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Can't find plugins (Dolphin 5.0)

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I can't find the plugins menu on Dolphin 5.0 interface.
If you can include a screenshot then that'd be great.

Keyboard and Mouse

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How can i configure these to work on the gamecube. I get onto an option but the mouse won't work and neither will the the keyboard.

Lag on my Laptop

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So i just got a laptop the other day which was a big upgrade from my previous desktop that ran intel graphics with an i7. I've been trying a few games that have been working fine on my old computer, but now there is some really noticeable slowdowns on all of the games. I don't know why it is doing this because this computer should totally be able to handle it perfectly. My laptop has an nvidia 1060 and an i7-7700HQ.

Running in 4K, with a steady 60 FPS but constantly dipping VPS

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Title says it all. Running Betond Good and Evil smooth for a few seconds, then begins to stutter as VPS drops.
Any Advice?


Intel i7 4790K
Nvidia 1080ti
16Gb Ram
256G SSD
1-Terabyte SSD
2 TerabyteHDD

Audio and Graphics Minor Lag

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Huh
For Kirby's Return to Dreamland my audio and graphics are a bit choppy, I don't know exactly why, but it probably is my configuration or audio and graphics card. My last issue related to graphics was because my graphics card was out of date, but I just updated that. My speakers are Realtek High Definition Audio and for my graphics I'm using Intel® HD. Here is a two minute recording of what I mean, hopefully this is fixable. https://mega.nz/#!YfgEDTzQ!qrGLWEZjZZybzuoGxodWIEvZiCFdnAMxpf-g2MQ7-ps

Picture of Audio settings: http://imgur.com/a/90Z6O

Lag

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I just saw the user below complain about audio and framerate lag, and i was wondering, i get that too although mainly around smoke, explosions etc, but i don't understand, surely because these are old games you shouldn't need a beefy computer?

My laptop specs are on my profile.

Vulkan + Win10 x64 + Intel Skull Canyon NUC (Iris Pro 580) = Broken

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I'm not entirely daft, so I'll try and help out as much as I can.

Intel Skull Canyon NUC (NUC6i7KYB) works perfectly on Linux (tested on Fedora 26, OpenGL and/or Vulkan, no issues). On Windows 10, Vulkan will not work.

Using the latest build (as at right now: 5.0-4337) and some previous builds, Dolphin will hang and eventually crash before anything is displayed.

Compiling and running Dolphin in debug, the last line of code before it eventually hangs and subsequently crashes is in ./Core/VideoBackends/Vulkan/ObjectCache.cpp Line 362/363:

Code:
VkResult res = vkCreateGraphicsPipelines(g_vulkan_context->GetDevice(), m_pipeline_cache, 1,
                                          &pipeline_info, nullptr, &pipeline);

Trying to follow the code from this point leads me to: /Windows/System32/DriverStore/FileRepository/igdlh64.inf_amd64_6d1fd205efa7f979/igc64.dll

Dolphin will not reach line 364:
Code:
if (res != VK_SUCCESS)

Eventually it will crash after pretty much consuming all available ram (in this case, 32GB).

The error message is as follows:
Code:
Unhandled exception at 0x00007FFD4F8EBBEF (ntdll.dll) in DolphinD.exe: 0xC0000005: Access violation writing location 0x0000000000000024. occurred]

PS: I'm only a hobbyist programmer. I've coded a fair few applications in C/C++ before but have never worked on any team based projects, only my own, and have never really used Visual Studio to it's full before. I can help diagnose this issue as much as possible but you will have to point me in the right direction (Basically, talk to me like I'm an idiot, tell me what to click and tell me what to copy and paste).

Cursor with xbox controller?

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So I was wondering if we got the relative cursor option to configure on a xbox controller to use the IR cursor. Because normally the cursor goes back to the middle of the screen, is there a way to set it up so it stays on the position I put it to?

GPU for 4K Dolphin experience

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I have a 4790k clocked to 4.5Ghz, 32GB of RAM but running on onboard GPU for the moment. I have been looking around and I would like to be able to run 4K at 60fps with the games looking as nice as possible, what would I need to deliver that? Would a 1050ti be acceptable?

Would It Be Okay To Post This Kind Of Thread Here?

