↧
Google play store
↧
Def Jam: Fight For N.Y. (GC) issues
Hi,
I've tried everything and I'm getting at the end of my rope... I'm trying to run Def Jam: Fight For N.Y. on Dolphin at 1080p 60FPS stable and I fiddled with the config, OC'd my CPU & RAM, updated drivers but no success. Everytime I start a level everything is fine but then every 20 seconds or so, the in-game framerate goes all over the place. My specs are more than enough to run it. Can anybody share their config or tell me what to do I'm desperate.
Specs:
Windows 10 Home
16 Gb DDR3
i5 4690K OC'd @ 4.7 Ghz
250 SSD
GTX 1060 6Gb
I've tried everything and I'm getting at the end of my rope... I'm trying to run Def Jam: Fight For N.Y. on Dolphin at 1080p 60FPS stable and I fiddled with the config, OC'd my CPU & RAM, updated drivers but no success. Everytime I start a level everything is fine but then every 20 seconds or so, the in-game framerate goes all over the place. My specs are more than enough to run it. Can anybody share their config or tell me what to do I'm desperate.
Specs:
Windows 10 Home
16 Gb DDR3
i5 4690K OC'd @ 4.7 Ghz
250 SSD
GTX 1060 6Gb
↧
↧
Dolphin/Emulation PC - CRT build
Hi all,
Been using Dolphin for ages on my gaming desktop an o/ced 4.5ghz 2600K with a GTX 1060 and runs perfectly, along with all other emulators.
However, recently I've been messing around with my CRT and PVMS and using an old Dell Optiplex i5 3450 (I believe) @ 3.2ghz with a Radeon 5450 and installing Calamitys CRT Emudrivers I've been able to get Dolphin running at 480i/Native res on my CRTS quite well, and even some games on PCSX2 pretty well also. However I'm still noticing things like slowdown in Wind Waker and certain games that I obviously don't get on my gaming rig. So I'm thinking with a little more power I could get everything running perfectly. To clarify I do NOT need to run things at super high internal resolutions as this is for a tube set and I can already do that on my desktop. I also need to use an older Radeon such as a 6450, 5450 or the 7 series, something with 2GB of RAM that's LP ideally due to the driver compatibility.
So, I'm wondering, as this is to be a budget build would I see improvement over my Dell setup with a G4620? I was thinking the unlocked Pentium anniversary chip overclocked, but I understand the G4620 might be quicker stock due to hyperthreading? I'm also wondering now whether a i3 7300 would be quicker again at stock. I was going to pair this up with a MiniITX board and one of the older Radeons and if someone could recommend a Radeon that's not entirely crap that would be great and needs to be in the compatibility list: https://geedorah.com/eiusdemmodi/forum/viewtopic.php?id=295
If anyone could advise CPU and GPU to get mainly Gamecube stuff running well that would be great. While I'm aware this isn't the PCSX2 forums, if either of those CPUs would improve performance here would be good to know that too.
Been using Dolphin for ages on my gaming desktop an o/ced 4.5ghz 2600K with a GTX 1060 and runs perfectly, along with all other emulators.
However, recently I've been messing around with my CRT and PVMS and using an old Dell Optiplex i5 3450 (I believe) @ 3.2ghz with a Radeon 5450 and installing Calamitys CRT Emudrivers I've been able to get Dolphin running at 480i/Native res on my CRTS quite well, and even some games on PCSX2 pretty well also. However I'm still noticing things like slowdown in Wind Waker and certain games that I obviously don't get on my gaming rig. So I'm thinking with a little more power I could get everything running perfectly. To clarify I do NOT need to run things at super high internal resolutions as this is for a tube set and I can already do that on my desktop. I also need to use an older Radeon such as a 6450, 5450 or the 7 series, something with 2GB of RAM that's LP ideally due to the driver compatibility.
So, I'm wondering, as this is to be a budget build would I see improvement over my Dell setup with a G4620? I was thinking the unlocked Pentium anniversary chip overclocked, but I understand the G4620 might be quicker stock due to hyperthreading? I'm also wondering now whether a i3 7300 would be quicker again at stock. I was going to pair this up with a MiniITX board and one of the older Radeons and if someone could recommend a Radeon that's not entirely crap that would be great and needs to be in the compatibility list: https://geedorah.com/eiusdemmodi/forum/viewtopic.php?id=295
If anyone could advise CPU and GPU to get mainly Gamecube stuff running well that would be great. While I'm aware this isn't the PCSX2 forums, if either of those CPUs would improve performance here would be good to know that too.
