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Is there some HD Textures Making tutorial?


Command line Issue om git 881 and above

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Developers,
I found a problem that seems to only occur when using command line to play wii/WiiWare games only.  I see the behaviour using rocket launcher or plain command line. This error does not occurs by using the gui.  Basically Dolphin crashes with error *** Caught unhandled unknown exception; terminating" This only happens on any revision above 881.  I tested all the way to 1316 and the error happens.  Id does not happen on revision 0867 and below.  The command I use is  R:\Emulators\Dolphin\v5.0\Dolphin.exe /b /e "R:\ROMS\Nintendo Wii\Final Fantasy Fables - Chocobo's Dungeon [R7FEGD].wbfs"

I also notice that it happens on must games but not all.  if I run R:\Emulators\Dolphin\v5.0\Dolphin.exe /b /e "R:\ROMS\Nintendo Wii\Arc Rise Fantasia [RPJE7U].wbfs" or R:\Emulators\Dolphin\v5.0\Dolphin.exe /b /e "R:\ROMS\Nintendo Wii\Castlevania Judgement [RDGEA4].wbfs" this two games run.  So far I have tested 12 games I have I keep you posted with more findings.  How can I debug to see what is causing the problem?

.png   dolphin Error.png (Size: 2.75 KB / Downloads: 1)

Steering wheel over netplay

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I have found that you cannot play netplay if you choose steering wheel as a controller for either player (between 2). However if I select standard controller for both players then netplay works fine.

I have limited knowledge on reading source code however I had a look at some files regarding netplay and noticed it never mentions Steering wheel anywhere while it mentions standard controller and certain other controllers

Can steering wheel be added into this so its a selectable controller for netplay? Otherwise it desyncs between both pcs almost immediately and I would love to get force feedback fully working over netplay

Stuck on wii mote screen

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hi

I am using version 4 of dolphin using big brain academy wii, using the default wii remote emulation setting. everything works ok until i get to 'start test' in the game
at which point a screen appears 'Ensure that your wii remote is turned on and remove any extention controllers' no matter what i press i cannot get past this screen
any help would be greatly appreciated

thanks

Old custom texture format

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As 5.0 is released for quite a while already, I'm thinking of dropping the old texture format and so also the converter.

Are there still texture packs using the old format? If so, what is missing to convert them to the new one?

The stable 5.0 release will always be available to convert old texture packs. So I hope not to loose any texture work.

What do you think?

Edit: https://github.com/dolphin-emu/dolphin/pull/4453

My graphics card clocks down during emulation

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I have a weird problem with Dolphin 5: My Nvidia Geforce GTX 1060 card (mobile) clocks down during emulation. This results in low framerates. There is no problem with other applications such as Furmark or Minecraft.


The card does not clock down, when i switch to maximum performance in Nvidia Control Panel. But this results in high power consumption.
So every time i want to play gamecube games, i need to switch to maximum performance mode, which is very annoying.


Is there a solution to this problem?

Latest dolphin emulator for the month of November

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Hello everyone! Gustavo Woltmann from the group of publishers and writers. Just want to ask if there are any latest dolphin emulator released this month that I can see and possibly use as well?

Performance issues any build past 5.0 stable

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Hello all,

I recently got back into Dolphin after discovering the Bluetooth pass-through stuff and obtaining a new GPU. I had installed 5.0 stable, and was running The Last Story at 4k beautifully (seemed to be locked at 30FPS but still absolutely fine, zero FPS drops). After wiring up a Wii bluetooth adapter, I realized I needed a newer build for that functionality. Downloaded most recent dev build, and now all games run terribly in full screen (Skyward Sword/The Last Story both running at < 10 fps). Any ideas what could be the hitch? I notice that the dev builds don't "install", rather they just unzip as a directory with the dolphin program. Is there a recommendation on how to cleanly move from one build to the next? The only difference is that before I was using a wireless xbox one controller, now using the BT passthrough. I really don't think that should impact the performance in this situation.

Computer specs:

Core i7 2700k OC'ed @ 4.6GHz
Geforce GTX 1070
16GB of PC3 2133 memory

Any advice would be appreciated. I've already looked through the performance guide, everything is set accordingly.

Dolphin 5.0 Keeps crashing

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Not long ago I downloaded the latest build for dolphin and I didnt had any problems until recently everytime I open dolphin it crashes after 1-2 min without even open a game.

