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seeing weird stuff when the game starts

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this happens when i start marvel nemesis, i got no idea what actually happens

https://gyazo.com/dee18b53f056cc2e046b7beb02aff7d6


https://gyazo.com/592764625b9329fc52b6a786cb2b6199


the colors do change and i also get sound

my graphics config

https://gyazo.com/cae1bd5252139ca9f09d07ee23e67ba0

https://gyazo.com/b96d7698e02d98f72772ccb2fa8f3c54

https://gyazo.com/8f152a348772c0bbe68cb19b515cc281

https://gyazo.com/f3f98ebb710f0b62306f81ccd2ce6746

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http://www.supplementscart.com/jet-pro-x/

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includes consuming the right foods in Jet Pro X  the right quantities and taking enough rest, working out with weights which are heavy and become progressively heavier will result in muscle gain. Phil Andrews is a freelance English-language content writer specialising in articles, web content and blogging. He is the author of The Best Year Of Our Lives, a historical fiction novel set in 1976 about a group of young people position is crucial for putting tension from the weight on your chest rather than your shoulders. Then Unra.



http://www.supplementscart.com/jet-pro-x/

I can't seem to find the Load folder on the latest Ishiiruka.

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I have an HD texture pack for Animal Crossing (and it needs it really badly, haha) but on Ishiiruka I can't find the Load folder you would put the texture pack in.

"select a file to load" showing off all the time

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I'm new here. Sorry if I'm posting this at the wrong place, if this has already been answered elsewhere or if my english is not perfect.

So... I don't really know how to name the issue but basically whenever I click somewhere on the dolphin main window, the pop-up window "select a file to load" shows up. In some cases it's absolutely fine I can manage to do what I want because when a game is running the problem just disappear. But often (mostly when right-clicking) the pop-up window itself opens another pop-up window when I click on it even if I want to close it, another "select a file to load" appears.

I don't know if it's clear enough. Maybe I did something wrong , the issue appeared after I decided to change the game directory.

Hello. Need help wii remote controls arent working.

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.png   wiii.PNG (Size: 41.14 KB / Downloads: 7) Hi. I still need help for the wii remote controls. They arent working.  I cant aim or actually click 'start a new game'

Rock Band

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so I know there is a way to connected a guitar as a attachment to the wiimote but is there a way to use configure the guitar that come with the game because it wont work with the attachment to the wii remote I heard that it does with rockband 2 and 3 but I would really like to play the original rock band

the included screenshot is of what does not work with the original rock band 

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Dolphin QT Game sorting

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Hi. When sorting the game list in dolphin QT by console type, games with squeals (naruto clash of ninja, Pikmin, Donkey Konga etc...) have the sequals come before the original. If I switch to alphabetical this error is fixed but when I switch back to console sort and restart dolphin the error comes back. Just as an example of what the issue is, the sorting should be

Pikmin
Pikmin 2



Naruto clash of ninja
Naruto clash of ninja 2
Naruto clash of ninja 3
Naruto clash of ninja 4


Instead it is sorted like this

Pikmin 2
Pikmin

Naruto clash of ninja 2
Naruto clash of ninja 3
Naruto clash of ninja 4
Naruto clash of ninja

Hopefuly someone can fix this as it obviously isnt supposed to be like this since sorting by normal alphabetical works right.

Thanks

How do I get ID6 from a gamecube gcz file?

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How do I get ID6 from a gamecube gcz file?: I will wade through the source if I have to. I've been searching web + on here for an hour, cannot locate. iso/wbfs are easy but gcz? TIA

HidAPI reports error -1 on write: A device attached to the system is not functioning.

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Hey

I'm using Wii remote IR tracking for my university project. I'm doing the project in Unity and was using this API implementation to get the IR data:

https://github.com/Flafla2/Unity-Wiimote

However when I tried using the TR classes of controller's it seems like I can no longer get it to work.
I read online that I should try getting the Dolphin bluetooth bar thingy. Which I did.
I than set it up into mode 4, "Wii remote controller emulator mode". And connected the controller

But I keep getting this error:

HidAPI reports error -1 on write: A device attached to the system is not functioning.