↧
Emulating cursor with keys
I want to play SMG2 with two players. Usually computers only allow one cursor and even if they allow multiple, they are probably not supported by Dolphin.
But if I set keys to control the second player's cursor, I can only go to 9 different places on the screen. So my question is:
How can I properly control a cursor with keys?
But if I set keys to control the second player's cursor, I can only go to 9 different places on the screen. So my question is:
How can I properly control a cursor with keys?
↧
Why bother having an Android port of Dolphin?
You obviously don't care about it and you have expressed how much disdain most of you have for mobile gaming. And this is the reason nobody bothers working on it and making it playable.
So why does it exist in the first place? Is it just an experiment? Or maybe it's just for the lulz?
So why does it exist in the first place? Is it just an experiment? Or maybe it's just for the lulz?
↧
↧
Sharing Problems and solutions with Monster Hunter 3
I'd like to share a little bit of my one month jorney trying to use Dolphin with MH3
with you on integrated graphics.
Configuration
i3-3110M 2.4 GHz, 4GB
Intel HD Graphics 4000
Game: Monster Hunter 3
Issue:
(1)Toggling fullscreen failure
Works the first or second time, and
then stops working on Direct3D 11.
The screen remains in Fullscreen mode,
despite attemps to return to window mode.
Solution: ? One has to stop dolphin to leave fullscreen mode.
(2)With Fullscreen sometimes the black empty borders get "tainted" with the graphics
as the screen stretches from window mode.
Solution: Start Dolphin again.
(3)The game runs at 30 FPS's with little variation under such settings
with the ocasional dip which seldom manisfests nouticiably on the screen
even with lots of enemies. Underwater fight is fine. Fullscreen with
little black borders.
Strange FPS drop:
Sometimes the game starts with bad FPS: 24~27, and ocasional rise to 30ish.
For example, before that the game runs smoothly, but when dolphin is booted up
it starts with this difference in performance.
Solution: Going from Fulscreen to Window Mode and back again corrects the
problem reestablishing the FPS to solid 30's.
(4) Bad performance on Intel HD 4000
Around a month ago I decided to give another chance for the integrated graphics and test dolphin on it.
FPS was very bad under Windows 8.1 and Dolphin 5.0, but after instaling the last Graphics update from intel
the game runs fine. Download the driver for Intel® HD Graphics 4000. I prefer the ziped version instead
of the installer version with which I had problems instaling for some reason.
Intel® Graphics Driver for Windows* [15.33]
Version: 15.33.46.4885 (Latest) Date: 1/3/2018 (---- NEW VERSION
(5) Controler settings. Newbies may have some issues with the settings, and end up giving up.
Maybe introduce a "guided config", step by step for controlers like with Epsxe. Or force people to read
the wiki, before playing.
Look at my controler configuration. I leave every button as dummy except the
extension buttons. When I began I had no idea I could do this. I also had no idea I could delete the button by
pressing the right mouse button.
Thx for the emulator.
Config:
[OnFrame_Enabled]
$Bloom OFF
[Core]
SyncGPU = True
DCBZ = True
FPRF = True
[General]
ShowLag = False
ShowFrameCount = False
ISOPaths = 2
RecursiveISOPaths = False
NANDRootPath =
WirelessMac = ***
DumpPath =
[Interface]
ConfirmStop = True
UsePanicHandlers = True
OnScreenDisplayMessages = False
HideCursor = False
AutoHideCursor = False
MainWindowPosX = 584
MainWindowPosY = 281
MainWindowWidth = 560
