007: Agent Under Fire ★★★☆☆
1-4 Players | Stretched
Tested with GW7F69 (France)
On the slow side but playable. Video playback issues.
Setting “Overclock” to 0.4 seems to help a lot.
007: From Russia With Love ★★★☆☆
1-4 Players | Stretched
Tested with GLZF69 (France)
Good performance but video playback has issues and pause menu is not working properly.
Setting “Overclock” to 0.5 seems to ease the audio-stretching issues but makes video playback slightly worse.
007: Nightfire ★★★★☆
1-4 Players | 16:9 (Native)
Tested with GO7F69 (France)
A little slow and some video playback issues.
Setting “Overclock” to 0.4 makes it very playable.
Animal Crossing ★★★★★
1 Player | 16:9 (AR code)
Tested with GAFP01 (Europe)
Performs very well as expected.
Alien Hominid ★★★★★
1-2 Players (Coop) | Stretched
Tested with GAHEGG (USA)
Near perfection, the stretched aspect ratio doesn’t bother much as it’s cartoony.
Baten Kaitos: Eternal Wings and the Lost Ocean ★★★★☆
1 Player | Stretched
Tested with GDGP78 (Europe)
Not quite full speed all the time, but playable. Stretched widescreen is kind of a bummer but the Widescreen Hack does not work properly, nor the Gecko code...
Setting “Overclock” to 0.6 seems to help with audio stuttering a lot, therefore makes the game more pleasant.
Beyond Good and Evil ★★★☆☆
1 Player | Widescreen Hack
Tested with GGEY41 (Europe)
Doesn’t quite get to the expected framerate but works, totally playable if you don’t mind getting dips to 22-25 FPS (as it maintain the game speed anyway). Photo mode outpus black pictures, not really a problem for gameplay but it has to be said.
Setting “Overclock” to 0.4 seems to help a lot.
Billy Hatcher and the Giant Egg ★★★★☆
1-4 Players | 16:9 (AR code)
Tested with GEZP8P (Europe)
Smooth gameplay at pretty much all times, dialogs have display issues (known issue).
Bloody Roar: Primal Fury ★★★☆☆
1-2 Players | 16:9 (AR code)
Tested with GBLP52 (Europe)
Seems to run at full speed but it feels off, stutters too but it is playable.
Bomberman Generation ★★★★★
1-4 Players | 16:9 (AR code)
Tested with GBGP7D (Europe)
Just works near perfection.
Set “EFBScaledCopy” to True fix the pixelated Cell-Shading.
Burnout 2: Point of Impact ★★★☆☆
1-2 Players | 16:9 (Native)
Tested with GB4P51 (Europe)
Massive slowdowns when raining.
Setting “Overclock” to 0.4 seems to ease the problem a little.
Call of Duty: Finest Hour ★★★☆☆
1 Player | Stretched
Tested with GCOF52 (France)
A little on the slow side but playable.
Setting “Overclock” to 0.3 seems helpful.
Capcom vs. SNK 2 EO ★★★★☆
1-2 Players | Stretched
Tested with GEOP08 (Europe)
Works near perfection but stutters here and there
Setting “ImmediateXFBenable” to False makes the game work (remove all the flickering).
Cel Damage ★★★★☆
1-4 Players | 16:9 (AR code)
Tested with GCLP69 (Europe)
Stuttering & slowdowns.
Setting “Overclock” to 0.4 seems helpful.
Die Hard: Vandetta ★★★★☆
1 Player | 16:9 (Native)
Tested with GDIP7D (Europe)
Audio stutters.
Setting “Overclock” to 0.4 seems to fix the audio issue.
Dragon Ball Z Budokai ★★★★★
1-2 Players | 16:9 (AR code)
Tested with GD7PB2 (Europe)
Jitters but fully playable without any bugs.
Dragon Ball Z Budokai 2 ★★★★★
1-2 Players | 16:9 (AR code)
Tested with GZ3PB2 (Europe)
Jitters but fully playable without any bugs.
Dragon’s Lair 3D: Return to the Lair ★★★★☆
1 Player | 16:9 (Native)
Tested with GDGP78 (Europe)
Video playback issues (not playing), good performance.
Fire Emblem: Path of Radiance ★★★★★
1 Player | 16:9 (AR code)
Tested with GFEP01 (Europe)
Audio stutters in videos, but fully playable.