This even happens with non TR controllers when i'm using the dolphin bar Sad

Any idea's of what i'm doing wrong? I tried all 4 other modes, only the "Wii remote controller emulator mode" is being detected by the HidAPI. All the other's don't work Sad

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New Phone for Dolphin

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So. I currently live in portugal and im looking forward to buy a new phone. I will use it for dolphin emulation and other stuff.
What do you think of the Mi Note 3 for around 230€ with the snapdragon 660? I heard that it can emulate dolphin games very well like super mario galaxy etc...
If you think i can get a better for less i would appreciate reccomendations.
Thank you!

Bluetooth Passthrough and save states

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Hey !

I just tryed your advice at "https://wiki.dolphin-emu.org/index.php?title=Bluetooth_Passthrough" for using the Bluetooth Passthrough mode on my wii mote plus controller.
It works very good with my bluetooth dongle, and its a benefection compared to the Toshiba BLuetooth Stack solution.

I've read in the wiki, that save states can be used with some limitations.

I tryed to save a game with passthrough enabled, but i gives me an error message and dolphin is reacting very unstable. Also loading the save state results in a total crash of dolphin.

As the dolphin team wrote down that it could be used with limitations, I would like to know if there are any tricks around that i miss.


Thank you very much for your help !

"Failed to Compile ps shader"

I have a problem when I launch the game...

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Hey guys, I need your help because I have a little problem when I launch the game: the game start in VR and I don't where I can disable the option. I have already tried to remove Dolphin but it didn't work... Thanks you for your answers!

dolphin wiimote driver?

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The dolphin motion control driver workers very well with wiimote and sensor bar! Is there any way to apply the driver to, say, steam games? Alternatively can anyone send me a GlovePie script that uses the sensor bar and has a deadzone? Here is my current script... its ok (I didn't write the whole thing).

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Using Standard Controller on some games will show that the Down button has been held

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Not sure if I'm posting this in the correct section, but some games will automatically move the selected option down as if the down D-pad button is held. The actual down button is not held down when the issue happens.
Multiple games (across regions) have been tried for this issue.

Issue present on the following:
  • DDR Hottest Party (US)
  • Dancing Stage Hottest Party (EU)
  • DDR Disney Grooves (US)

Issue not present on the following:
  • DDR Hottest Party 2 (US)
  • DDR Hottest Party 3 (US)
  • DDR Music Fit (JPN)
  • DDR hottest party 4 (EU)
  • DDR II (US)

Setting the controller mode to Dance Pad will produce a different bug involving inconsistent mappings, which might be on a separate thread.
Currently using the 5.0-7139 dev build, but the issue also happens on the latest stable version. Not sure if this bug with the standard controller is present on GC or non-DDR Wii games.

Getting surprisingly poor performance with RX560

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My previous system was a Pentium AE at 4.2ghz, 8gb and a Radeon 7700. Performance was generally good, there were some stutters in some games even with async on, but at 3X native rendering with 4X MSAA I could get 60fps pretty much in all titles. Metroid Prime (Gamecube version) was a little stuttery but overall pretty good.

So, new system - Pentium G4560, 3.5ghz with hyperthreading, 8GB 2400mhz DDR4 and a Radeon 560. Running Windows 10 April update. I realize the CPU isn't much of an upgrade (if at all) when it comes to single threaded performance which is critical for Dolphin, but the GPU certainly is - but if anything I've gotten a performance downgrade. This is on a completely clean install of the OS.

Regardless of the renderer (Vulkan/Direct3D 11/OpenGL) with something like Metroid Prime, massive audio stuttering in the opening videos. Gameplay is pretty bad, some spikes at 60fps but tons of stuttering, ubershaders or no. There are periods where it will even completely pause for 1-2 seconds to boot, aside from the usual stutters. Even something as lightweight as Paper Mario: Thousand Year Door has stuttering when moving around, which wasn't the case at all on my previous system. Resolution/AA makes no difference. Looking at task manager my CPU usage is barely 30% running these games and GPU usage isn't even 50%, and they're not spiking during these stutters - my previous system was nearly maxxed out on CPU but the games ran smoothly.

Using Adrenaline drivers 18.2.1. Latest Dolphin dev daily build, but I also tried 5.0 stable with same results. I've also wiped my Dolphin config files to start clean with no difference.

Anyone else? Maybe this is the Win10 April Update?

