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[Unofficial] Dolphin built for an older version of macOS / OS X (10.9 Mavericks)

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Hello! Over the past year-and-a-half or so, I've become a little obsessed with a specific version of Apple's Mac operating system, known as "Mavericks". It's the last version before Apple made everything flat, and it's both super stable and very hackable!

Official builds of Dolphin do not work on Mavericks, and have not for many years; even the old 5.0 stable release crashes on launch. However, after futzing around way too much with Dolphin and QT over the weekend, I was able to compile a compatible build! I just finished this an hour ago and haven't had the chance to dig into any games, but Mario Galaxy, Sin & Punishment, and Kirby's Air Ride all seemed to load up without issue.

Build instructions (including code modifications) are included in the download, and you can find my patched copy of qt-base 5.9 here. To the at-least-one other person in the universe who finds this useful: you are very, very welcome!

Known Issues/Limitations
• No Vulkan/MoltenVK support
• No built-in updater
• I may have added back some race conditions in Dolphin's configuration and Analytics code, due to Mavericks's lack of shared_mutex.
• Probably other things. Please don't report bugs to the official developers. You can report them to me in this thread, if you'd like.

https://jonathanalland.com/downloads/dolphin-for-mavericks.dmg

Enjoy!

what is the hardware requrements exactly?

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I am planning to make a 3d printed console case and put a rasberry pi 4 or buy a kinda old but powerfull enough laptop to power it what is the hardware requrements exactly? is it even worth doing this? or is it just better to stream the game from my main pc which can handi wii u

Android - Wii - Classic Controller - not correctly assigned buttons on some games

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Hello,
I have the problem with various Wii games that the classic controller is not correctly assigned to an emulated Wii controller (Wireless Controller For XBOX ONE [Controller]). The onscreen operation works perfectly. It just reacts differently than the controller. This is especially noticeable with the shoulder buttons.

The L key (game) is executed with Mario Kart, Call of Duty,... is executed with ZL (controller).
ZR (controller) causes the + (game) key.
-(Controller) causes the key ZR (Game).

In Super Smash Brawl, everything seems to work correctly.

The sticks, the D-Pads and the A,B,X,Y- keys work correctly.

Since I can not explain this behavior. I ask for help.

.jpg   Wii Input .jpg (Size: 29.89 KB / Downloads: 1)

LIBUSB_ERROR_NOTSUPPORTED with Wii Bluetooth module (BCM2045A) and libusbK

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** Attachments apparently do not work. I will re-add them later, ran out of time! **

After following the wiki failed, I tried everything that I could find on these forums and the Internet to no avail.

Whenever I start the emulation, dolphin tells me:
[Image: attachment.php?aid=19616]
Windows 10 64 bit
Dolphin 5.0
Original Wii BT module (057e:0305), with libusbK installed with Zadig, and showing up as such in device manager
[Image: attachment.php?aid=19617]
Original WiiMote (which is irrelevant at this point yet)

Configured whitelist:
[Image: attachment.php?aid=19618]

Configured passthrough:
[Image: attachment.php?aid=19619]

It worked ONCE in between attempts, but when I restarted the emulation, it failed again and never worked again...

I have even tried deleting all files in the documents/dolhpin folder (excepting GC and Wii), but to no avail!

Attached log:
[attachment=19619]

Important Desync Debugging Progress

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Hey everyone.

I'm making another thread to announce that I have found a way to track down where changes get introduced into memory at the instruction level. Based on this, I discovered that one of the 24 values that was desyncing at the end of the first frame that a desync occurred on first became out of sync at the 785th instruction after the start of the frame (where the first instruction is numbered 0). More specifically, the value at Address 0X3764804 becomes different on this instruction (this is the value stored in r5 when the write to the memory address stored in r5 occurs on the previous instruction).

I then generated log files for the first 1000 instructions for each TAS (both the syncing one and the desyncing one on this frame). As it turns out, both TASes execute the same instructions in the same order for these first 1000 instructions, so the change isn't introduced due to one TAS branching to a different location in the code.