Setting “Overclock” to 0.6 totally fixes the audio issues.
Gauntlet: Dark Legacy ★★★★★
1-4 Players (Coop) | 16:9 (AR code)
Tested with GUNP5D (Europe)
Just works.
GoldenEye: Rogue Agent ★★★☆☆
1-4 Players | 16:9 (Native)
Tested with GOYF69 (France)
On the slow side, but playable. Video playback issues, audio stutters.
Setting “Overclock” to 0.5 seems helpful; lower will make the game lag.
Lego Star Wars: The Video Game ★★★★★
1-2 Players (Coop) | 16:9 (AR code)
Tested with GL5X4F (Europe)
Just works.
Lego Star Wars II: The Original Trilogy ★★★★★
1-2 Players (Coop) | 16:9 (Native)
Tested with GL7P64 (Europe)
Just works.
Mario Kart: Double Dash!! ★★★★☆
1-4 Players – 16:9 (AR code)
Tested with GM4P01 (Europe)
Shader cache makes it stutter but it is pretty playable.
Setting “EFBScaledCopy” to True fixes the pixelated distant blur.
Mario Power Tennis ★★★★☆
1-4 Players – 16:9 (AR code)
Tested with GOMP01 (Europe)
Shader cache makes it stutter but it is playable.
Naruto: Clash of Ninja ★★★★★
1-2 Players | 16:9 (AR code)
Tested with GNUPDA (Europe)
Works flawlessly.
Paper Mario: The Thousand-Year Door ★★★★☆
1 Player | 16:9 (AR code)
Tested with G8MP01 (Europe)
16:9 code is glitchy but it works (cannot be fixed as it requires Gecko codes to work). Gameplay is a bit slow sometimes.
Setting “Overclock” to 0.4 makes it very playable.
Serious Sam: Next Encounter ★★★★★
1-2 Players (Coop), up to 4 Players | 16:9 (Native)
Tested with G3BP9G (Europe)
Just works.
SoulCalibur II ★★★★★
1-2 Players | 16:9 (Native)
Tested with GRSPAF (Europe)
Stutters from times to times, but perfectly playable
Super Mario Sunshine ★★★★★
1 Player | 16:9 (AR code)
Tested with GMSP01 (Europe)
Performs very well.
Super Smash Bros. Melee ★★★☆☆
1-4 Players – 16:9 (AR code)
Tested with GALP01 (Europe)
Stutters quite often, being a fast-paced fighting game it is annoying, but the game is playable.
The Legend of Zelda: The Wind Waker ★★★★☆
1 Player | 16:9 (AR code)
Tested with GZLP01 (Europe)
Stutters here and there as you might expect, but performs very well.
Set “ForceTrueColor” to False as this game is one of the very few games optimized for the limited GameCube color palate, therefore looks better without the forced 24-bit colors. Also, set “EFBScaledCopy” to True, to fix the pixelated distant blur.
The Legend of Zelda: Twilight Princess ★★★★☆
1 Player | 16:9 (AR code)
Tested with GZ2P01 (Europe)
Stutters here and there as you might expect, but performs very well.
Add the following lines to your .INI file:
Code:
[OnFrame]
$Hyrule Field Speed Hack
0x8003d63c:dword:0x60000000
0x8003d658:dword:0x60000000
0x8003d670:dword:0x60000000
0x8003d68c:dword:0x60000000
0x8003d6e8:dword:0x60000000
0x8003d704:dword:0x60000000
0x8003d71c:dword:0x60000000
0x8003d738:dword:0x60000000
[OnFrame_Enabled]
$Hyrule Field Speed Hack
Set “SyncOnSkipIdle” to True to make the game work properly and “EFBScaledCopy” to True to fix many game effects (water, bloom and so on).
TimeSplitters 2 ★★★★☆
1-2 Players (Coop), up to 4 Players | 16:9 (AR code)
Tested with GTSP4F (Europe)
Works very well, but may get slow above 2 players.
Turok: Evolution ★★★★☆
1-4 Players | Stretched
Tested with GTKP51 (Europe)
Works very well, massive slowdowns from time to times.
You can set “wideScreenHack” to true for a real widescreen experience, but I noticed it made the game perform less well.