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Wii stuck on language screen

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wii Stuck on select the system language screen

i am using an ps4 cıntroller pls help

Dsu Server compatible with PS move?

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Title says it all, i've checked the wiki but can only find dsu servers for DS3 and DS4.

No Option to set Ports on GC tab

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Hi folks,

I'm puzzled here. I'm trying to use an XBox Elite 2 controller (bluetooth) with Dolphin. I have port 1 set as a standard controller on the Controller Settings window. When I click configure I can go in and map controls, the sticks respond and everything is fine.

But when I go to the GameCube tab there are no options to select the controller ports.

I am sure I am missing something obvious, but I would appreciate any help!

multiple controller emulation

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I am trying to set 2 emulated GC controllers, no matter what game I play, I use a Sigmachip USB keyboard, I set Dpad or left stick for player 1 to WASD keys, for player 2 to IJKL keys, but in game when I press the keys for player 1, the player 2's keys get pressed together. Is there any way to make them work separately?

advanced mapping on android

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Where's advanced mapping on Android?
I am trying to set one emulated button to 2 physical ones, on pc it is available via right clink but on mobile it is missing.

Why is it when I dump Frames and Audio it takes so long?

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I never understood this. I have a very powerful PC. I have a RTX 3090, a Ryzen 9 5900x, 32Gb of RAM DDR4 4000Mhz (XMP enabled), and 30TB of storage space. (I know storage space doesn't matter but just throwing it out there. and yes, it's 30TB via virtual memory). I've been playing SoulCalibur 2 with the HD textures and custom buttons, and OBS and Shadowplay are not recording smoothly no matter how many settings I change, drivers I re-install and uninstall, It's insane and I want to give up since I really want to upload my Youtube Videos in 4K but the recordings keep coming out choppy even though in game everything is fine. The only hope I have left is the Dolphin Recording output. What I love about it is that, it records my input even though and if by accident I get lag spikes or FPS drops, it removes it from it's playback. The only problem is that when I go to Dump the frames and the Audio it's super duper SLOW and basically I would have to wait 2-3 hours for dolphin to render my video at that point. Plus, I have to get the video and the separate audio and merge them together in Sony Vegas Pro and who knows how long that will even take to render. How can I speed this process up if there is such a way? All help is appreciated, and thanks nonetheless. I just wish I could dump the Frames and Audio faster at least. Dolphin movie recorder is the only one that seems to be working in terms of kicking out the choppiness that OBS, and Shadowplay brings.

Emulating 2 identical controllers for split screen mode

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If I want to play with a friend, I can use emulated controllers in slots 1 and 2, and a joystick or a USB keyboard.
If I emulate controllers of different types (1-gamecube, 2-classic), splitscreen works great in games that support it.
If I emulate 2 controllers of the same type (especially in GC games), even when the first GC controller's dpad/stick is set for example to WASD, the second one's is set to IJKL, in the game when I press any key I set up, both emulated controllers' dpads/sticks are being pressed together at once, and Dolphin does not allow to use them separately.
Any solution?

How to Upload our community's Gecko Codes to Dolphin

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Ok i know what you're thinking. No, i do not mean "how do i add gecko codes" i'm asking if i could upload my community's gecko codes to Dolphin in such a way that anyone can use the "Download Codes" button and instantly obtain our codes. Dolphin says this is the WiiRD database, so i imagine i'd need to upload the codes to there somehow but i've found no resources on how to do so yet.

The game of interest is "Mario Superstar Baseball" and the only codes that are able to be downloaded are some CodeJunkies codes (some of which don't even work properly). Recently myself and a few others have worked hard the last few months and developed dozens of awesome and unique Gecko Codes. I want to be able to best share our work with as many other people as we can, and being able to have our codes easily downloaded would greatly help.

Our work can be found here for reference so you know that our work is actually legit.

If anyone knows how to go about this or who i could contact, that would be awesome.

Game modding

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I'm interested in getting into Gamecube game modding.
How would I get started in doing this? I'm looking to create a practice rom.

Dolphin not closing?

