutan/Documents/Dolphin Emulator/Config/Dolphin.ini
19:12:826 Main.cpp:550 N[Wiimote]: Not connected
19:12:939 Boot\Boot.cpp:248 N[BOOT]: Booting E:/emulators/wii/Legend of Zelda, The - Twilight Princess (USA) (v1.00).iso
19:12:941 HLE\HLE_OS.cpp:47 N[OSREPORT]: 812003d8->81300000|
Apploader Initialized.
19:12:941 HLE\HLE_OS.cpp:47 N[OSREPORT]: 812003f4->81300000| This Apploader built Oct  7 2006 00:46:32 for RVL
19:13:397 HW\WiimoteReal\WiimoteReal.cpp:385 N[Wiimote]: Resuming Wiimote data reporting.
19:13:401 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - EXI release build: Sep  7 2006 07:16:20 (0x4200_60422) >>
19:13:401 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - SI release build: Sep  7 2006 07:20:53 (0x4200_60422) >>
19:13:403 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]:
19:13:403 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Revolution OS
19:13:403 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Kernel built : Sep 21 2006 14:32:13
19:13:403 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Console Type : NDEV 2.1
19:13:403 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Firmware     : 9.2.4 (6/25/2007)
19:13:403 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: Memory 88 MB
19:13:403 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: MEM1 Arena : 0x80550c00 - 0x817e78e0
19:13:403 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: MEM2 Arena : 0x90000800 - 0x93ae0000
19:13:403 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - OS release build: Sep 21 2006 14:32:13 (0x4200_60422) >>
19:13:425 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - SC release build: Sep  7 2006 07:22:06 (0x4200_60422) >>
19:13:426 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - NAND release build: Sep 22 2006 02:01:36 (0x4200_60422) >>
19:13:428 HW\EXI_DeviceIPL.cpp:339 N[OSREPORT]: << RVL_SDK - DVD release build: Sep 28 2006 18:57:56 (0x4200_60422) >>
19:13:574 Main.cpp:550 N[Wiimote]: Connecting...
19:13:629 Main.cpp:550 N[Wiimote]: Not connected

I've tried Tools>Connect Wiimotes>Connect Wiimote 1, and it just spits out "Connecting... Not connected" in the log whenever I try. I've also tried not connecting the wiimote before starting the game, and instead pairing it after the game's running. It does the same thing-- vibrates the wiimote, lights up the player 1 light, and gives the same "Connecting... Not connected" silliness.

I'm not using a MotionPlus controller, and I haven't paired the wiimote with Windows in any way. Not really sure what else I can try. Any suggestions?

Emulated wiimote will always have mouse click 0 registered

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Hey guys! All my wiimote config is default and when I run games click 0 (A button) is always being registered by the emu, even though I'm not touching the trackpad.

As a result, in Mario Kart Wii accelerator is always on, in Metroid Other M charge beam is always on in first person view, and in Klonoa jump is always on so I can barely succeed in the game.

When I change click 0 and click 1 for keys, for example, V and B, the problem is gone.

Is this a bug? Is emulated wiimote incompatible with trackpads?

Thanks in advance for any help.

My setup:
i7-3517u
GTX 740m
6gb ram
Win 8.1 x64
dolphin-master-5.0-11535-x64

Can my PC run the latest version of Dolphin?

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Hi, new here.
I bought a ASUS X509FB PC, and I wanna know if i can play Wii games on it. It has a Intel i3 8th generation, a NVIDIA GeForce MX110 2GB, 4GB RAM and 256 GB SSD.
I wanna know if it can run Just Dance, that's the only game I'm planning to play on Dolphin (and maybe some Mario Kart Wii).
P.S. It runs Windows 10 Pro x64 1909
Thanks in advance. Smile

Cheat codes not working in Punch out wii

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Hello, I wanted to use some gecko codes on punch out for the wii But they are not working. Someone knows how to fix that?
(Yes i have cheats ON in dolphin and codes are ON in the game too and i entered it correctly)

I wanna have some fun with the codes But i can't for some reason.

Cheats i entered: Inf stars, get tired after one hit, and inf health. (Sometimes use inf stamina with out Get tired after one hit)

Lag in all game

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Hello,

I've got a problem i don't have before.....and i don't manage to fix it...so i need your help.
And there is too much thread to search a answer for my problem.

In all game, Wii or GC, i got little freeze. Not disturbing during gameplay, not all like it's run perfectly.
But it's mostly during cutscene that the game freeze every second and it's really disturbing.

I try to change setting, change backend, internal resolution.....all settings possible but nothing solve it....

i don't know if i miss something.....but i don't know what to do now....

I will be very grateful for the person who help me to fix it.

VCRUNTIME140_1.dll was not found.

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Tried solving this issue myself but didn't get far. Apparently it's because version 2015 of the software is missing, but dowloading the right version doesn't help because I can't install it as there are newer versions installed? I have 2005. 2008, two 2010's and 2012's, a 2013 and two 2017's but 2015 is indeed missing from my installed software, and I can't seem to install it because of the two 2017's I'm guessing. How can I safely fix this?

I'm using nightly builds by the way, the last stable is from several years ago, maybe we should see another stable soon...

ISSUE/BUG LG G8X Emulation Rotation incorrect/upside down

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On the LG G8X when you launch a game the screen rotation is automatically flipped upside down in landscape. For the main display there is no way to correct this.

Is it possible for Dolphin to implement a forced landscape direction? To force the emulator to launch specifically in the correct rotation when a game has been loaded for situations like this.

Either that or Dolphin has a bug in landscape orientation direction.

ISSUE/BUG LG G8X Emulation Rotation incorrect/upside down

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On the LG G8X when you launch a game the screen rotation is automatically flipped upside down in landscape. For the main display there is no way to correct this. 


Is it possible for Dolphin to implement a forced landscape direction? To force the emulator to launch specifically in the correct rotation when a game has been loaded for situations like this.


Either that or Dolphin has a bug in landscape orientation direction.
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