This is a non exhaustive list of the games you can play on NVIDIA Shield TV, using the latest official builds.
This list is not official, but community made. You can submit the games you enjoyed on the Shield and I’ll update it every now and then.
Please concider that the games listed here won’t be 100% playable and accurate, it’s emulation, on a not so powerful device.
For starters, I always use separate .INI file for each games, with the following template:
Code:
[ActionReplay]
[ActionReplay_Enabled]
[Core]
CPUThread = True
GFXBackend = Vulkan
CPUCore = 4
FPRF = False
DSPHLE = True
EmulationSpeed = 1.0
OverclockEnable = True
Overclock = 1.0
SyncGPU = False
FastDiscSpeed = True
GPUDeterminismMode = none
MMU = False
ProgressiveScan = True
GameCubeLanguage = 2
# 0 = English/Japanese, 1 = German, 2 = French
# 3 = Spanish, 4 = Italian, 5 = Dutch
SyncOnSkipIdle = False
PAL60 = False
[Video_Settings]
InternalResolution = 3
ShaderCompilationMode = 0
WaitForShadersBeforeStarting = False
SafeTextureCacheColorSamples = 128
AspectRatio = 3
wideScreenHack = False
MSAA = 0
SSAA = False
FastDepthCalc = True
EnablePixelLighting = False
DisableFog = True
HiresTextures = True
[Video_Enhancements]
MaxAnisotropy = 0
ForceFiltering = False
PostProcessingShader =
ForceTrueColor = True
DisableCopyFilter = True
ArbitraryMipmapDetection = False
[Video_Hacks]
EFBToTextureEnable = True
EFBScaledCopy = False
EFBAccessEnable = False
EFBEmulateFormatChanges = False
BBoxEnable = False
VertexRounding = False
XFBToTextureEnable = True
ImmediateXFBenable = True
[Video_Hardware]
VSync = False
[DSP]
#### EnableJIT = True
[Wii]
Language = 3
# 0 = Japanese, 1 = English, 2 = German
# 3 = French, 4 = Spanish, 5 = Italian, 6 = Dutch, 7 = Simplified Chinese
# 8 = Traditional Chinese, 9 = Korean
This template aims for maximum performance (please correct me if you get any better settings). You may notice I play at 3x internal resolution (1080p)… Actually I don’t notice much performance difference between 1080p and Native, but maybe it’s just me!
Game titles in green are the most playable games.
Specific settings will be provided for each games (if they need any) in blue.
Also, for each game, will be provided the number of players and wether or not it support 16:9 (natively or through AR code)
For 16:9 AR codes, I recommend you to visit the following post:
https://forums.dolphin-emu.org/Thread-gc-ar-codes-for-16-9-21-9-60hz.
Contributions are welcome!
GameCube
007: Agent Under Fire ★★★☆☆
1-4 Players | Stretched (but looks OK)
Tested with GW7F69 (France)
On the slow side but playable. Video playback issues.
Setting « Overclock » to 0.4 seems to help a lot.
007: From Russia With Love ★★★☆☆
1-4 Players | Stretched (but looks OK)
Tested with GLZF69 (France)
Good performance but video playback has issues and pause menu is not working properly.
Setting « Overclock » to 0.5 seems to ease the audio-stretching issues but makes video playback slightly worse.
007: Nightfire ★★★★☆
1-4 Players | 16:9 (Native)
Tested with GO7F69 (France)
A little slow and some video playback issues.
Setting « Overclock » to 0.4 makes it totally playable.
Burnout 2: Point of Impact ★★★☆☆
1-2 Players | 16:9 (Native)
Tested with GB4P51 (Europe)
Massive slowdowns when raining.
Setting « Overclock » to 0.4 seems to ease the problem a little.
Call of Duty: Finest Hour ★★★☆☆
1 Player | Stretched (but looks OK)
Tested with GCOF52 (France)
A little on the slow side but playable.
Setting « Overclock » to 0.3 seems really helpful.