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I've been having this issue for a week now, when I want to close Dophin, it refuses to shut down. I upgraded my RAM in April, and I never thought about Dolphin having issues (i was right) But ever since 5.0-14344 came out, when I want to close it, I have to force close it using task manager  Angry  Do you think you can help me?  I hope to find the answer.

Thank you!   Smile

How to build with llvm, clang, ld.lld with LTO=thin on linux?

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Hi Build Experts!

I can build using gcc-11 with aggressive optimisations:
-march=native -mtune=native -O3 -pipe -flto

by searching and commenting out the -msse2 line in the CMakeLists.txt, and replacing it with the options mentioned above like this below:
  # check_and_add_flag(HAVE_SSE2 -msse2)
   add_definitions(-march=native -mtune=native -O3 -pipe -flto)


The game runs noticeably smoother, faster, and less stuttery and less glitchy!
And that's on Ubuntu 20.04, mesa 21.1.2 vulkan (ACO) on a i7-3740QM using integrated gpu HD 4000

On native resolution.  Zelda Twilight Princess, Wind Waker, Ocarina of Time, all pay smoothly with the optimisations!  All of them were slower and stuttery and glitchy before the optimisations above with the stock sse2 compromise for all chips!

However now that I've had a taste of speed on a very old chip that runs beautifully on native resolution on a large TV that auto-upscales whatever is sent through the hdmi.
I would like to do the same but this time using the llvm suite, basically:
  • llvm-12 suite of build utilities
  • clang-12 and clang++-12
  • ld.lld-12 linker

However I would like to use the thin-LTO available with the LLVM/clang utilities.  Basically I would like to get even more juice than the awesome juicer above!
I tried for several hours yesterday but couldn't even get basic LLVM with clang and linker working with the cmake setup.

Has anyone been able to do it?  Or does anyone know how to do it?  I've tried the clang options described here on even the stock settings and it fails for me on a fresh empty "build" folder. -
https://wiki.dolphin-emu.org/index.php?title=Building_Dolphin_on_Linux#Step_3_-_Building_Dolphin

I can only get clang to work on a gcc-primed "build" folder then switching the cmake settings to clang.

Nevertheless, clang is just the compiler.  I want to use the LOT of LLVM and it's siblings!  basically the outline above...llvm-suite, clang, ld.lld.

Thanks in advance to anyone who can help me, and I'm sure if you write the procedure here it will benefit others trying to get that perfect frame-rate and stutter-less experience on their many-times aged laptops and old-pc's like mine!

GameCube Adapter for Wii U won't recognize inputs

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I recently upgraded to Apple's new 2021 iMac with the fancy M1 chip and thought this would be a fantastic time to try getting the Dolphin emulator on a large screen.

Some background before I get to the meat and potatoes of my issue: I had ordered what I thought was a USB-C Gamecube controller, but it turned out to be an actual GameCube controller that was just Smash themed. Cool, but not what I needed. So I gave in and bought an adapter that Amazon suggested was bought frequently with that controller, not bothering to check whether or not it was the official adapter. That's on me, I guess.

Anyway. The adapter arrived today, and after having to redownload Dolphin until I could find a version that wouldn't crash when loading items from my directory (which ended up being the only development version that would support ARM/Intel Universal for MAC), I went to the controller settings to make sure everything was good to go. It was then that I discovered that Dolphin wasn't picking up the adapter because it wasn't the official one, so I did both an easy install and a Terminal install of the codeless .kext that was recommended. I closed Dolphin and opened it, and now it was able to register the adapter right off the bat. I figure the adapter and the connected controller should work now.

--MY ISSUE--

When I tried to use the controller, none of my inputs would register. Pressing "Start" to try and start the games would do nothing, same for the A button and pretty much any other button on the controller. Confused, I tried to access the configure menu to see if I could see what was what.

However, you'll see in the attached screenshot, when I click the configure button, I get the Error Opening Adapter: Access denied (insufficient permissions) error. I've seen some people have this error before, and there IS one last thing I can try to make it work, but that involves booting up in recovery mode and lessening the security to enable the adapter without kext –– something I'd like to avoid doing.