MainWindowHeight = 305
Language = 58
ShowToolbar = True
ShowStatusbar = True
ShowLogWindow = False
ShowLogConfigWindow = False
ExtendedFPSInfo = False
ThemeName40 = Clean
PauseOnFocusLost = False
LanguageCode = en
ThemeName = Clean
DisableTooltips = False
[Display]
FullscreenResolution = Auto
Fullscreen = False
RenderToMain = False
RenderWindowXPos = 365
RenderWindowYPos = 29
RenderWindowWidth = 833
RenderWindowHeight = 565
RenderWindowAutoSize = False
KeepWindowOnTop = False
ProgressiveScan = False
PAL60 = False
DisableScreenSaver = True
ForceNTSCJ = False
[Core]
HLE_BS2 = False
TimingVariance = 40
CPUCore = 1
Fastmem = True
CPUThread = True
DSPHLE = True
SkipIdle = True
SyncOnSkipIdle = True
SyncGPU = False
SyncGpuMaxDistance = 200000
SyncGpuMinDistance = -200000
SyncGpuOverclock = 1.00000000
FPRF = False
AccurateNaNs = False
DefaultISO =
DVDRoot =
Apploader =
EnableCheats = False
SelectedLanguage = 0
OverrideGCLang = False
DPL2Decoder = False
Latency = 2
MemcardAPath = ***
MemcardBPath = ***
AgpCartAPath =
AgpCartBPath =
SlotA = 1
SlotB = 255
SerialPort1 = 255
BBA_MAC =
SIDevice0 = 0
AdapterRumble0 = True
SimulateKonga0 = False
SIDevice1 = 0
AdapterRumble1 = True
SimulateKonga1 = False
SIDevice2 = 0
AdapterRumble2 = True
SimulateKonga2 = False
SIDevice3 = 0
AdapterRumble3 = True
SimulateKonga3 = False
WiiSDCard = False
WiiKeyboard = False
WiimoteContinuousScanning = False
WiimoteEnableSpeaker = False
RunCompareServer = False
RunCompareClient = False
EmulationSpeed = 1.00000000
FrameSkip = 0x00000000
Overclock = 1.02811384
OverclockEnable = False
GFXBackend = D3D
GPUDeterminismMode = auto
PerfMapDir =
TimeStretching = False
RSHACK = False
InstantDMAHack = False
EnableCustomRTC = False
CustomRTCValue = 0x386d4380
AllowAllNetplayVersions = False
[Movie]
PauseMovie = False
Author =
DumpFrames = False
DumpFramesSilent = False
ShowInputDisplay = False
ShowRTC = False
[DSP]
EnableJIT = True
DumpAudio = False
DumpUCode = False
Backend = XAudio2
Volume = 100
CaptureLog = False
DumpAudioSilent = False
[Input]
BackgroundInput = True
[FifoPlayer]
LoopReplay = True
[Analytics]
ID = ***
Enabled = True
PermissionAsked = True
[NetPlay]
TraversalChoice = direct
Nickname = Elyahu
HostCode =
ConnectPort = 2626
HostPort = 2626
ListenPort = 4
Address = ***
UseUPNP = True
[Network]
SSLDumpRead = False
SSLDumpWrite = False
SSLVerifyCert = False
SSLDumpRootCA = False
SSLDumpPeerCert = False
[BluetoothPassthrough]
Enabled = False
VID = -1
PID = -1
LinkKeys =
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 0
Crop = False
wideScreenHack = False
UseXFB = True
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = True
LogRenderTimeToFile = False
OverlayStats = False
OverlayProjStats = False
DumpTextures = False
HiresTextures = False
ConvertHiresTextures = False
CacheHiresTextures = False
DumpEFBTarget = False
FreeLook = False
UseFFV1 = False
EnablePixelLighting = False
FastDepthCalc = True
MSAA = 1
SSAA = False
EFBScale = 0
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableFog = False
EnableShaderDebugging = False
BorderlessFullscreen = False
SWZComploc = True
SWZFreeze = True
SWDumpObjects = False
SWDumpTevStages = False
SWDumpTevTexFetches = False
SWDrawStart = 0
SWDrawEnd = 100000
ShowNetPlayPing = False
ShowNetPlayMessages = False
HiresMaterialMaps = False
HiresMaterialMapsBuild = False
DumpFramesAsImages = False
InternalResolutionFrameDumps = False
CompileShaderOnStartup = True
DumpFormat = avi
DumpCodec =
DumpPath =
BitrateKbps = 2500
ForcedLighting = False
ForcePhongShading = False
RimPower = 80
RimIntesity = 0
RimBase = 10
SpecularMultiplier = 255
SimBumpEnabled = False
