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Breakpoints slow down games to a halt

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Hi all,

yesterday, I have tried using the debug features of Dolphin top help me make some ASM based Gecko codes for Legend of Zelda - Skyward Sword.
I've tried this with both the latest dev version (5.0-12665) as well as the latest stable version (5.0-12247).
However, while both versions run the game flawlessly using the JIT Recompiler emulation engine, as soon as I set one breakpoint (doesn't matter if it's an execution opr memory breakpoint) the game slows down to 3% execution speed and 1 or 2 FPS. That makes the game totally unplayable even for debugging purposes.

The only way I could get a somewhat reasonable debugging environment going is when I switched the emulation engine to Cached Interpreter, which slows down the execution speed to 23-25% and setting a breakpoint brings it down to 18-20%. While that is still far from ideal, at least that makes the game *just* playable enough to go through some of the motions to trigger my memory breakpoints.

Is this an expected behaviour even on a high end PC? I'm working on a PC with a Ryzen 7 3700x CPU, Nvidia RTX 2070 SUPER GPU and 32GB RAM.
So far, I've only tried all of this on my Windows 10 install, do you reckon it's worth trying it on my Linux system as well?

I'd appreciate if someone could help me out here! Thank you!!

-Michael

Intel CPU Clock Speed

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What is the clock speed where Dolphin would be able to run all games at full speed (other than the ones which can't be run on any hardware at the moment)? I read on here that it would be about 4.0Ghz for Haswell, but what would that equate to for the newer Intel architectures like coffee lake?

Mario Sunshine--Widescreen and 60 FPS Gecko Codes not working

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Whenever I activate the 60FPS and Widescreen Gecko codes I'm using, they never work. The widescreen works up until the press start screen, then it reverts back to normal. The 60 FPS does nothing at all. Here are the codes:





Widescreen:
04416b74 3f9a7643

60 FPS:
044167b8 3f800000
042fcb24 60000000
04414904 3ca3d70a
c20066ec 00000002
c2c28028 ec2105b2
fec00890 00000000


yes, cheats are enabled

Windows Power Plan doesn't recognize GameCube controller adapter input

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Game Name?

Any game

What's the problem? Describe what went wrong.

When using GameCube adapter for Wii U, Windows Power Plan will not recognize any input coming from the GameCube controller, even if Dolphin recognizes input. As a result, Windows will automatically turn off the display and/or put the computer to sleep in the middle of gameplay. It will do this even during intense game segments.
After the display is turned off, sound can still be heard and the controller will act as normal within Dolphin, but its input will not reawaken the display.

What steps will reproduce the problem?

In Control Panel > Power Options > Edit Plan Settings, to save time while testing issue, set Turn off the display to 1 minute and Put the computer to sleep to Never.

1. Set controller settings to GameCube adapter for Wii U and connect GameCube controller.
2. Start a game.
3. Wait until display turns off. Take note of any controller input made.
(Super Smash Bros. Melee is an easy game to test this on. With above power settings listed above, the screen should turn off right at Sheik's segment of the opening video.)

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

Yes. 5.0-12683

Is the issue present in the latest stable version?

No. 5.0

If the issue isn't present in the latest stable version, which is the first broken version? (You can find the first broken version by bisecting. Windows users can use the tool https://forums.dolphin-emu.org/Thread-green-notice-development-thread-unofficial-dolphin-bisection-tool-for-finding-broken-builds and anyone who is building Dolphin on their own can use git bisect.)

5.0-10007 1 year, 5 months ago Config: Move the 'Display' settings from ConfigManager to the layered config system (PR #7841 from iwubcode)

What are your PC specifications? (CPU, GPU, Operating System, more)

Windows 10 x64
Intel Core i7-6700 @ 3.40GHz
AMD Radeon RX 480
16GB total RAM

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)


1. If using a Standard Controller configuration (Xinput, Dinput, etc.) Windows will indeed recognize input, so even if the screen powers down pressing a button/key will turn the screen back on.

2. For 5.0-10005 and earlier, Dolphin seems to override Windows Power settings - the display will not be turned off due to inactivity.

We can convert disc images on Android now!

