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Post-Processing Effect "AsciiArt" not loading.

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So around 30 minutes ago I decided to update to the latest build of Dolphin 5.0 (10562)
With this I IMMEDIATELY noticed the Post Processing Effects that were added and thought to try asciiart as it is referred to.
With this I load into Metal Arms: Glitch In The System to receive this error: 
.png   Issue.png (Size: 8.87 KB / Downloads: 2)
Unsure how to fix, any help is appreciated, thanks.

Gamecube Controller input lag

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When I try to play melee on dolphin it lags a little at the start of each match but it mostly runs smoothly. My issue is that there is a short delay between interacting with the controller and what happens on screen, about 0.5 - 0.1 seconds depending on the button pressed. Im wondering if i may have set up the controllers wrong. It might not be that though. If anyone else has encountered this issue please let me know if and how you fixed it. It makes the game basically unplayable. Also my pc is pretty good so i doubt thats the issue. Im new to this stuff so I dont really know what to do. This is the standard controller set up i have.
https://imgur.com/a/LeULA5i


  [Image: LeULA5i]

Paper Mario The Thousand Year Door (Android) - Problem with Shhwonk Fortress

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Hey Guys,

I installed the Dolphin Version 5.0-10560 for Android and I have a Problem with Paper Mario 2. Normally the Game is always by 50-60 FPS but when I get to the Shhwonk Fortress, they drop to 30 FPS. So I recently read in the Dolphin Wiki that I can speed up my emulator in the shhwonk fortress, when I use gecko codes. I tried my best but I don’t know exactly how I get it on my android phone. I would really appreciate it, when someone can comment down below how I can get gecko codes on my android phone, to fix these FPS drops in the Shhwonk Fortess. Btw. I have a Xiaomi Mi9 SE with Snapdragon 712, so I think it should work on my phone.

PS: sorry for bad English I’m from Germany

Crashes on exit and Monthly builds

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Since I read on this blog entry I'm wondering where I can know what revisions are monthly builds, as these are the builds people use more often for the netplay features.
I was said the version offered on the main page was the monthly build but as I observed during June it changed with every compiled build.

Also I'm having issues with Dolphin when closing the application, it's not consistent but about 30-40% of the times I close Dolphin I get a "Dolphin has to close" error dialog, since a few builds before the introduction of the Motion Plus commit.
I'm wondering if this is related to the VS 2017 version, in the download section 14.11.25325 is offered but I read that Dolphin is being compiled with 15.7.5

Different Wiimote behaviour on connection attempt. 1+2 vs. SYNC

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Hi,

I have 3 Wiimotes. All of them are labelled as RVL036 from Nintendo. bluetoothctl recognizes all of them as Nintendo RVL-CNT-01-TR. But when I start Dolphin and want to connect they behave differently: one of them connects after pressing 1+2 simultaneously, but the other two only connect after pressing the SYNC button. On the latter two I have to press the SYNC button every time Dolphin is restarted. On the first one pressing 1+2 is always sufficient.

What can I do with the latter two Wiimotes to also connect them by pressing 1+2?

Best regards
Michael

GameCube Adapter Issue

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I followed the instructions here to no avail. I'm using an official Nintendo brand GameCube Controller found here and a 3rd party GameCube to Wii U/Switch adapter found here. I use this adapter and controller on my Switch regularly, and have no issues on the Switch whatsoever. Tried using Zadig to update the drivers for the adapter, the USB ID was as it should be, 057E 0337, yet when I launch Dolphin to play Wind Waker, my controller isn't recognized. As soon as I launch Dolphin and go to Controllers, I hit Configure on GameCube Adapter for Wii U, and it reads, "Adapter Detected." No problems, right? But when I launch Wind Waker and check my controller config, it flickers between "Adapter Not Detected" and "Adapter Detected," and my controller doesn't function in Dolphin. I know there have been plenty of threads about this before but I couldn't find any that offered a solution that worked for me. Is there anything I can do besides buying a new GameCube Adapter? If that is the only solution, should I just buy the Mayflash one then? Sorry for making another thread on this I'm just at a loss, been trying to reminisce over some nostalgic Wind Waker for hours now. Thanks in advance.