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I am currently making a program that converts a Wii U's OTP file into a BootMii keys.bin file. At first, I encountered a bug where I had access to someone else's Wii Shop Account but after further testing, I was only able to access my own account as intended. I was thinking of making a new thread here to ask people for some help to test my program with their Wii U otp.bin and see if they are suffering the same bug I encountered.

However, I know that the Dolphin Team is very strict about privacy and (besides being banned) I don't want to disrespect this forum by releasing a tool that can unintentionally give people access to other people's Wii Shop Accounts. My intention with this test is to see A) how likely people are going to be affected by this bug and B) if there is a pattern to how these bugs are caused.

Edit: When I said here, I meant on this forum in general.

Soul Calibur II - HD Project (Gamecube)

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~ Soul Calibur II ~

I play a lot of SCII through dolphin since I don't play the already HD version on the PS3, so I decided to take the assets that have the lowest quality (hud elements, text, etc) and try to revamp them using Photoshop filters and up-scaling. The text turned out great but I think some of the HUD elements might need to be entirely remade instead of up-scaled. Here are some before and after screenshots, as well as a download link.





Download Link: https://drive.google.com/open?id=0B1UxoeAriz03a3NxY3ZBNnlpbkk

Is Dolphin illegal?

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I own a Wii and the games I want to emulate!
Is it illegal if I use Dolphin? Undecided

Repeat crash

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Ok. So earlier I posted this about tales of symphonia. Just figured out trying to load another game that was running fine before hand. Dolphin crashes immediately. So I tried a game I haven't played yet. Opened it. Ran fine. Closed it and when I tried to reopen dolphin crashes. No matter which game its the same thing. The games will only open once and anytime after that trying to open just crashes Dolphin. Even tried reinstalling Dolphin which didn't work.

Loading a save or savestate from 5.0 in an older revision (4.0)

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for whatever reason paper mario 64 runs better on this version compared to 5.0, i dunno why. every other game works fine on 5.0

but anyway thats not the problem, i'm trying to load a save file/save state from 5.0-321 into 4.0-7840. i can't seem to get it to work no matter what i try, and was wondering if anyone here can help me out

Dolphin not closing

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Well have been told to make a seperate thread but will state points again. Weather this is due to another problem which is just helping the program to hang i dont know.

Basicly i was able to run directx 11 before but for some reason i cant anymore. The game (timesplitters) is just a black screen when i use directx 11 to load it up. Im unable to exit the emulation and so am left with no choice but to use task manager to kill the program. I am successful to do this but another dolphin pops up and i'm unable to close this. This then uses up my RAM and my laptop turns into a slug.

Every game's FMVs are very laggy.

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In any game that I play, the game itself plays perfectly, but any FMV that starts will just tank until it stops, where it goes back to normal. I'm not sure what else to put, it seems like a very strange issue. Undecided

EDIT: I'm running in Revision 5.0-4398 with an Intel i7-4790k @4.1ghz and an AMD RX 470 and haven't tweaked the video settings.

Will my computer work well @720p?

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Intel Core i7-6700, 4 cores, 3.4 GHz with Windows 10 and 2GB Nvidia GeForce Dedicated GT 730 Graphics, with 16GB DDR4 Memory/RAM.

Will this be able to run Dolphin remotely well at lower settings on 720p or can I go higher/will I have to go lower?

Dolphin + Moonlight with multiple controllers

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I'm trying to use Moonlight to stream Dolphin from my PC to a Raspberry Pi 3. I have two wireless 360 controllers connected to the same receiver on the Pi. When I start up Moonlight, Steam's big picture mode recognizes both controllers just fine. However, when I open up Dolphin (which I added to my Steam library), only one of them shows up in the list of controllers. Does anybody know what I have to do to get both working?

For reference's sake, I'm starting Moonlight with no arguments and using two instances of xboxdrv for the controllers.

Thanks in advance!

Cut scene issues

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I just got Dolphin emulator to play some old games but when I started one, Beyond Good and Evil, the opening cut scene was very laggy and choppy even though the frame was a steady 30  the audio had the same issue but was a lot worse with painfully over bassed music and choppiness after the cut scene was over the gameplay suffered the same fate even with a constant 25-30 fps. After getting 2 other games and trying them (thousand year door and wind waker) they had the same issue though the gameplay wasn't affected nearly as much the audio any help?

what is this?

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nevermind, i got it to run
but it's running really slowly and the sound is almost lagging, why is this? is this down to settings or the specs?
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