Real XFB is broken in Vulkan

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Whenever I load up a game that defaults in real XFB using Vulkan, the emulator just gets stuck on a black screen.

Issues with Vulkan on Linux dev build

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Hello to all!

I haven't found anything here relating to the problems I'm experiencing with Linux Builds.

I have the NVidia 375.10 driver installed and when I start
Code:
vulkaninfo | grep surface
on a terminal console I get the following:
Code:
VK_KHR_surface                  : extension revision 25
VK_KHR_xcb_surface              : extension revision  6

In newer Dolphin builds I can choose the Vulkan driver (experimental) but when I start a game I get a dialog window with the error 'Failed to create Vulkan instance', when I close the dialog I get another one with 'Fifo shutting down while active', when I close this one I get a new dialog claiming 'Failed to initialize video backend!'. If I change to OpenGL Dolphin refuses to start any game. I have to close Dolphin and restart it to boot a game.

On the console following message appears:
Code:
VideoBackends/Vulkan/VulkanContext.cpp:167 E[Video]: Vulkan: Missing required extension VK_KHR_xlib_surface.
. Which is true, since
Code:
vulkaninfo
shows no such surface extension.

This behaviour is the same on following git pulls:
Vanilla Dolphin: 017ab71fcff8874a23e175b603511814a38ad432
Ishiikura Dolphin: 0c629093d23298a5247b420f7c94e9aa63c43f19

But on the 'vulkan-pr' commit 'b9edfce035648f51676b0a68efaf43071fc06453' I'm able to compile and start Dolphin with the Vulkan backend and start games, on the very same configuration.

I start Dolphin from the
Code:
/home
directory on all three versions, installing it on the
Code:
/usr
directory doesn't help with the issue.

In the directory 'dolphin/Source/VideoBackends/Vulkan' there is an file named
Code:
VulkanLoader.h
, if I comment out
Code:
#define VK_USE_PLATFORM_XLIB_KHR
on line 14 and uncomment
Code:
#define VK_USE_PLATFORM_XCB_KHR
on line 15 it fails on the linking claiming that there's no link to
Code:
XGetXCBConnection
, so no luck there... This is with the Vanilla Dolphin
Code:
017ab71fcff8874a23e175b603511814a38ad432
pull.

As stated before 'vulkan-pr' from
Code:
Stenzek <stenzek@gmail.com>
, pull
Code:
b9edfce035648f51676b0a68efaf43071fc06453
, on the
Code:
Sun Aug 14 00:40:04 2016 +1000
, with the comment
Code:
Vulkan: Support frame dumping/screenshots
, it starts with the Vulkan driver and you can boot games without errors.

Copying the Vulkan files from 'vulkan-pr' to the vanilla Dolphin didn't help either since there are undefined variables.

Has anyone an idea on what's wrong?

Thank you in advance and for your time!

Interesting Crash, Using the LG G5 From Canada

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Got an interesting issue that seems to happen only with the G5 (not sure about non-canadian variants) where games will crash the moment their engine starts (after the "Press A" screen on LoZ Twilight Princess or after the intro cutscene in Super Mario Sunshine). Luigi's Mansion runs (very slowly in-engine) until you try to open any of the doors, when it crashes.

Now, the interesting thing about these crashes is that no error is reported and Dolphin itself doesn't crash. The emulation just... Stops. This is consistent across all the games I've been playing, including those listed above. On my Nexus 6P I don't have any emulation issues at all.

Please share if you're experiencing something similar, as well as any experiences with other G5 variants. Thanks guys and gals!

Child of Light game

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Hello.

I'd like to try this game in the future (though still at long term), which looks very promising. However I must admit I have a weakness: I tend to dislike bad/very open endings, or those biasing more for depressing than happy.

If there's someone here who has by chance beaten the game, how's the ending? Does it end good, bad, more tragic/depressing, more happy than depressing....?
I could just spoil myself from Wikipedia, but I really do not want to do it any more with this one.

Thanks beforehand.

Earthworm Jim 2 VC isn't working anymore except on OGL

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I know this regression is very recent, because I remember playing EWJ 2 with the Vulkan backend not too long ago, right after XFB was implemented in fact.  It was when XFB was just implemented in Vulkan and Vulkan still had vsync problems (unable to enable vsync even when it's checked).  What's weird is OpenGL has no problem whatsoever with booting this game up, while all the other backends just crash with a black screen.  Can someone take a look at what's special about this VC title and only OGL is capable of running it now (every backend used to play this title no problem)?

