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water is glitched in super mario sunshine

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the water looks weird in the start menu in super mario sunshine in the stable versionof dolphin 5.0, how do i fix it?
its solved in the latest version but i dont want to use it because it has some issues

Dolphin often crashes

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Dolphin keeps giving me errors and crashing, maybe someone can help? I am using Dolphin 5.0-11825.
I was playing Fire Emblem: Path of Radiance with a texture pack found here: https://forums.dolphin-emu.org/Thread-fire-emblem-path-of-radiance-and-radiant-dawn-upscaled-ui-textures-updated
I am getting errors such as:

"GFX FIFO: Unknown Opcode (0x12 @ 00000186073B8AC7, preprocess=false).
This means one of the following:
* The emulated GPU got desynced, disabling dual core can help
* Command stream corrupted by some spurious memory bugs
* This really is an unknown opcode (unlikely)
* Some other sort of bug"

"Illegal command 12
CPBase: 0x00486580
CPEnd: 00506560
CPHiWatermark: 0x0007c000
CPLoWatermark: 0x00040000
CPReadWriteDistance: 0x00000060
CPWritePointer: 0x004865e0
CPReadPointer: 0x00486580
CPBreakpoint: 0x00000000
bFF_GPReadEnable: false
bFF_BPEnable: false
bFF_BPInt: false
bFF_Breakpoint: false
bFF_GPLinkEnable: false
bFF_HiWatermarkInt: false
bFF_LoWatermarkInt: false"

"An error occurred.

Line: 344
File: C:/buildbot/release-win-x64/build/Source/Core/VideoCommon/VertexLoaderManager.cpp"

"An error occurred.

Line: 19
File: C:/buildbot/release-win-x64/build/Source/Core/VideoCommon/VertexShaderGen.cpp"

"Failed to link shaders: <--file location of attachments
Debug info (NVIDIA Corporation, GeForce GTX 1660 Super/PCIe/SSE2/, 4.6.0 NVIDIA 442.74):
Link info
---------
error: Order within interface block differs for member variable VertexData.clipDist0 between stages
error: Order within interface block differs for member variable VertexData.clipDist1 between stages
error: Block "VertexData" mismatch between shader stages"

The last error and the .txt attachments appear when using OpenGL as the backend, the other ones appear when using Direct3D 12 or Vulkan as the backend, if I remember correctly. I have not tried the other backends. Sometimes it seems like using "Disable Emulation Speed Limit" to speed up the game makes it more likely to crash, but it can crash without speeding up the game.

.txt   bad_p_OGL_0.txt (Size: 16.26 KB / Downloads: 0)

.txt   bad_p_OGL_1.txt (Size: 15.8 KB / Downloads: 0)

.txt   bad_p_OGL_2.txt (Size: 11.45 KB / Downloads: 0)

.txt   bad_p_OGL_3.txt (Size: 16.26 KB / Downloads: 0)

.txt   bad_p_OGL_4.txt (Size: 15.8 KB / Downloads: 0)

.txt   bad_p_OGL_5.txt (Size: 11.45 KB / Downloads: 0)

.txt   bad_p_OGL_6.txt (Size: 16.26 KB / Downloads: 0)

.txt   bad_p_OGL_7.txt (Size: 15.8 KB / Downloads: 0)

.txt   bad_p_OGL_8.txt (Size: 11.45 KB / Downloads: 0)

Dolphin 5.0+ will only open for a brief second, then crash

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I recently built a new PC and Dolphin was working fine but now it will not open, or rather it will open for a split second and close down. No error message or anything. I've tired reinstalling, deleting all folders, trying a newer version of Dolphin, nothing seems to be working. I got Dolphin 4.0 x86 working, but its pretty outdated. I'd really appreciate some help.

Dualshock 4 DSU Client No Rumble

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I managed to use the Dualshock 4 to emulate the gestures.

Is it possible to get the rumble working too ?

Emulated controllers ignore sensor bar

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Currently, i am trying to get my Wii remote working as an emulated controller so it can be used with Netplay. However, i have everything working except the sensor bar. I thought i had it working but it was just using motion plus to emulate one and has been ignoring the sensor bar data from the start. Is there any way to map the sensor bar so it uses that instead or am i stuck with the glitchy motion plus??

