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Can't get -TR model wiimote connected in Linux (udev working)

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I can't get my brand new wiimote -TR model working in dolphin.
I am running current Arch linux.
Now using XFCE but have also been using enlightenment WM.
Code:
[camus@camus ~]$ lsusb
'Bus 004 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
Bus 010 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 009 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 003 Device 002: ID 13fe:5500 Kingston Technology Company Inc.
Bus 003 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub
Bus 002 Device 002: ID 2109:3431 VIA Labs, Inc. Hub
Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
Bus 007 Device 002: ID 0a5c:21e8 Broadcom Corp. BCM20702A0 Bluetooth 4.0
Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
Bus 005 Device 002: ID 046d:c52b Logitech, Inc. Unifying Receiver
Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
[camus@camus ~]$
Using the plugable usb 4.0 dongle with Broadcom chipset as above.
Code:
[BluetoothPassthrough]
Enabled = True
VID = 2652
PID = 8680
LinkKeys =
[USBPassthrough]
Devices = 0a5c:21e8
[AutoUpdate]
UpdateTrack =
HashOverride =
[NetPlay]
TraversalChoice = direct
I have converted the VID & PID to decimal and hardcoded for bluetooth passthrough to ~/.config/dolphin-emu/Dolphin.ini as instructed elsewhere.
Code:
[camus@camus rules.d]$ sudo cat 10*

#SUBSYSTEM=="usb", ATTRS{idVendor}=="24c0", ATTRS{idProduct}=="0003", SYMLINK="weather", MODE="0666", GROUP="users"
SUBSYSTEM=="usb", ATTRS{idVendor}=="0a5c", ATTRS{idProduct}=="21e8", TAG+="uaccess", TAG+="udev-acl"

# Set bluetooth power up
#ACTION=="add", KERNEL=="hci0", RUN+="/usr/bin/hciconfig hci0 up"
[camus@camus rules.d]$
Udev rule set-up and functioning. No longer getting the "Failed to open Bluetooth device: LIBUSB_ERROR_ACCESS"
error.

Now I'm stuck. The wiimote simply doesn't interface with dolphin, but games work.
Before I got the udev rule set-up I did confirm that the wiimote paired with bluetooth-manager and was able to interact with my desktop.
I have since unpaired the wiimote and passthrough appears to be working properly.

Any help is appreciated....

Savestate saving

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I created a save state of my last netplay session, loaded it up in non-netplay to save it and it refuses to do so
Although, i've gotten netplay saving to work now, how do I get this savestate to save as a wii save for use in netplay?

Dolphin Emulator will not stop crashing

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I've downloaded the dolphin emulator on my laptop and every time I open it, it crashes within a few minutes, regardless of if I start playing a game or just sit with the emulator open. I would appreciate any help you guys could give me, thanks!

Amazing Spiderman error

Mario Golf: Toadstool Tour (netplay) desynchs very quickly every time

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I'm trying to play Mario Golf: Toadstool Tour on netplay with some friends, and no later than the 3rd hole, our games have completely desynched. It seems the actions we are taking line up accordingly (ie, the inputs are being received across the network fine), but the game is loading different wind conditions at the start of the hole (which means we are effectively playing different holes). Sometimes this happens on the 1st hole, but we've tried 20+ rounds and we have never gotten past the 3rd hole. If we're able to finish holes 1 and/or 2, the wind conditions are the same across all players.

We're using Dolphin 5.0, the last stable release, although we've tried 5.0-8050 (the latest dev build as of this post) as well and the same thing happens. We've tried changing the buffer from 6 all the way up to 30+ and it doesn't seem to help. In the properties for the game, we turn off "Enable Dual Core" and set "Deterministic Dual Core" to none, because otherwise MG: TT will not even boot up. All other settings are default. We've tried turning off the memory card in Dolphin settings as well, although this hasn't changed anything. In the Netplay lobby, even with just 2 players, it will always say "Possible desynch detected" and the frame number will be 0, 1, 3, or 36. We can't figure out how to avoid this message showing up, but even if it does show up, we can frequently play the first 2 holes without any issues.