SimBumpStrength = 0
SimBumpDetailFrequency = 128
SimBumpThreshold = 16
SimBumpDetailBlend = 16
ForcedDithering = False
EnableValidationLayer = False
BackendMultithreading = True
CommandBufferExecuteInterval = 100
EnableShaderDebug = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 0
PostProcessingShader =
FilteringMode = 1
CullMode = 0
PostProcessingEnable = False
PostProcessingTrigger = 0
PostProcessingShaders =
ScalingShader =
UseScalingFilter = True
TextureScalingType = 0
TextureScalingFactor = 2
UseDePosterize = True
Tessellation = False
TessellationEarlyCulling = False
TessellationDistance = 0
TessellationMax = 6
TessellationRoundingIntensity = 0
TessellationDisplacementIntensity = 0
ForceTrueColor = False
[Stereoscopy]
StereoMode = 0
StereoDepth = 20
StereoConvergencePercentage = 20
StereoSwapEyes = False
StereoConvergence = 20
StereoShader = Anaglyph/dubois
StereoEFBMonoDepth = False
StereoDepthPercentage = 100
[Hacks]
EFBAccessEnable = False
BBoxEnable = False
ForceProgressive = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBEmulateFormatChanges = False
EFBFastAccess = False
ForceDualSourceBlend = False
FullAsyncShaderCompilation = True
EnableGPUTextureDecoding = False
EnableComputeTextureEncoding = False
BoundingBoxMode = 0
LastStoryEFBToRam = False
ForceLogicOpBlend = False
VertexRounding = False
BackgroundShaderCompiling = False
DisableSpecializedShaders = False
Controler settings:
dc - Copia.jpg (Size: 236.89 KB / Downloads: 1)
Screenshots:
ri - Copia.jpg (Size: 304 KB / Downloads: 1)
search terms: Dolphin, MH3, Monster Hunter, tri
with you on integrated graphics.
Configuration
i3-3110M 2.4 GHz, 4GB
Intel HD Graphics 4000
Game: Monster Hunter 3
Issue:
(1)Toggling fullscreen failure
Works the first or second time, and
then stops working on Direct3D 11.
The screen remains in Fullscreen mode,
despite attemps to return to window mode.
Solution: ? One has to stop dolphin to leave fullscreen mode.
(2)With Fullscreen sometimes the black empty borders get "tainted" with the graphics
as the screen stretches from window mode.
Solution: Start Dolphin again.
(3)The game runs at 30 FPS's with little variation under such settings
with the ocasional dip which seldom manisfests nouticiably on the screen
even with lots of enemies. Underwater fight is fine. Fullscreen with
little black borders.
Strange FPS drop:
Sometimes the game starts with bad FPS: 24~27, and ocasional rise to 30ish.
For example, before that the game runs smoothly, but when dolphin is booted up
it starts with this difference in performance.
Solution: Going from Fulscreen to Window Mode and back again corrects the
problem reestablishing the FPS to solid 30's.
(4) Bad performance on Intel HD 4000
Around a month ago I decided to give another chance for the integrated graphics and test dolphin on it.
FPS was very bad under Windows 8.1 and Dolphin 5.0, but after instaling the last Graphics update from intel
the game runs fine. Download the driver for Intel® HD Graphics 4000. I prefer the ziped version instead
of the installer version with which I had problems instaling for some reason.
Intel® Graphics Driver for Windows* [15.33]
Version: 15.33.46.4885 (Latest) Date: 1/3/2018 (---- NEW VERSION
(5) Controler settings. Newbies may have some issues with the settings, and end up giving up.
Maybe introduce a "guided config", step by step for controlers like with Epsxe. Or force people to read
the wiki, before playing.

extension buttons. When I began I had no idea I could do this. I also had no idea I could delete the button by
pressing the right mouse button.
Thx for the emulator.