Cel Damage ★★★★☆
1-4 Players | 16:9 (AR code)
Tested with GCLP69 (Europe)
Stuttering & slowdowns.
Setting « Overclock » to 0.4 seems really helpful.
Die Hard: Vandetta ★★★★☆
1 Player | 16:9 (Native)
Tested with GDIP7D (Europe)
Audio stutters.
Setting « Overclock » to 0.4 seems to fix the audio issue.
Dragon Ball Z Budokai ★★★★★
1-2 Players | 16:9 (AR code)
Tested with GD7PB2 (Europe)
Jitters but fully playable without any bugs.
Dragon Ball Z Budokai 2 ★★★★★
1-2 Players | 16 :9 (AR code)
Tested with GZ3PB2 (Europe)
Jitters but fully playable without any bugs.
Dragon’s Lair 3D: Return to the Lair ★★★★☆
1 Player | 16:9 (Native)
Tested with GDGP78 (Europe)
Video playback issues (not playing), good performance.
Gauntlet: Dark Legacy ★★★★★
1-4 Players (Coop) | 16:9 (AR code)
Tested with GUNP5D (Europe)
Just works.
GoldenEye: Rogue Agent ★★★☆☆
1-4 Players | 16:9 (Native)
Tested with GOYF69 (France)
On the slow side, but playable. Video playback issues, audio stutters.
Setting « Overclock » to 0.5 seems helpful, lower will make the game laggy.
Lego Star Wars: The Video Game ★★★★★
1-2 Players (Coop) | 16:9 (AR code)
Tested with GL5X4F (Europe)
Just works.
Lego Star Wars II: The Original Trilogy ★★★★★
1-2 Players (Coop) | 16:9 (Native)
Tested with GL7P64 (Europe)
Just works.
Mario Kart: Double Dash!! ★★★★☆
1-4 Players – 16:9 (AR code)
Tested with GM4P01 (Europe)
Shader cache makes it stutter but it’s pretty playable
Setting « EFBScaledCopy » to True fixes the pixelated distant blur.
Mario Power Tennis ★★★★☆
1-4 Players – 16:9 (AR code)
Tested with GOMP01 (Europe)
Shader cache makes it stutter but it’s pretty playable.
Super Mario Sunshine ★★★★★
1 Player | 16:9 (AR code)
Tested with GMSP01 (Europe)
Just works.
Wii
This list is empty for now!
Not running well/Not working at all
007: Everything or Nothing
1-2 Players (Coop), up to 4 Players – 16:9 (Native)
Tested with GENF69 (France)
Good performance, but unable to save progress (nothing appears when reaching the save screen).
Auto Modelista
1-2 Players - 16:9 (AR Code)
Tested with GAUE08 (USA)
Really slow and stuttering.
Baldur’s Gate: Dark Alliance
1-2 Players (Coop) - 16:9 (AR Code)
Tested with GDEF71 (France)
Good performance but crashes on inventory access.
Call of Duty 2: Big Red One
1 Player – 16:9 (Native)
Tested with GQCF52 (France)
Crashes on startup.
Judge Dredd: Dredd vs Death
1-2 Players (Coop), up to 4 Players – 16:9 (Native)
Tested with GJDY7D (Europe)
Really slow and no video playback
Setting « Overclock » to 0.4 helps a lot but doesn’t make it playable.
Medal of Honor: Frontline
1-4 Players – Stretched (but looks OK)
Tested with GMFF69 (France)
Framerate way too poor.
Metroid Prime
1 Player | 16:9 (AR code)
Tested with GM8P01 (Europe)
Gameplay too slow.
Metroid Prime 2: Echoes
1-4 Players | 16:9 (AR code)
Tested with GM8P01 (Europe)
Gameplay too slow, many bugs.
Star Wars Jedi Knight II: Jedi Outcast
1-4 Players – 16:9 (AR code)
Tested with GJKF52 (France)
Stutters a lot and quite laggy
Setting « Overclock » to 0.4 fixes audio and gamespeed but still too laggy for me.