Since the RAM and all register states are set to an exact match of the syncing TAS at the start of this frame (right before instruction 0), the only way the 2 TASes could get out of sync is if a value from outside of the game's main RAM was loaded into a register in a certain instruction. This change could then propagate downwards, up until the point where the contents of r0 are written to 0X3764804.

I am not very familiar with what to look for with respect to which instructions could access variables/info from outside of RAM, so I was hoping that a more experienced Dolphin developer could help me out.

Below, I have included the debug file for the first 1000 lines of code being executed. Each line says the instruction number, the PC value, and the actual instruction which was executed. Since the desyncing TAS and the syncing TAS produced identical log files for these 1000 instructions, I have only included one file here.

If anyone could help me out or give me any advice, I would greatly appreciate it!

If all goes well, then within a day or two, I should have some idea how to eliminate this specific kind of desync from Dolphin!

dolphin won't detect wii remote using mayflash dolphinbar

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i have the mayflash dolphin bar my wii remote synced to it correctly i'm in mode 4. in dolphin on windows 10 i have in controller setup use pass through adapter i start up any game and get the can't find adapter error. so instead i select use real wii remote in emulate adapter setting and check connect wii remotes for emulated controller. the wii remote seemed to connect the button at the front is blue but it's still not being detected in any game. for instance when i run sonic colors it is saying it's in gamecube controller mode. what am i doing wrong?

How to change the language of Wii games in dolphin emulator but with only your phone

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So I know a lot of people on the dolphin forums asked this question alot but how do I change the language of the wii game I'm playing it's in japanese and I don't speak that language but I don't have a pc....
I'm on mobile so pls help

My gamepad (FlyDiGi Wee) don't work properly

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I've recently switched from ios to android, so probably I'm a being tardy, so please point out where I'm wrong Smile
So there are 2 kinds of input in FlyDiGi Wee: classic (I can control my UI with this mode) and FlashPlay mode, which is touching emulation.
So when I was trying to use touch emulation, it worked fine, but I was irritated by buttons appearing on touching, even though opacity was set to completely transparent.
So I tried to switch to classic mode. Successfully assigned every button and sticks in settings, but when I entered a game, it won't work. It just kept controlling the UI, so when I pressed B button, it opened emulation menu.
So I'm a bit confused. Is there something I miss or do wrong?
Thank you in advance!

Button Shortcuts for graphical settings

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I am trying to play super mario galaxy 2 on my Motorola G 5G plus and the game runs around 40 FPS but when i disable "Skip EFB access to CPU" the game runs most of the time at 60 FPS at cost of some issues with the pointer. Is there anyway to create a virtual button to toogle this option on/off so i can activate only when i need it?

Should I have "Dump Mip Maps" checked if I'm going to upscale the output?

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And how about "Dump Base Textures"? Any advice from people with experience making HD upscale texture packs would be appreciated. Thanks!

Controller automation syntax

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Hello, new user to the forum here.

I'm playing Tatsunoko vs. Capcom, which is a 2d versus fighting game for Wii. I started tinkering with the controller operators and functions to create additional controller options. I had some success making a dash button
Code:
`Pad W`|`Button B`&timer(0.1)&`Button B`
Where I assigned Button B to trigger my Left direction twice quickly, causing a dash.


Now I'm wanting to automate more actions but my access to the syntax is limited.
My question is -  Is there a way to have a button trigger multiple different buttons' output?

Example: Pressing button B would trigger button Y (time delay) button X (time delay) button L
The purpose of this is an automated combo, this example is three hits on an opponent.

Example: Pressing Button B would trigger Down,then Down&Forward, then Forward with button L
This example causes a hand fireball projectile.

Thanks!!

ToS AR Codes Not Working

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Hello Everyone, im new here be gentle. I recently began Playing Tales of Symphonia, nostalgia pangs and all. So i decided to enable cheats and begin choosing cheats. I have a couple that work superbly, but i have several that dont. Specifically the all title codes for at least Colette and Raine. I have attempted to duplicate and edit, allow to remain the same yet enter my own AR codes from an online source, but when i add and enter my own, i can go back and verify that it is in fact changed. I am thinking no sooner than description and code is inputted and saved, because i can tick the box, check the code via edit, and notice that the code for the cheats have changed.