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Long press on your game and a new convert file option is in the menu. You get an excellent choice of options like, ISO, GCZ, WIA, and the new and only for official RVZ. I tried to convert Skyward Sword to WIA just to test it and found that it doesn't keep your screen on while converting, no cancel option, and I think it auto cancelled when I touched the screen and haven't tried it again yet. But you can pick the path for the new file! Just don't make the mistake of assuming I'm an expert please. Hitting it with a hammer doesn't make it work better!

joystick not work when window is not active/lost focus

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Hello

I want to run Dolphin in my Tv as a second screen so my kids play on it, but emulator does not comunicate with joystick when the game windows in not active, i mean by that when i work in my computer the game lost focus in my Tv and then controller not working.

i tryed to make game "always on top" as in parameters, even full screen nothing changing, any idea ?

thanks in advance

Add spoilers

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Idk if this is the right spot for this question but I want to make a new thread but I don't know how to add this "show spoilers".
Can anyone help me?
[Image: ar314qI.png]

Which Gamecube contoller adapters are confrimed to work?

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I am running the very latest, stable version of Dolphin, everything AOK but just cannot get my official Gamecube controller to work





My "pdobq" from Amazon does not, I have tried everything.


using zadig it only recognized GC controller adapter or something, not what is is supposed to



So before I buy another, wanted to check here first

Which Gamecube contoller adapters are confirmed to work?

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I am running the very latest, stable version of Dolphin, everything AOK but just cannot get my official Gamecube controller to work





My "pdobq" from Amazon does not, I have tried everything.


using zadig it only recognized GC controller adapter or something, not what is is supposed to



So before I buy another, wanted to check here first

Can't edit Gecko Codes

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Hi, I'm pretty new to gecko codes and what not so I just need assistance from you more knowledgable folks. What happened basically was that I added a gecko code in the wrong way. Upon realization, I tried to edit it but every time i close the coding window my edit doesn't save. Btw no "save" button pops up when i close the edited code.

Im on Macosx

Higher Internal Resolution Causes Graphical Glitches

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Description

Game Name?


Mario Smash Football (Gamecube)
Mario Strikers Charged (Wii)

Game ID?

G4QP01
R4QE01

What's the problem? Describe what went wrong.

When there are cutscene or idle animation for something (like superkick animation or goal celebration) the audio is glitchy and the frame rate is very low. at native resolution this is not appearing, as i change resolution I have this problem. I tried different combination of graphic setting and i can't resolve this issue at higher resolution than native. higher is the resolution worst is the framerate. This is a huge problem for the second game (Mario Strikers Charged (Wii) [R4QE01] ) where if you must save goals from a special/multiple kick of the team captain you are not able to save any kick because of he glitchy animation and the stutter screen where you are unable to use the wiimote that moves in jerks. as for the other game with native resolution this problem doesn't appear.

What steps will reproduce the problem?


do super/special/multiple kick with the team captain (hold b)

Is the issue present in the latest development version? For future reference, please also write down the version number of the latest development version.

tested on 5.0-12685

Is the issue present in the latest stable version?


Yes

Is there anything else that can help developers narrow down the issue? (e.g. logs, screenshots,
configuration files, savefiles, savestates)

6 videos:

Mario Smash Football

1) super kick glitch
2) goal celebration + replay glitchs
3) super kick no glitch
4) goal celebration + replay no glitch

Mario Strikers Charged

5) super kick glitch + goal celebration + replay glitch
6) super kick goal celebration + replay no glitch

video 1, 2 and 5 settings:
D3D11+Synchronous (Ubershaders)+Compile Shaders Before Starting+Internal solution 3xNative (1920x1584) for 1080p +Anti-Aliasing 8x SSAA +Ansiotropic Filtering 16x+Post-Processing Effect FXAA+Scaled EFB Copy+Per-Pixel Lighting+Force Texture Filtering+Force 24-bit Color+ Disable Copy Filter+Arbitrary Mipmap Detection+all hack checked except vertex rounding.

video 3, 4 and 6 settings:
D3D11+Synchronous (Ubershaders)+Compile Shaders Before Starting+Internal solution Native (640x528) +Anti-Aliasing 8x SSAA +Ansiotropic Filtering 16x+Post-Processing Effect FXAA+Scaled EFB Copy+Per-Pixel Lighting+Force Texture Filtering+Force 24-bit Color+ Disable Copy Filter+Arbitrary Mipmap Detection+all hack checked except vertex rounding.

P.S. as said before i have tried diofferent combionation o settings, i can have better performance (a bit)  in game but same issue durin the animation in both games


What are your PC specifications? (CPU, GPU, Operating System, more)

Windows 10
Intel Core i7-8086K
NVIDIA GeForce GTX 1080 w/ driver 456.38
32GB Ram 3200Hz

Turbo options in dolphin

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Hi, I would like to know if the emulator has an option similar to a scrip in the configuration of the controls to be able to have turbo on the buttons (that when you press once a key it repeats several times), and if not, some scrip for autohockey with a similar function.