GUI: Graphics Window Renaming and Sort - Hacks, Advanced and Debug Tabs

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Now that Qt is default, it's time when this finally comes in.

Considering that technically more things are hacks than just the things included currently on the Hack tab.
  • I suggest renaming the Hacks tab into Caches or Buffers or some even more appropriate name for EFB/XFB/Tex Cache (but with new unified system under ubershader settings aren't some of these options obsolete?)
  • A new Debug tab added.
  • All the debug stuff on the current Advanced tab would be moved to the new Debug tab (dumping, freelook, and Debugging groupbox)
  • The options under Other groupbox in the old Hacks tab should be moved to the Advanced tab onder Misc groupbox and the groupbox naming should be decide, keep Misc or change to Other or spell out Miscellaneous



This is one part of an overall idea from way back to summer 2017 where I was briefly mentioning it, botto guy was interested in it but I never got to explaining it in full, and still not now because I'm trying to find the logfile with all the points I wrote down, there was some idea around the graphics resolution options not being optimal which was changed in-between then and now as others have recognized the same issue but I don't know if it fixed it the way I originall imagined, and also some changes sorrounding some of the sizing options with the "auto adjust window size" option, whether it should be moved to another tab or not, I see some talk about this option right now so I will postpone with my idea and figure out what's going on with that first.

EDIT: Nevermind I just recalled it's not in a textfile but a DRAFT post right here on this forum, lovely feature:

Quote:DOLPHIN GUI GRAPHICS WINDOW SUGGESTED CHANGES
DRAFT 1.0 - (To be used for QT GUI in some fashion)

----- Global:
---- Placement of tabs "Hacks" & "Advanced" swapped
---- Add "Debug" to the rightmost place

--- General Tab:
-- GroupBox "Basic" & "Display" and their items merged, dropping "Display" text
- Label "Backend:" renamed to "API:" or "Backend API:" (it doesn't feel full enough, it feels like talk in a chat message)
- Add new dropdown option "Display Mode" with options "Fullscreen", "Windowed, Free" and "Windowed, Native Bound"
- SubOption "Fullscreen" should replicate the behavior of option "Use Fullscreen"
- SubOption "Windowed, Native Bound" should replicate the behavior of option "Auto adjust Window Size" (because that's what that option appears to be doing right now)
- Remove option "Use Fullscreen"
- Remove option "Auto adjust Window Size"

- Function: SubOptions "Windowed, Free" and "Windowed, Native Bound" unticked will grey out the option "Fullscreen Resolution" and
set it's value equal to the value of option "Internal Resolution".


--- Enhancements Tab:
- Option "Internal Resolution" moved to tab "General" into groupbox "Basic", below the option "Fullscreen Resolution"



And not even finished it, but the things I said today should override the old ones, I still feel not keeping the Hacks tab named "Hacks"

If it should be kept then I think first some kind of a standard should be figured out which would determine whether something is a hack and each option should go thorugh some discussion with everyone else which things are considered Hacks that would go there.

Then becomes the issue, what do you want to call "Widescreen Hack" then, would it retain the name, or would it just be moved to the Hacks tab, which makes sense from a naming point of view, but not from a functional one, since it's very close to basic settings around resolution, I don't have a problem with moving it tho.

Also I'll reevaluate the draft later and post more final ideas along with consideration from the community.

Time to get Nintendo Switch?

The Legend of Dolphin: A Lens Between Worlds

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A new article has been published on the Dolphin blog - The Legend of Dolphin: A Lens Between Worlds

Feel free to discuss the article on this thread.

And yea, this is a weird one! We wanted to do something special to celebrate Qt finally FINALLY becoming Dolphin's default GUI!

-

Is Ryzen 2200G decent enough to emulate Xenoblade Chronicles

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So, I'm currently in the process of buying a used copy of Xenoblade Chronicles from the Internet. And I just want to ask before I pull the trigger, will my current system setup be enough to handle the game with Dolphin?

I don't really plan to apply HD textures or any of the fancy settings to make it look better, I just want to experience the game. Thank you for the answers and cheers!

EDIT - I forgot to post my system specs (whoops), so here it is:
Ryzen 2200G (OC 3.9GHz)
Nvidia GeForce GTX 1050Ti
Corsair Vengeance LPX 2400MHz (OC 2667MHz)
2TB HDD
120GB SSD
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