Colettes all titles code

Have All Titles
HDUZ-43EE-XP8CC
Z87E-F7UY-5PU4K


Raines all titles code

Have All Titles
MRVQ-BXFA-TX49U
5Y6G-9V0U-XCG7J


Now ingame the issue that is happening is that they both only have one title available, even after acquiring more, and even after unticking the cheat. I believe that Colette somehow has the Katz Katz Katz title, and Raine has the WOW title.

I suppose i should add that i am running the 5.0-14089 of Dolphin and the region and name of the game is us GQSEAF

Any input would be appreciated, thanks have a nice day.

Importing gci save files

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I've been trying to find a gci save file for Windwaker to play from, and while I've downloaded several, when I try to import them onto a memory card all the text turns into gibberish - Windwaker also creates a folder called card A where it holds 01-GZLE-gczelda files, but when I tried replacing the empty one with one I downloaded it acted like I had removed it. Is this because the gci is of the wrong region?

My gamepad (FlyDiGi Wee) doesn't work properly

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I've recently switched from ios to android, so probably I'm a being tardy, so please point out where I'm wrong Smile
So there are 2 kinds of input in FlyDiGi Wee: classic (I can control my UI with this mode)  and FlashPlay mode,  which is touching emulation.
So when I was trying to use touch emulation, it worked fine,  but I was irritated by buttons appearing on touching, even though opacity was set to completely transparent.
So I tried to switch to classic mode. Successfully assigned every button and sticks in settings, but when I entered a game, it wouldn't work. It just kept controlling the UI, so when I pressed B button, it opened emulation menu.
So I'm a bit confused. Is there something I miss or do wrong?
Thank you in advance!

black screen when starting the game

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.png   dolphin.PNG (Size: 33.12 KB / Downloads: 1) Hi guys newb here. I tried to start the game but only dark screen is visible. How to solve this I seen through the internet but nothing helping.

Slowdowns in cutscenes and start menu

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Hello, I'm getting strange slowdowns when i'm on the start menu or cut scenes in some games. For example I started to play super mario sunshine and the start menu and cut scenes were running at around 12 fps but once the game actually started I got 60fps. Any know fix for this?

fluid 60fps --> crash --> sttutering 30fps

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Hi all,

I was trying to play Metriod Prime 1 from the Metroid Prime Trilogy for Wii.

The first attempt worked wonderful and it ran with 60fps (some slowdowns to 50, but at most 60).

Then I wanted to go to the controller configuration to look after some key bindings.
A message telling "failed to grab the image from swap chain" occured, the screen distorted to white with 2 black rectangles and the only thing I could do is kill dolphin's task.

Since then, it only runs with 29fps and is stuttering horribly.
Even in the menu it seems to be capped to 27-30fps.

I may have set some settings by accident by key combination while trying to gain back control over my pc when dolphin crashed (frozen fullscreen app...).
Or dolphin messed up a config file during the crash?
Whatever, do you have any idea what I messed up and how to repair it?

Wii Multiplayer: switching controller profiles in-game

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Is it possible for each user to cycle through their own directory of profile inis mid-game? If not, I can't see how these next/previous profile shortcuts can work for multiplayer, as all players will end up mapped to just one controller.

Hot-swapping profiles works well for single player, but I can't see how players 2 - 4 can be mapped in any one profile ini?

And yet... all this work went into UI that suggests it is possible? ->

[Image: dolphin.png]

Controls for Mgs Twin Snakes.

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It seems i dont know the controls of mgs twin snakes and i will need some assistance,i dont know how to climb through fences and any other controls.Currently im using pc with dolphin's standard controller to play mgs twin snakes.Many controls i dont really know,so i need the full guide on that.

Invalid read x 0

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[img]file:///C:/Users/isaac/Pictures/error%20tc%202%200x.JPG[/img]
 error 0x please help me use version 5.0
14094 repeatedly I get that error colleagues
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