Config:
[OnFrame_Enabled]
$Bloom OFF
[Core]
SyncGPU = True
DCBZ = True
FPRF = True
[General]
ShowLag = False
ShowFrameCount = False
ISOPaths = 2
RecursiveISOPaths = False
NANDRootPath =
WirelessMac = ***
DumpPath =
[Interface]
ConfirmStop = True
UsePanicHandlers = True
OnScreenDisplayMessages = False
HideCursor = False
AutoHideCursor = False
MainWindowPosX = 584
MainWindowPosY = 281
MainWindowWidth = 560
MainWindowHeight = 305
Language = 58
ShowToolbar = True
ShowStatusbar = True
ShowLogWindow = False
ShowLogConfigWindow = False
ExtendedFPSInfo = False
ThemeName40 = Clean
PauseOnFocusLost = False
LanguageCode = en
ThemeName = Clean
DisableTooltips = False
[Display]
FullscreenResolution = Auto
Fullscreen = False
RenderToMain = False
RenderWindowXPos = 365
RenderWindowYPos = 29
RenderWindowWidth = 833
RenderWindowHeight = 565
RenderWindowAutoSize = False
KeepWindowOnTop = False
ProgressiveScan = False
PAL60 = False
DisableScreenSaver = True
ForceNTSCJ = False
[Core]
HLE_BS2 = False
TimingVariance = 40
CPUCore = 1
Fastmem = True
CPUThread = True
DSPHLE = True
SkipIdle = True
SyncOnSkipIdle = True
SyncGPU = False
SyncGpuMaxDistance = 200000
SyncGpuMinDistance = -200000
SyncGpuOverclock = 1.00000000
FPRF = False
AccurateNaNs = False
DefaultISO =
DVDRoot =
Apploader =
EnableCheats = False
SelectedLanguage = 0
OverrideGCLang = False
DPL2Decoder = False
Latency = 2
MemcardAPath = ***
MemcardBPath = ***
AgpCartAPath =
AgpCartBPath =
SlotA = 1
SlotB = 255
SerialPort1 = 255
BBA_MAC =
SIDevice0 = 0
AdapterRumble0 = True
SimulateKonga0 = False
SIDevice1 = 0
AdapterRumble1 = True
SimulateKonga1 = False
SIDevice2 = 0
AdapterRumble2 = True
SimulateKonga2 = False
SIDevice3 = 0
AdapterRumble3 = True
SimulateKonga3 = False
WiiSDCard = False
WiiKeyboard = False
WiimoteContinuousScanning = False
WiimoteEnableSpeaker = False
RunCompareServer = False
RunCompareClient = False
EmulationSpeed = 1.00000000
FrameSkip = 0x00000000
Overclock = 1.02811384
OverclockEnable = False
GFXBackend = D3D
GPUDeterminismMode = auto
PerfMapDir =
TimeStretching = False
RSHACK = False
InstantDMAHack = False
EnableCustomRTC = False
CustomRTCValue = 0x386d4380
AllowAllNetplayVersions = False
[Movie]
PauseMovie = False
Author =
DumpFrames = False
DumpFramesSilent = False
ShowInputDisplay = False
ShowRTC = False
[DSP]
EnableJIT = True
DumpAudio = False
DumpUCode = False
Backend = XAudio2
Volume = 100
CaptureLog = False
DumpAudioSilent = False
[Input]
BackgroundInput = True
[FifoPlayer]
LoopReplay = True
[Analytics]
ID = ***
Enabled = True
PermissionAsked = True
[NetPlay]
TraversalChoice = direct
Nickname = Elyahu
HostCode =
ConnectPort = 2626
HostPort = 2626
ListenPort = 4
Address = ***
UseUPNP = True
[Network]
SSLDumpRead = False
SSLDumpWrite = False
SSLVerifyCert = False
SSLDumpRootCA = False
SSLDumpPeerCert = False
[BluetoothPassthrough]
Enabled = False
VID = -1
PID = -1
LinkKeys =
[Hardware]
VSync = False
Adapter = 0
[Settings]
AspectRatio = 0
Crop = False
wideScreenHack = False
UseXFB = True
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = True
LogRenderTimeToFile = False
OverlayStats = False
OverlayProjStats = False
DumpTextures = False
HiresTextures = False
ConvertHiresTextures = False
CacheHiresTextures = False
DumpEFBTarget = False
FreeLook = False
UseFFV1 = False
EnablePixelLighting = False
FastDepthCalc = True
MSAA = 1
SSAA = False
EFBScale = 0
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableFog = False
EnableShaderDebugging = False
BorderlessFullscreen = False
SWZComploc = True
SWZFreeze = True
SWDumpObjects = False
SWDumpTevStages = False
SWDumpTevTexFetches = False
SWDrawStart = 0
SWDrawEnd = 100000
ShowNetPlayPing = False
ShowNetPlayMessages = False
HiresMaterialMaps = False
HiresMaterialMapsBuild = False
DumpFramesAsImages = False
InternalResolutionFrameDumps = False
CompileShaderOnStartup = True
DumpFormat = avi
DumpCodec =
DumpPath =
BitrateKbps = 2500
ForcedLighting = False
ForcePhongShading = False
RimPower = 80
RimIntesity = 0
RimBase = 10
SpecularMultiplier = 255