Wind Waker Telescope Glitch

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I am playing Wind Waker on this emulator. Everything works fine, however, when Aryll gives me her telescope at the beginning of the game, I cannot zoom in. Even if I use free cam cheats to zoom in, the game does not register it. I cannot move on until I zoom in with the telescope, so the game becomes virtually unplayable. I know other people are having this problem, and I’ve tried their solutions, but nothing works for me. Does anybody have advice on how to fix this?

'Question' Window Error

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Hello,so i just installed the dolphin emulator (Latest version i found)to play a game in Full hd that i love playing in the wii.After like 20 Seconds after starting a race,the game crashes,everything goes black and i have a popup window that only has in the title 'Question' and nothing more

add shader on dolphin

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Good morning to you all!
Well, I warn right now, I’m French, and a bad English student (no, no there is no connection between these two facts  Big Grin  )...so it’s google that translates (yes, bad)

Then, sorry if I’m writing in the wrong section, I’m a young puppy here, I don’t know yet where I have to pee  Wink

I’ve been working on a cocktail table that will contain several emulators, including Dolphin. I try to use a shader that works with all emulators.... except Dolphin  Huh  .
[color=#000000]The goal of this shader is to duplicate the image of the game in mirror, so that two players face to face each have the image of the game in the right direction. I have tinkered with an image to make you understand what the shader does:[/color]

[Image: mirror-wii.jpg]

[color=#000000]When I use it everywhere, no problem.[/color]
[color=#000000]When I use it on Dolphin, I get this message:[/color]

Code:
error c3001 no program defined

Does anyone here know (at least a little) about shaders?

Thank you in advance.

Windows or macOS?

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Which is more stable for playing and performance in general? I'm used to Windows, but have been considering a Apple computer with the good reviews I've heard of. Would the macOS version be as powerful or less than the Windows version of Dolphin?

Pro controller Mac

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Hey so i have this problem

I'm new to dolphin even though i've used emulators before

I use a macbook pro 2014 running catalina and when trying to map my switch pro controller the left stick doesn't work and on the right © stick only the y axis works. i can map it and it recognizes the input but the red dot doesn't move nor do the sticks work properly ingame. All the other buttons work fine but the left stick and the x axis on the right stick. I've seen other people have that problem online with no fix.
Does anyone have a solution for this?

Thnx in advance
Nathanaël

After Twilight Princess

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Hello, i just finished the game yesterday and as i saw, nothing really changes (or at least i didnt see). It just loaded me to my last save point which was a bit earlier than hyrule castle. I did make a backup point after beating king bulb for the last time so im just asking if really there is nothing that changes. Because if not, il just continue from the hyrule castle backup. Thanks.

OpenEmu Day of Reckoning 2 Textures

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Hi community, I recently started WWE Day of Reckoning 2 on OpenEmu (through Dolphin ofc) and despite my shitty macbook everything works great except for a seemingly old problem, according to the dolphin wiki page on Day of Reckoning 2 where any attempt to create a superstar results in black textures. I'm not to sure how to resolve this issue, whether it has to do with my 'rig' or the emulator. Any help is greatly appreciated, I just wanna wrestle lol.

FPS drops in Metroid Prime 2

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Hey all, been trying to play Metroid Prime 2 on Dolphin and noticed fps drops whenever I'm near one of the portals in the game. I also noticed some slowdown in large rooms.

I hope I can find a way to get around these problems. Any help would be useful.

Emulated Wiimote isn't being recognized and can't be mapped with a Mayflas GC Adapter

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I set up my GC Adapter to work with Dolphin and using it as a GC Controller works flawlessly. But when trying to use an emulated Wiimote i can't use the adapter to map controls, as it's not recognized as an input device.

Also, whenever i start a Wii game i continously get the message "Wiimote disconnected by emulated Software". Even when mapping buttons to the keyboard, the Wiimote immediately disconnects again. I'm currently on Version 5.0, but i tried 4.0.2 and 4.0.1 aswell, which produced the same result.

Dolphin crash when starting game, if JIT is selected

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I am running Dolphin version 5.0 in my Macbook pro. OSX version is 10.14.6. When I select JIT as the emulation engine, Dolphin always crash when it starts any game. If I select interpreter or cached interpreter engine, Dolphin can play games.

I have tried 5.0 release build and many 5.0 dev biulds. All of them have this problem. However, if I select JITIL engine of 5.0 release build, Dolphin can play games. I also tried 4.0 release build. The JIT engine of 4.0 works very well. It does not crash.

Is there any way to fix this problem?

Need a gecko code wizard to help support french Tales of Symphonia

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Hi there!