Does anyone have ideas for why the game is loading different holes for different players on netplay, and any ideas for things to try?

Game Breaking Problem For Xenoblade!(Contains story spoilers)

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For some reason the visions against Egil are not triggering as shown in this video

https://www.youtube.com/watch?v=f7qlUxe9W20

So I cannot advance in the story,is it because I used a code to max out my stats?Even when I let my weak party members fight him and i stay back he just summons the Energy Devices with no vision and no story quest activated and after I destroy the devices he stays unmoving.Permanently in the invincible charging state until I exit the game. Huh


Operating System: Windows 8.1 x64-bit
Processor/CPU: Intel Core i3 3110M @ 2.40GHz
Video Card/GPU: Intel HD Graphics 4000 (Toshiba)
Memory/RAM: 6.00GB Dual-Channel DDR3 @ 798MHz
Dolphin Revision Currently Using: Dolphin 5.0-8050

i5-3470 (4x3,2) + GTX 760 enough for GC?

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Hello,

i am very hyped with that emulation thing and i am going to buy used hardware on ebay.

I have just found an nice offer with an i5-3470 (4x3,2) + GTX 760 build. Do you think this is enough power to run the most demanding GC games like Soul Calibur 2?

Greetings
Siggy

Sonic Adventure 1-2 are laggy

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Hello, I'm new. Downloaded Dolphin not long ago, and games have been running well for the most part. However, playing the games mentioned above have not been running as smooth as they should have been. They seem to run well at first, but later becomes choppy and slows down. Can't run openGL, so I'm using Direct3D 11. I also have "duel core enabled" disabled because that apparently crashes these types of games.
Any suggestions? Huh

3rd party controllers disconnecting

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Coming back to dolphin after many years, I finally got it up and running after a few nights of difficulty.

Ultimately installed a fresh copy of Ubuntu 18.04 as dual boot with just dolphin on. Used the latest development build from 3 days ago (04/06/2018).

I had bought a new mayflash dolphin bar based on reviews but was having huge difficulties getting performance and the IR functionality to work, so dig out my 8+ year old IR bar with home hardwired usb power and a variant of the recommended usb dongle (0a12:0001) that I fortunately had lying around!

With usb pass through everything works perfectly with my original wiimote (the old one, pre 2010).

Thrilled to have it up and running and to get my young daughters playing, I ordered a couple of 3rd party wiimote with motion plus, based on 100% positive reviews on Amazon, and nobody reporting any problems around connection. These are definitely of the newer TR01 type.

However, they're a huge pain to connect, taking 3-4 minutes of repeated attempts. And then after about 2 minutes they disconnect again. Both the same.

I've raised a query with the supplier, but was curious if anyone has any suggestions as original controllers are more expensive and given the nature of dolphin there should be a way to use 3rd party, and they're at least "supported in theory".

Any other details you need, just shout. I'd have supplied more, but my girls are currently taking turns with a single controller and still loving it!

Problems while accessing internet

Weird Virtual Wiimote glitch.

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So I am running on Windows x64 5.0 dolphin. I tried playing this game with the virtual wiimote but it glitched. Whenever I press a button it says "Wiimote 1 connected" and then right after it says "Wiimote 1 disconnected by emulated software" Please help.

Amazon's choice for bluetooth passthrough

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So I was looking at Amazon and the "Amazon's Choice" for a bluetooth usb adaptor is this one. And I was wondering how well will this work with the bluetooth passthrough? I'm interested in having a stable connection and good audio. The range can be long but not too short. Also I don't really care so much about it remembering pairings. Is there one you guys recommend on the amazon store that isn't an actual wii module, but pretty close to quality? Does this one have a stable connection and good audio? It doesn't say on the compatibly list.

Bluetooth Passthrough works on some games, but not others.

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As it says on the tin, "Bluetooth Passthrough works on some games, but not others."

Essentially, I was trying to sync my wiimote in Skyward sword, wasn't working. (i've done the Zadig thing, yeah.)