SimBumpEnabled = False
SimBumpStrength = 0
SimBumpDetailFrequency = 128
SimBumpThreshold = 16
SimBumpDetailBlend = 16
ForcedDithering = False
EnableValidationLayer = False
BackendMultithreading = True
CommandBufferExecuteInterval = 100
EnableShaderDebug = False
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 0
PostProcessingShader =
FilteringMode = 1
CullMode = 0
PostProcessingEnable = False
PostProcessingTrigger = 0
PostProcessingShaders =
ScalingShader =
UseScalingFilter = True
TextureScalingType = 0
TextureScalingFactor = 2
UseDePosterize = True
Tessellation = False
TessellationEarlyCulling = False
TessellationDistance = 0
TessellationMax = 6
TessellationRoundingIntensity = 0
TessellationDisplacementIntensity = 0
ForceTrueColor = False
[Stereoscopy]
StereoMode = 0
StereoDepth = 20
StereoConvergencePercentage = 20
StereoSwapEyes = False
StereoConvergence = 20
StereoShader = Anaglyph/dubois
StereoEFBMonoDepth = False
StereoDepthPercentage = 100
[Hacks]
EFBAccessEnable = False
BBoxEnable = False
ForceProgressive = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBEmulateFormatChanges = False
EFBFastAccess = False
ForceDualSourceBlend = False
FullAsyncShaderCompilation = True
EnableGPUTextureDecoding = False
EnableComputeTextureEncoding = False
BoundingBoxMode = 0
LastStoryEFBToRam = False
ForceLogicOpBlend = False
VertexRounding = False
BackgroundShaderCompiling = False
DisableSpecializedShaders = False
Controler settings:

Screenshots:

search terms: Dolphin, MH3, Monster Hunter, tri
↧
Beta installation fails as Qt5 incompatibility
I already resolved some errors, but I'm still getting this output in the "cmake .." step in this tutorial: https://wiki.dolphin-emu.org/index.php?title=Building_Dolphin_on_Linux
The output of
is:
To be safe I installed all five of these packages, but the output is still the same.
CMakeOutput.log and CMakeError.log are attached.
What do I have to install to get a working Dolphin installation (and why doesn't the install script do that automatically)?
CMakeFiles.zip (Size: 130.24 KB / Downloads: 0)
Code:
-- Detected architecture: x86_64
-- X11 support enabled
-- Xrandr found
-- Found avcodec: /usr/include/x86_64-linux-gnu /usr/lib/x86_64-linux-gnu/libavcodec.so
-- Found avformat: /usr/include/x86_64-linux-gnu /usr/lib/x86_64-linux-gnu/libavformat.so
-- Found avutil: /usr/include/x86_64-linux-gnu /usr/lib/x86_64-linux-gnu/libavutil.so
-- Found swresample: /usr/include/x86_64-linux-gnu /usr/lib/x86_64-linux-gnu/libswresample.so
-- Found swscale: /usr/include/x86_64-linux-gnu /usr/lib/x86_64-linux-gnu/libswscale.so
-- libav/ffmpeg found, enabling AVI frame dumps
-- libevdev/libudev found, enabling evdev controller backend
-- Using named pipes as controller inputs
-- Watching game memory for changes
-- Enabling analytics collection (subject to end-user opt-in)
-- Using static enet from Externals
-- Using static xxhash from Externals
-- Using shared zlib
-- Using static lzo from Externals
-- Using shared libpng
-- Using shared LibUSB
-- Found SFML 2.4 in /usr/include
-- Using shared SFML
-- Using shared miniupnpc
-- Could NOT find MBEDTLS (missing: MBEDTLS_VERSION_OK)
-- Using static mbed TLS from Externals
-- Using shared libcurl
-- Using static DiscordRPC from Externals
-- libsystemd found, enabling traversal server watchdog support
-- Using static gtest from Externals
-- Could NOT find OpenSLES (missing: OPENSLES_LIBRARY OPENSLES_INCLUDE_DIR)
-- ALSA found, enabling ALSA sound backend
-- PulseAudio found, enabling PulseAudio sound backend
-- BlueZ found, enabling bluetooth support
CMake Error at Source/Core/DolphinQt/CMakeLists.txt:1 (find_package):
Could not find a configuration file for package "Qt5" that is compatible
with requested version "5.9".
The following configuration files were considered but not accepted:
/usr/lib/x86_64-linux-gnu/cmake/Qt5/Qt5Config.cmake, version: 5.7.1
-- Configuring incomplete, errors occurred!
See also "/home/fabian/dolphin_beta/dolphin-emu/Build/CMakeFiles/CMakeOutput.log".