.png   Screen Shot 2021-06-14 at 9.50.13 PM-min.png (Size: 123.72 KB / Downloads: 1)

--MY QUESTION--

TL: DR; What I'm wondering is if there is anything else I can do to try and get Dolphin to register my controller inputs, or if I'm just going to have to give up the ghost and track down a genuine Nintendo manufactured GameCube Adapter for WiiU? Thanks a bunch; if you actually read all that, you're a saint.

development version bug

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I'm trying to TAS and I'm using the latest development version. I've encountered a problem where whenever I frame advance after I start recording inputs the game stops responding. Is there a development version that doesn't have this bug? I've tried the latest stable version of dolphin in the past but that has had it's own bugs.

Real Wii Remote pointer has limited movement in Primehack

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Hello, all:
I'm not sure if the Primehack fork is officially supported on this site, but I am having an issue in which the Wii Remote will connect via Bluetooth but only move the IR pointer horizontally within a limited mid-screen area (about the middle third).  I can feel force feedback at random.  None of the other stable builds have given me this problem.  From what I've read, Primehack is designed to eliminate random stuttering that seems to be present in all other builds.  It also apparently allows for a keyboard & mouse to be used instead of a Wii Remote.  Did they break Real Wii Remote function in the process of making  keyboard/mouse function a thing?

Option to prefetch custom textures before game start?

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I'm playing Metroid Prime Trilogy with custom textures and after game is started I has to wait at least two-three minutes untill all that stuff is cached or it will freeze every second. So the question is how to order for dolpin to cache textures for selected game?

Dumping audio files from My Pokemon ranch?

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I'm trying to work on dumping the complete soundtrack of My Pokemon Ranch, currently i got a ram dump of the game as recommended by "rareGamingdumpwiki" mentioning that the game's files, while not extractable due to issues with the .ash files it uses, ram dumps can be used to access the game's files, Though i'm not having luck opening the RAW dump files since i'm not familiar with them. Help to open these files (or a better way of obtaining the game files lol) would be appreciated, thanks.

There is not enough available space in Wii system memory

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Help! I was trying to play a game when appeared "There is not enough available space in Wii system memory" on my screen.
Can anybody help me? Thanks.

Wii game recognized as Gamecube game and isn't working

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I had an ISO file for a Wii game and I put it in the directory to all the other ISO files I run in Dolphin, but the ISO didn't recognize itself as the specific Wii game. Instead, it was recognized as a Gamecube file which had the full file name shown, and when trying to play it as a game it would open to a black screen. I'm confused as how to counteract this measure and get the game to work, does anyone know any solutions?

.png   Capture1.PNG (Size: 5.21 KB / Downloads: 4)

.png   Capture2.PNG (Size: 4.25 KB / Downloads: 3)

Custom Music For Dance Dance Revolution: Mario Mix

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i've been trying to get custom music working for the game but i can't see to find an option to allow me to add custom music for dance dance revolution mario mix, any ideas?

Can't write save files anymore

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Hello everyone!  Smile

I was playing GameCube games with Dolphin for the last couple of weeks.

But suddenly, I can not save games anymore to the memory card.

When I try to do so, I get this pop-up:

[Image: jlKFVSg.jpg]

But as you can see, the memory card file is not set to read-only.


Additional information:

- Windows 10 is fully up to date: Windows 10 Pro 64bit / version 21H1 / OS Build 19043.1055
- Dolphin is up to date (Version 50.14436)
- I do not load from CD/DVD. I load directly from an .ISO file, as always.
- I am logged into Windows with a full Administrator account.
- I run Dolphin as an Administrator
- the issue appeared at the same time when an update broke controller button presses working, roughly 10-14 days ago.
(That button press issue has since been solved by Dolphin updates)
- Roughly at the same time the issue started, I installed the big Windows 10 summer update to 21H1.
(So maybe that is at the root of the problem.)
- Other games and programs keep working normally,
including those who store their save files under C:/user/admin/AppData

I tried:

- making sure that all save files and the folder above are not set to "read-only"
- I created a new save location under C:/Games/Dolphin Saves and copied the memory files over to there.
 - I made sure the save files are not read-only.
-  I then changed the save file directory in Dolphin to that new location.
I can load the saves in my Dolphin games, but trying to save gives me the same error as in the image above.


What can I do?


-BFM21
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