I hope i'll do this correctly, this is my first time on this forum. I also hope i'm in the right section.
(Forgive my english mistakes, i'm french :p)

Tl,dr: I need someone who knows how to -MAKE- gecko codes to enable 60Hz, no blur and widescreen support for PAL FRENCH Tales Of Symphonia. I got some part of the solution but I dont understand how to use it. Please help me!

Still here? Here comes the long version.
(every time ill say "code" is for gecko/AR codes)

It's been a few days I'm trying every possible way to get codes that enables 3 things for Tales Of Symphonia PAL FRENCH (GQSFAF) :

1: No blur (that kinda double image thing)

2: 60Hz

3: Wide Screen 16/9

(ill call them 60Hz,Ws,Nb.)

I searched the whole internet and never came close to a solution, I only found other french people asking the same thing over and over. (And before someone ask: I REALLY TRYED, I hate to bother people asking for help, this is basically the first time in my life I ask for help in a forum.)

For no blur, there is a solution on the wiki page,
https://wiki.dolphin-emu.org/index.php?title=Tales_of_Symphonia
but I tryed every possible way to paste the following text and it never worked, maybe I'm just stupid.
"[Video]
PH_ZNear = 0.00026
PH_ZFar = 0.00026
ProjectionHack = 1"


So I tryed other things, and the quickest way seem to be with gecko codes.

Here is the list of things I discovered so far:

1: most existing PAL codes from ToS are from some genius named Ralf, I suppose he is german and therefore, worked on the GERMAN PAL ToS version.

2: EVERY CODE I found for PAL and FRENCH PAL are from him.

3: MOST of Ralf codes works for ALL PAL versions, things like max hp, infinite gold etc... Like 99% of the codes he found for GERMAN PAL, forks for ALL PAL.

4: SOME of Ralf code does ONLY work for german version: 60Hz, Wide Screen, No Blur.

5: Since every OTHER Ralf code seem to work for ALL PAL versions, everyone assumed that his 60Hz Ws Nb worked too, but they dont. Including on the
https://forums.dolphin-emu.org/Thread-gc-ar-codes-for-16-9-21-9-60hz page. There is only "PAL" with a code that does not work for french pal.

6: There is a way to convert NTSC codes into PAL ones, I learned how to dot it and it worked for all minor things (infinite gold...) but it does not work for 60Hz Nb Ws.

7: I asked Ralf directly, he said this:

I dont know code enough to use any of this... So I came here to ask for help, I think that what he gave me might be enough for someone who knows about gecko codes to find the solution with ease...

So... anyone?

Thanks for reading.

Feature Request - Support Linux ppc64le

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To my surprise, the emulator can be compiled successfully with disabled JIT on Linux ppc64le platform.

The performance is dreadful (~2pfs) however the graphic (Vulkan - AMD Radeon VEGA 64 - amdgpu driver) is pretty spot on.


.png   Screenshot from 2020-04-03 23-09-02.png (Size: 419.21 KB / Downloads: 1)



It would be great if Dolphin could offer support for ppc64le.

P/S: Tested on RaptorCS Blackbird /w POWER9 8-cores, AMD Radeon VEGA 64, Fedora 32 (ppc64le)

Adpater not working

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Someone help! i recently got a GameCube adapter for my pc so i can play with GameCube controllers but nothing im doing to get it working is actually fixing the problem.
i have tried everything, ive used Zadig, i have left the drivers normal, ive plugged it into every usb port, the usb ID is what it should be. ive done all i can but it wont work. does anyone have any ideas?
it reads the adapter but as soon as i go into a game it says "Adatper not found" then it flashes between found and unfound

Rumble not working on latest dev builds

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.png   rumble.png (Size: 23.36 KB / Downloads: 1) So I use an xbox one controller with Xinput and had no issues with the rumble settings in stable releases until 5.0 but lately I get an error message whenever I try to add 2 motors at the same time (Rmotor Lmotor).

The code is set in green under one of the motors (the last one added) and it says "syntax error, expected end of expression" and I can only set 1 motor correctly, does anyone know anyway to solve this?

Controls not working properly

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Hi uh so basically there's a problem. I want to swing in Spider-Man Web of Shadows and i have mapped the "down swing" but for some reason it doesn't works. I'm using Dolphin MMJ 9494v18. When I try the Dolphin Emulator from Playstore, it is working fine and Spider-Man swings. Is there any setting I need to enable in the MMJ version? I don't wanna have 2 Dolphin Emulators laying around in my phone. I apologise for my bad English.
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