Dolphin doesn't detect laptop keyboard

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Title says it all, I know that dolphin can detect a controller if I plug one in, but without one this is all I see

https://ibb.co/4JW0dqF

Wondering if this is common with laptops or if there is a way I can try to force dolphin to find my keyboard, seems like a weird issue/I must have done something when installing.

Thanks for any help!

Gecko Codes doesn't work

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I did my research. Gecko codes doesn't work.
I tried to use the Aspect Ratio Fix Gecko Code for Zelda TP NTSC and it crashes the game. The widescreen AR code works, but it stretchs all the HUD and texts.
Works fine in my PC, but when I tried in Android it crashed.
Does anybody knows how to use Gecko Codes in Dolphin? I tried Dolphin MMJ and the official versions and didn't work.
Or does anybody have a AR code for aspect ratio fix for Zelda Twilight Princess? (No 16:9 Widescreen AR code because that strecht the game, HUD and text)

Slow speed Android version

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Hello.

I trying to make dolphin run at correct speed on my Android device.
It runs realy smooth on my phone but it feels like slowmotion.
I have mixed around with the settings but the defult settings is the smoothest.
i have pretty solid 55 fps in the game menys and the speed seams to be normal,
when im in game its 30 - 45 fps and the game goes in slowmotion, its not laggy only slow.
I wonder IF my systep specs are to weak, if it depends on the game or emulator?
i have a stock Android pie phone with 6gb ram and a Heilo P60 octa core 2ghz cpu., the brand is Umidigi F1 Play?
What game runs smooth on your phene?

Missing sound effects in Starfox Adventures

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Hi all, I never know if I should post these kinds of things in Support or General but here it is.

There's a slight audio inaccuracy in Starfox Adventures (of course there might be more).
After Fox says "Wake up!", the sound effect of him taking out his staff is missing, as well as the explosion sound effect right after that.

I have watched many playthroughs of this segment of the game that dates back to 2012, and in none of them the sound effects are present.

Here's the samples:

Starfox Adventures - Dolphin:
https://mega.nz/#!IA5VQQLL!J7lmwffxy0ARbGr3QygaXdFn3rr8SzdA4e8M906rCt4

Starfox Adventures - Real GameCube:
https://mega.nz/#!FM5gDYpQ!xp4NYHaU-AOre8H5Yl9emaArqvsRlspRDUmnOL4gRok



I haven't been on the forums for some time, is there a new thing for referencing emulation inaccuracies or do I create a bug report in conjunction with this post?

The vanishing Metroid Prime widescreen HUD

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Evidently, at some point there was a patch for Metroid Prime that modified the HUD to show properly in widescreen. Unfortunately, the closest one can now get to it is here. I sent a PM to that user, but their last post on Reddit was 2 years ago so I don't know if they will get it. Does anybody else have a copy of this patch?

This is more for future users, since I'm nearly finished re-playing through Metroid Prime anyway.

Thanks!

NBA JAM is Stuttering with Latest Builds

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Hello everyone, NBA JAM (WII - NTSC-U) has fps drops with latests builds. But 5.0 is better than latest but not perfect. I always want to use the latest version. I do not understand why. When will Dolphin 6.0 be released? Stable versions always work more smoothly. Have a nice day.

Dolphin AR code assistance

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(09-19-2015, 04:37 AM)Daeoc Wrote: AR Code 1 - Normal Camera (Manual Cam)
04179238 EC610028

AR Code 2 - Normal Camera (Subject Cam)
04003C00 C0630004
04003C04 FF401850
04003C08 4816C9C8
041705CC 4BE93634

These are the ones for Twilight Princess too if you have any plans on going through it:

AR Code 1: 040CE9C0 EC010028
AR Code 2: 0416B778 FC207050
AR Code 3: 0416D7C0 FC20D050
AR Code 4: 041781F0 FC20B850
AR Code 5: 0417D030 FC207050

How do i use an AR code im new to dolphin and just started to play wind waker.

