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Is it worth emulating on android?

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Greetings everyone, I have a question in regards to emulation in general on android devices.

If I use my phone daily and rely on it heavily, is it worth emulating gamecube games like Pokemon Colosseum or Double Dash? Will I see any long-term issues on battery life/phone durability if I start using Dolphin? I have a Samsung Galaxy S9 Plus.

I love to use dolphin on my computer, but unfortunately, I'm not always near my desktop and am on the airplane going to work. I do hope someday gamecube emulation gets to be a reality on the Switch, but I understand it is a very hard thing to ask for. Still, I'd prefer to do gaming and emulation on my Switch in the future, and keep my phone usages primarily for work-related tasks.

Thanks,

SNspidey55

Dolphin graphics fail to load, black screen 0FPS

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i have a laptop that could run steam games and dolphin games at a little higher than lowest settings, but after getting it repaired and replacing the hard drive it can no longer run dolphin. Everytime i load up a game i get 0FPS and stuck on a black screen. i'm thinking it might be a driver issue but after doing some googling i came up with nothing. i need to be able to get a general idea of my laptop's specs and see if something broke or needs updating.

i know this forum ran a scan of my mac the first time i logged in, is there a way to force that process again?

is my PC good enough to run GameCube games

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My PC contain this

Intel core 2 duo E8400
Nvidia GeForce GTS 450
3 GB DDR3
My screen resolution is 1280X1024
Will I be able to play GameCube games at a decent speed
Thanks

can't connect vba-m to dolphin (plenty of details inside)

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So I don't know if it's me or my computer or what but here's the problem.

I want to connect VBA-M to Dolphin so I can go to the island in Animal Crossing, but it just doesn't want to work. When I turn select okay to turn on joybus settings the emulators do nothing. Then when I go ahead and load up the GB ROM it still does nothing.

Here is a list of things I have already tried:
Downloading the SVM/R 947 version of VBA-M
Downloading a different version of VBA-M with joybus support
Trying to find the latest version of VBA-M with joybus support
Using the default isp option
Using my isp
Using the name of my PC
Allowing both VBA-M and Dolphin through my firewall on both public and private networks
Looking through all the options on both programs to see if anything needs to be adjusted
Googling what options I need to adjust

What am I doing wrong? I looked up and followed the guide on the Dolphin Wiki and everything. Does the current version of Dolphin not support joybus anymore? Was there some kind of feud between the developers of Dolphin and VBA-M? WHAT is going on here?

Dolphin Issues

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I'm trying to run Pokemon XD: Gale of Darkness on Dolphin version 5.0-8251-x64 the game is playing fine. However after I finish the tutorial battle when the opponent dpes their losing animation the game freezes right after that animation finishes. Also I tried updating to the newest version of Dolphin and it crashes everytime I open it. Help please.

FIFO is overflowed - Constant Issue

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" FIFO is overflowed by GatherPipe ! CPU thread is too fast! "

Hi all,

I've been having trouble with Animal Crossing with this error. It will randomly pop up, freeze the game, and crash it. I've tried running it in single core, and it still manages to freeze. I'm at a loss here, as I've been trying to research for a solution.

Please let me know if I should upload any logs. I'm determined to figure out what is causing this annoying issue.

Thank you Heart

Major graphical glitches with "Load Custom Textures"

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I'm in the process of making a texture pack for SSX 3, however when I enable "Load Custom Textures", a lot of textures become black or corrupted, even if I haven't changed those textures.  I've tried every possible combination of settings, but this prevents me from making a proper texture pack.  Any ideas?

I've attatched 3 screenshots.

The first screenshot shows my custom blue boost effect, but the boost meter looks "dirty" and the ramp is black.  I did not change the boost meter or ramp textures, just the boost effect.

The second screenshot shows one of the FMV's, which is significantly more distorted than when "Load Custom Textures" is disabled.  I did not change the FMV textures.

The third screenshot shows that the sky is distorted, even though I did not change the sky texture.

Any help would be appreciated.

.jpg   black_ramp.jpg (Size: 181.6 KB / Downloads: 1)

.jpg   fmv.jpg (Size: 147.71 KB / Downloads: 1)

.jpg   bandicam.jpg (Size: 142.81 KB / Downloads: 1)

Android P and Vulkan 1.1: what to expect?

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So I've been reading on the forums about the woeful Adreno and Mali drivers for Android devices. Apart from the drivers themselves, can someone ELI5 for me what benefits Vulkan 1.1 would offer for Dolphin on the upcoming Android P (9.0)? Are there any benefits feature-wise? And are performance improvements expected, or is the CPU overhead the bigger issue?

Please help

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Hey,

first of all, im german, maybe is my english not that good but I give my best.

I'm playing a game called Animal Crossing City Folk and I did install it exactly like my friend, but its not working for me, but for him.
Always when im trying so save, it doesnt save. Its always loading and never stops loading. I also can't go online, it says that there
isn't any connection (without an error code, but I can generate my friend code).

Again: I did install it exactly like my friend, we're using the same dolphin version and the same rom and wiimfi-unbanner.
I also tried to reinstall it, tried to uninstall everything with dolphin or animal crossing and it still does not work.

I really want to play this game, can anyone help me?