V-Sync bug

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V-Sync stays enabled (Even when disabled) and causes any game to micro stutter in Render to Main Window, normal window and fullscreen

To reproduce bug, Enable Render to Main Window in config, boot a game and go fullscreen
(Without the Use Fullscreen setting in config, use dolphin's fullscreen button).
Use the Tab key (Emulation Speed Hotkey) The screen should flash a black screen and then the game screen tears which is normal
(This doesn't cause any frame skipping or micro stuttering, runs as intended).

Now close the game with ESC and boot into another game, Use the Tab button to speed up the game,
now go into fullscreen, now click Tab again.

Results: Screen no longer tears, flashes a black screen even when V-Sync is disabled and now micro stutters constantly and starts to
skips frames every 10 seconds

(You may have to repeat the steps again if it doesn't work, you may have to use Alt+Enter to fullscreen and then click ESC).

Closing dolphin fixes this until you decide to boot another game.

I always use DDU to clean my graphics every update


My Specs

Dolphin 5.0-12685
Processor (Intel Core i9-9900K)
Motherboard (ASRock Z390 Phantom Gaming 4-IB)
Graphics Card (GeForce RTX™ 2080 TURBO OC 8G)
Ram (Aspacer DDR4-2666 16GB)

List for compatible off brand Gamecube controllers?

Inazuma Eleven Strikers 4K (HD Texture Pack)

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Inazuma Eleven Strikers 4K HD Mod by Milozaki
[Image: Wm5VT4P.png]






Hello, I'm happy to announce that I'm releasing my first 4K texture pack for Inazuma Eleven Strikers!



The first version v.0.1 is unfortunately only available in german at the moment, but I will release more updates in the future!







Screenshots:









Video Showcase:








Download Links:


 Texture Pack:








In the future there will be more updates to this texture pack, if there are bugs or new suggestions, just send them here or me privately!
                                                            Regarding the texture pack, I recommend a strong PC and the DDS pack, which loads much faster than PNG.


(GC) Metroid Prime & Prime 2 lags a lot on Android

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When i start playing Prime or Prime 2, the game lag so much and this leave the game unplayable on android

Sin and Punishment Star successor runs in slow motion during screen transitions

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Around a year or so ago, not long after the official 5.0 release, Sin and Punishment started running real slow when it transitions to a different screen.  But after that it runs fine again.  But the wiki page still says it runs perfect with EFB to texture only disabled.  Can someone take a look into this?

Can this Android TV run Dolphin? Please help

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Hello People
Im trying to turn my android tv to an emulation bench. Everything else is working flawlessly(ppsspp, retroarch) but before I try to install Dolphin, wanted to check if these specs can run Dolphin

Processor
Amlogic 64bit A55x4 900MHz~1.1GHz
Graphic Processor
Mali470x3 600MHz-800MHz
Ram Capacity
2 GB
Android 9.0

Please respond ASAP, need help

Dolphin's new online implementation

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someone can provide me the dolphin.ini pc file plz, i'm needing it to play online gc games on android

Paper Mikeytale Demo Release (Biggest Super Paper Mario Mod to date)

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This is Paper Mikeytale, the largest, most ambitious Super Paper Mario Hack to date, with over 3,000+ new texture assets, an entire, reworked script, and a whole new original soundtrack by Nicholas Koopman, Paper Mikeytale is designed to be a fresh, new experience that uses the Super Paper Mario Engine to its fullest! "What IS Paper Mikeytale" you may ask? Paper Mikeytale stars a recently graduated young group of friends, who go on a globe-trotting, road trip-like adventure to stop their old friend, Joe, who has taken over the fabric of reality. They need to bust out and get back home, to enjoy their last summer before College rolls around. A satirical take on the original SPM's story, Paper Mikeytale puts the player in the position of "what if the 'bad guys' won? Then what?" and it designed to subvert the expectations of those who played the original game.


https://www.youtube.com/watch?v=eoHipdsJ-CA&feature=youtu.be
Here's a link to the OST Preview (26 tracks)  https://www.youtube.com/watch?v=3WyIZce6Dn0 

and you can play the first three chapters now! 

http://www.mediafire.com/file/ym4dcujcaheltpe/Paper+Mikeytale+Demo+Release+v1.1+(9262020).zip/file
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