See also "/home/fabian/dolphin_beta/dolphin-emu/Build/CMakeFiles/CMakeError.log".
The output of
Code:
apt-file search Qt5Config.cmake
Code:
libaccounts-qt5-dev: /usr/lib/x86_64-linux-gnu/cmake/AccountsQt5/AccountsQt5Config.cmake
libphonon4qt5-dev: /usr/lib/x86_64-linux-gnu/cmake/phonon4qt5/Phonon4Qt5Config.cmake
libsignon-qt5-dev: /usr/lib/x86_64-linux-gnu/cmake/SignOnQt5/SignOnQt5Config.cmake
libtelepathy-qt5-dev: /usr/lib/x86_64-linux-gnu/cmake/TelepathyQt5/TelepathyQt5Config.cmake
qtbase5-dev: /usr/lib/x86_64-linux-gnu/cmake/Qt5/Qt5Config.cmake
To be safe I installed all five of these packages, but the output is still the same.
CMakeOutput.log and CMakeError.log are attached.
What do I have to install to get a working Dolphin installation (and why doesn't the install script do that automatically)?

↧
Slowdowns when Dolphin is not selected
When I am playing Melee and I click on another window (for example: chrome) Dolphin locks the framerate at 30 fps. I know this isnt a problem with my PC performance because of my relatively high end hardware. When I select dolphin again, The framerate goes back to 60. How can I fix this problem?
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Map failed, dxtexture.cpp at line 327: Map readback texture error
I've attached a screenshot of error. It consistently occurs around 30 min after starting up and playing The Last Story (haven't tested with any other game) and only occurs when running on D3D11. The game runs perfectly at 720p @ 60fps until the error, after which Dolphin crashes. Anyone experienced anything similar or have any solutions?
I could run it on OpenGL or Vulkan, but it just doesn't run as well.
Forgot to mention I was using a week old build (forget the exact one) at first, and the error still persists when using the latest build (5.0-8490).
Specs:
Windows 10 x64
16 GB RAM
Intel i7-8550U @ 1.99 GHz (Turbo @ 4GHz)
Nvidia MX150 2GB
tptaI0b.png (Size: 41.02 KB / Downloads: 5)
I could run it on OpenGL or Vulkan, but it just doesn't run as well.
Forgot to mention I was using a week old build (forget the exact one) at first, and the error still persists when using the latest build (5.0-8490).
Specs:
Windows 10 x64
16 GB RAM
Intel i7-8550U @ 1.99 GHz (Turbo @ 4GHz)
Nvidia MX150 2GB

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"Wiimote 1 has been disconnect by the emulated software"
Recently I attempted to play xenoblade chronicles on dolphin. I ordered a dolphin bar to help with motion control, but for the time being, I would have to settle with a keyboard. after setting my bindings, I go ahead and boot up the game. I am on the start screen now. It says "Press Any Button". I attempt to press mouse 1 (which is bound to the "A" button on the wiimote). Nothing in game appears to happen. All that happens is the appearance of a message in the top left: "Wiimote 1 has been disconnect by the emulated software." I assume I must have done something wrong in my settings, but apparently not. Yes my device is set to my mouse and keyboard. Yes all my bindings are correctly placed. Yes my keyboard and mouse are set to be an emulated wiimote. I say, "Okay, maybe it's just a problem with this current emulation." I close xenoblade, and reopen. This does nothing. I get the same results as the previous attempt. I've seen many other users on this forum with this problem, but it seems no one has a definite solution. Here I am now. I've been messing around with the settings for almost 3 hours now. I've tried reinstalling dolphin (btw I use 5.0 stable version). Hell I've even tried reinstalling the rom. I know it seems like I'm just ranting about this chain of events, but frankly this has caused much frustration.
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Best controller
I need to buy a new controller for to use with dolphin, but I had some questions and need some recommendations. The last controller I had got the buttons get stuck from button mashing so I need a controller that can withstand the occasional button mashing. I also am considering buying a wireless controller to use, but last time I bought one and tried to connect it to my PC, it didn't work. How would I connect a wireless controller to my PC?
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Video slowdowns (NTSC(-U))?
I've tested the US and EU versions Interactive Demo Disc v1. While the US version has consistent video slowdowns, the EU doesn't.
I've also tested Ribbit King Plus (which just contains a lot of little videos) video stutter as well. (US version tested)
I'm wondering if there is a syncing problem or false default clock-speed that causes the stutter for NTSC(-U) emulation?