Game List

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uh...how do i add games to the game list on dolphin...?

i dont know how, and i cant find anything telling me how :/

i have 1 game on the game list (even though it doesnt work), and i cant remember how i added it.

Mayflash Wrong Ports

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Recently, I bought the mayflash gamecube adpater and I love it. The only thing I don't like about it is that the ports are wrong. Like for Player 1, the port for the controller is port 2 and player 2 is port 4. Recently, I had it where p1 was port 1 and p2 was port 2 ect. not it's been acting up again. Is there a solution to this?

So about the upcoming Intel i3 7350k....

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I recently heard about it in a news video on YouTube.Here is a article to read up on it: Article about i3 7350k.

Idea

I want to know if the IPC were raised high enough to make a difference.It could be a huge development for budget Dolphin users,with overclocking and a 4.0 GHz base clock(4.2 GHz Boost).I think it needs more investigation. Wink

Does the official SSB fighting pad work with Dolphin?

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Talking about this thing
[Image: 885x.jpg]

Can you connect the pad to a Wii mote and use it on Dolphin?

Netplay - Background Input Problems

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I'm not sure what's going on with most of this, and it wasn't noticeable until a friend was given the first controller to play with.

Two of my friends and I have recently decided to start playing Tales of Symphonia over Netplay, and we all made sure our settings were exactly the same and everything was 100% perfectly synced. We played the game a bit in order to set everything up, after having a huge issue with game lag, (resolvable by turning the Pad Buffer to a higher number,) we encountered another problem.

With myself being player two, and one friend being player one, the other as three, the friend playing as Player One had this issue where, if he were to type in the Netplay Message Box, it would still effect the game itself, as if the Emulation window was in focus, which it can't be in order to type in the chat window. Upon trying to solve this problem, we tested with it, only to have my friend point out that I, also, have background input problems as well, which was never noticeable (to me) until my friend had pointed it out. After that, I noticed that when I was to type in the box with the game out of focus, it also would effect the game as well, which is a huge problem for the two of us, who are using Keyboards and not controllers.

All of our controller profiles each have Background Input off, we are all using the Development of Dolphin 5.9-1311, and we all have the exact same game and the exact same settings. The reason we opted to go for the Development version of Dolphin was because we were under the assumption that the previous version of Dolphin that we had been using, (Dolphin 4.0-6554) was actually the culprit for the lag- that was resolved by changing the pad buffer to a higher number. We've tried everything we could think of, and we couldn't find a single thing to help out, so I finally cracked under the pressure, and came here.

If this could be resolved at all, or even a hint to a step in the right direction, it would be wonderfully appreciated. If downgrading to an older version of Dolphin that had this working is what is recommended, we will certainly do so, but I was told to ask here before we go crazy with trying to find other versions that might work better.

Many thanks to anyone who might have any sort of insight.

Here are my computer specs, if they're needed.

Operating System: Windows 10
Processor/CPU: Intel® Pentium® CPU G3258 @ 3.20GHz
Video Card/GPU: AMD Radeon™ R7 360 Series
Memory/RAM: 8.00 GB

Mayflash GC Controllers Not Working

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This is probably a simple fix, but I can't figure it out.

Information:

-I have a Mayflash GameCube Controller Adapter for Wii U & PC USB

-I downloaded SmashLadder Dolphin FM-v4.3 to play Melee.

-I did the guide on this page in order to use "Dolphin's native Wii U controller support" https://www.smashladder.com/guides/view/26oz/controller-guide-2-0

-With the switch on the adapter set to "Wii U," my computer does not show the device in Devices but Dolphin recognizes the controllers (all 4) and the game plays perfectly without trouble

-If I flip the switch to "PC," my computer recognizes all the devices and shows them in Devices, and if I go to "configure controller" I can see all the button presses are registered and working fine
~~~~~~~~~~~~~~~

PROBLEM: Everything works on Smash Melee when I'm in "Wii U mode," but when I try to open Mario Kart and play it, none of the controllers are recognized. I have all the same settings in the Controllers tab that I use for Melee (port 1 = "GameCube Adapter for Wii U"), but with Mario Kart it does not work.

My computer is recognizing all the inputs that I press on the controller when I'm in "PC mode" so I know that my computer is picking up the controllers. However, Dolphin isn't recognizing it.

I even tried to download regular Dolphin 5.0 from the website and I couldn't get that to work with Mario Kart. Playing Smash Bros Melee is fine, but other games seem not to work.
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