Can't Connect Wii Remote to PC

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When I try to connect my Wii Remote in Windows 10 Bluetooth settings it wants a PIN. I tried clicking cancel and after waiting for a while it would not connect. Should I just get a Dolphin Bar or whatever it's called?

Got the "23934" error code on Wiimmfi. How can I fix this?

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So as I said in my previous post, for a long time I wasn't able to get Wiimmfi (unbanner) to work on dolphin correctly.

Today I tried moving the entire "UnBanMii" folder into my wii folders and launching it, and I got the "23934" error code.

Every mention of it on the internet just describes it as "Invalid login parameter", with no mention whatsoever of how to fix it.

By the way, I was trying to get the "Wiimmfi unbanner" to work, but I couldn't, so I switched to "UnBanMii" by 'RachelB' and got some results. However, I'm not sure if it's still working or not, since a popup that says "ID Successfully Generated" pops up for a split second then immediately turns off. Up until now I was not able to get any error code other than "23918".

How can I fix this? And if the "23934" code isn't fixable, can someone please get me the .exe for UnBanMii (by RachelB)?? I created my own .exe from the files because the dropbox link wasn't available.. Here's the link: https://forums.dolphin-emu.org/Thread-is-dolphin-banned-for-wiimmfi-servers?pid=331030#pid331030

EDIT: Now the code changed back to "23918". I'm getting very frustrated with this..

Building a Dedicated Emulation PC. Hows this CPU?

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So I've been having the itch to build a new computer and decided to build my own emulation "console" to have in the living room and take to wherever the party is. Problem is, I've only ever emulated on a i7 7700k and 1070. So I'm not 100 percent sure what the limits of emulation are. I've done some research for this build and wanted to keep it as cheap as possible since it's sole purpose will be to emulate and nothing else.

I came across the Pentium G5400 which from the several videos and reading I've done seems to be a decent budget build cpu for general, non AAA gaming. I'm wanting to put this into an ITX motherboard with 4 gigs of RAM and use my spare Asus HD 7770 1 GB GPU.

Generally, I want to play Super Mario Sunshine, Smash Bros, Wind Waker, and Star Fox at HOPEFULLY 1080p and 30 fps.

So do you think that CPU will be capable of running what I want? Or will there be issues and need to look at an i3 instead? I've seen the G4560 run these games at 30 fps on YouTube, so I want to say if that can do it, the new generation should too! Right?

Nvidia Shield TV controller configuracion for Super Mario Galaxy

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Hi everbody, nowadays I'm playing Super Mario 3 and Super Mario Kart with no problems on my Nvidia Shield Tv using Dolpgin 5, but I cannot use Super Mario Galaxy since I don't know how to configure the native controller correctly. I've managed to pass the first screen using numchuk extension but when seems to use a pointing device I am not able to move the pointer.


Please if someone could help me with that I would aprecciate it.



PD: I do not have a Dolphin bar.

Unable to modify options under Hacks on Android TV in the latest builds

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The last set of builds prevents Android users from modifying stuff like gpu rendering,stereoscopy etc basically you can only modify the top half of Hacks,don't know if these changes were accidentally made when devs were modifying QT/WX,ie a change in the windows build interface that accidentally affected android users

Could you add a Dolphin Channel for the latest Android Tv


Before I decide to dive into emulating,how hard is it to config Nvidia controller?

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Seen some dolphin tutorials that look easy enough and I would love to play wii on my nvidia shield tv but am not sure how hard it is to config and map the controller. Is there any easy way to do that and is it done on a per game basis or can it be a one off config?

Is there a good place to check which wii games are working well on dolphin android?

Difficulty level mapping Nvidia shield controller?

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I would love to play wii on my Nvidia. The dolphin setup looks easy. Wondering how difficult the controller mapping is? Is there an easy way to do it? I only want to play games that are classic controller compatible. Am I correct that super mario 3, mario galaxy, and zelda games are classic compatible?

What's the best place to see a running list of wii games for Android that are emulating well?

WiiMote source code

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I'm building a game and I'd like to support WiiMotes as an input device.
I've searched all around for libraries that support this, trying all of them to no avail.
Then I remembered that Dolphin+Mayflash works for me.

So I opened GitHub and forked it to look through the source code and find where it does everything.
The sheer quantity of source files and their lengths scared me a lot, and made it a bit hard to pinpoint where everything was happening especially due to VS's debugger not being useful.

So basically I'm asking if anyone is familiar with the source (or at least the input portion), can you help point me in the right direction.
I'm fairly sure it falls under InputCommon, but I'd prefer someone who is more knowledgeable than myself to help if possible.

Thanks!

Huge Ping Spikes in Netplay

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I'm playing netplay with a friend in texas, the other three of us are in the southeast. The first couple of nights netplay was working without a hitch, but now for some reason he gets huge ping spikes in the 300s when his average is ~40. His pc is better than mine, he lags no where else on any other game, we've tried switching hosts etc. What could be the problem here

AMD Ryzen 3 2200G

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Just had a quick question for a friend of mine regarding the Ryzen 3 2200G. Is it good enough to play GC and Wii games at 720p or 1080p with no enhancements? It's going to be paired with 8GB DDR4-3000 (2x4GB) RAM. If you guys need more info just let me know. He doesn't plan on adding a dedicated GPU for the time being hence the AMD processor instead of Intel.
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