I was able to sync it in the Wii System menu. It works there. It will connect when I hit "A" in super mario galaxy 2, Xenoblade Chronicles, now that It's been synced. I can even swap games without having to close and open dolphin, unlike some others I read the threads of.

But it does not connect in skyward sword, nor in New Super Mario Bros. (...I don't have many wii games. ><)

I have played Skyward sword in the past using the "emulate the bluetooth adaptor" option, so it shouldn't be a case of a bad rip.

Currently running version 5.0-8041, using Intel Dual Band Wireless-AC 7260 as my bluetooth adaptor (I've edited the config to make sure it always uses this one).


Please help me.

What is my system's bottleneck?

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Hello everyone! This is my first time posting here. Not sure if this belongs under this section or the support section, but meh if it needs to be moved no big deal.
I recently built a new PC and its not performing as well as I expected.
 Here are the specs:
 
  • RX 480 4GB
  • Xeon E3 1275l (Quad Core, nearly identical performance to i7-4790)
  • 8GB DDR3 RAM
  • 2TB hard drive

I understand that the biggest factor for performance in dolphin is the CPU, but from my research it seems like I should be getting better performance than I currently do. For instance in super Mario Galaxy 2, I usually get framerates of <45, even dropping below 30 fairly regularly. This video:
shows someone achieving a buttery 60FPS in Galaxy 2 with an RX480 and an amd fx-8320 processor. In theory, I should be getting the same level of performance since i have the same GPU and my processor actually has higher per core performance. I'm getting equally as bad performance in most dolphin games as well (Zelda Twilight princess(wii) I get ~20FPS).

What's even weirder is looking in the performance tab of task manager, none of the cores seem to be maxing to 100% usage. Neither does the GPU. It doesn't seem to be thermal throttling either, I checked the temps in HWMonitor and they were ~30C.

I'm really confused by this. What could the problem be? Not enough RAM? VRAM? RAM too slow? Mechanical hard drive to slow(loading data from the ISO)? Dolphin for some reason not being allocated enough CPU time/resources? driver issue? Poorly configured settings? 

Thanks for your time and help!

Official Wii Emulator by Nintendo


My antivirus found RANSOMWARE in a Dolphin update pack?!

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I know, strange.  Yesterday I booted up Dolphin and the automatic updater (I have it set to once a month) started downloading an update.  Upon installing, I got a pop up from my Antivirus saying that it had found RANSOMWARE IN the update files for Dolphin and (thank god my antivirus has this feature) automatically stopped it.  My files and everything are fine, it just spooked me.  How the heck did THAT get in there?!


The image pasting isn't working but here is a link to the report it gave me.

Analog stick and stick not registering

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I don't know a lot about computers but i get the basics of how the emulator and the adapter work. i tried to set up the wii U gamecube adapter and a controller i bought off amazon, but when i went to controller figuration every button would register in a spot except the control stick and the c stick. is there an easy fix to this or am i just out of luck?

I'm using the latest version of dolphin on a Mac Air.

How to use Cheats and Hacks

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Hello. I Would love to know if someone has a guide out that can help me use cheats and hacks on Dolphin 5.0 for Android , can't seem to find any. Also any performance guides would be great. Running a Samsung Galaxy S9+. (First post sorry if i break rules im a newbie)

Hide object codes for Skies of Arcadia?

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Hi, I plan to play Skies of Arcadia in Dolphin VR using the Oculus and noticed when I start playing that there is a glitchy box in front of me. I can bypass this by moving the camera forward. But, does anyone know of or have any hide object codes to improve the VR?

Also, is there a list of hide object codes anywhere for other games?

Tips on improving a Gecko Code for Tornado Outbreak

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So I created a Tornado Outbreak Gecko Code. One that allows the player to grow faster and collect all collectibles (Stone Smashers/Water Whirls) and another that disables the code. Any ways I could improve this Gecko code?

$Complete the level faster! [Larry]
C2010CF0 00000001
60000000 00000000


$Disable Code [Larry]
C2010CF0 00000001
38630050 00000000
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