Wiimote connection issue

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I tried to install my third part Wiimote and my Bluetooth device couldn't recognize it. So now I am using a genuine original Wiimote with just "Wii" located on the bottom with no motion plus.
Step 1: I go to "Add a device" and it says "Nintendo RVL-CNT-01"
Step 2: I click next and it configures the controller and adds it to "Devices and Printers"
Step 3: The "Nintendo RVL-CNT-01" is greyed out and when I open dolphin emulator it just disappears and I have to start all over again.
Does anyone know how I can get it to connect? If I try through dolphin controller options and continuous connect it won't even recognize it.

My devices

Bluetooth: Mini USB 2.0 Bluetooth V4.0 Dongle Wireless Adapter For PC Laptop 3Mbps Speed CSR8510 CHIPSET.
Controller: Wii original genuine remote.
OS: Windows 7 x64.

.png   Devices.png (Size: 131.53 KB / Downloads: 1)

.png   Devices 2.png (Size: 133.42 KB / Downloads: 1)

Audio is choppy and audio latency doesn't go above 30

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I'm trying to fix the choppy audio in my GameCube games, everywhere online says to increase the audio latency but mine won't go above 30. Any fixes for this?

New Super Mario Bros Wii low FPS

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hello everyone , so recently i've been having a problem with nsmb wii , usually when i play it it goes at 60s fps with no drops but after i've bet the boss of the 1st world and went to the sand world the game goes to 10 to 20 fps,anybody knows what causing the problem?

Dolphin doesn't properly handle the 82 and 84 Gecko Code Types

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Hello,
been creating some Gecko Codes for Wii Sports Resort PAL/EUR.
All codes that utilize the "Load into Gecko Register [82]" and "Store Gecko Register at [84]" don't seem to work properly. 
For some reason the 84 Code Type ALWAYS stores the 32-bit value from 0x80000000 (game serial) at where it should write the value inside of Gecko Register 0.
The following code teleports the Mii's head on the golf ball by loading each coordinate from the golf ball and storing it at the head's coordinates.
Works flawlessly on a real Wii. But with Dolphin I only see the head is gone (the game handles the Serial as float).


82200000 80CFC0A0 //loads ball's x-coordinate into Gecko Register 0
84200000 80D1E8C8 //stores ball's x-coordinate at head's x-coordinate. Game Serial becomes written instead
82200000 80CFC0A4 //loads ball's y-coordinate into Gecko Register 0[/font][/size]
84200000 80D1E8D8 //stores ball's y-coordinate at head's y-coordinate. Game Serial becomes written instead
82200000 80CFC0A8 //loads ball's z-coordinate into Gecko Register 0[/font][/size]
84200000 80D1E8E8 //stores ball's z-coordinate at head's z-coordinate. Game Serial becomes written instead



.png   Unbenannt.png (Size: 14.28 KB / Downloads: 2)
1: The Serial
2: Which values should be loaded
3: Where the values should be stored at (but the serial becomes stored there)

Could it be the Gecko Codehandler is improperly implemented?

Twilight Princess Always crashing at hyrule field but no where else

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So I have been playing Legend of Zelda Twilight Princess lately and today I was trying to go to a certain area in hyrule field and it was constantly crashes and I have tried to add the hyrule field hack but no matter what I do the hack would never show up when I clicked on the property's and if anyone can help me that would be amazing

Copying save files between 2 versions of the same game

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So I have two versions of Xenoblade Chronicles, and I want to know if it is possible to transfer my save from 1 of my files, to the other. If so how do you do it?

Draw Distance is too low

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So I'm playing Xenoblade Chronicles and the trees and stuff are appearing right before my eyes. How can I increase draw distance so this doesn't happen?
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