Maybe it's something else. Just the first thing I came up with.
It's weird that it occurs just in the US version of the Interactive Demo Disc v1.
I haven't opened an issue in the issue tracker yet because I wanted to contact you first.
Thank you!
I've also tested Ribbit King Plus (which just contains a lot of little videos) video stutter as well. (US version tested)
I'm wondering if there is a syncing problem or false default clock-speed that causes the stutter for NTSC(-U) emulation?
Maybe it's something else. Just the first thing I came up with.
It's weird that it occurs just in the US version of the Interactive Demo Disc v1.
I haven't opened an issue in the issue tracker yet because I wanted to contact you first.
Thank you!

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Have I bought a pig in a sack? (CPU related)
Current setup:
i7 4790K @ stock
ASUS Z97-A motherboard
ASUS Nvidia GTX 1060 Strix OC 6GB
Corsair XMS3 DDR3 16GB
Fractal Design Newton R3 1000W
Noctua NH-D15S
2 mechanical hard drives (1TB and 2TB)
Fractal Design Define R6 Black
Windows 10 Enterprise LTSB 2016
New parts bought:
G.Skill 16GB (2x8GB) DDR4 3200MHz CL16 Ripjaws V
Intel Core i7 7700K 4.2 GHz 8MB
ASUS STRIX B250H GAMING
Absolutely no one have been positive to this and I'm starting to regret this purchase.
I'm thinking I have made a terrible choice here, only problem 8700K and 8086K isn't compatible with Windows 10 Enterprise LTSB 2016 that's why I bought the 7700K to begin with.
Source:
https://docs.microsoft.com/en-us/windows-hardware/design/minimum/windows-processor-requirements
But everywhere I read 4790K vs 7700K and 7700K vs 8700K no one recommends the 7700K and it's a really hot chip even with the Noctua NH-D15S idle and stock clock.
Total money spent 640$
I feel like an idiot really, what should I do?
i7 4790K @ stock
ASUS Z97-A motherboard
ASUS Nvidia GTX 1060 Strix OC 6GB
Corsair XMS3 DDR3 16GB
Fractal Design Newton R3 1000W
Noctua NH-D15S
2 mechanical hard drives (1TB and 2TB)
Fractal Design Define R6 Black
Windows 10 Enterprise LTSB 2016
New parts bought:
G.Skill 16GB (2x8GB) DDR4 3200MHz CL16 Ripjaws V
Intel Core i7 7700K 4.2 GHz 8MB
ASUS STRIX B250H GAMING
Absolutely no one have been positive to this and I'm starting to regret this purchase.
I'm thinking I have made a terrible choice here, only problem 8700K and 8086K isn't compatible with Windows 10 Enterprise LTSB 2016 that's why I bought the 7700K to begin with.
Source:
https://docs.microsoft.com/en-us/windows-hardware/design/minimum/windows-processor-requirements
But everywhere I read 4790K vs 7700K and 7700K vs 8700K no one recommends the 7700K and it's a really hot chip even with the Noctua NH-D15S idle and stock clock.
Total money spent 640$
I feel like an idiot really, what should I do?
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My computer and Paper Mario TTYD
Hello,
I am new to this forum and to the emulation scene, so I apologize in advance for any errors you might find in this post. I've read the rules and I'm gonna try to abide by them as much as possible. To put it shortly, the main problem I'm encountering is related to the emulation speed of Paper Mario: The Thousand-Year Door (NTSC), since my computer seems to be good enough (of course, that is just in my uneducated opinion), but it rarely achieves more than 30 fps and 50% speed. From what I've seen, there are weaker computers which manage to run this game without any problems. My specifications are as follows:
Windows 7 x64
CPU: AMD Ryzen 5 1600x Six-Core Processor @3.60 GHz
RAM: Kingston DDR4 16.0 GB
GPU: NVIDIA GeForce GTX 1050
The Dolphin build I'm using is 5.0-8490 x64. Most of the settings are set to default. The DSP Emulation Engine is set to HLE, but changing it to LLE Recompiler doesn't do much speed-wise. The audio backend is set to XAudio2 with a latency of 20 and the Dolby Pro Logic II Decoder option is unchecked. The graphics backend is Direct3D 11, but changing it to Vulkan or OpenGL doesn't do much either.
LE: Disabling Dual-Core from the game's properties menu helps achieve full 100% speed and 60 fps for 2-3 minutes, but no matter what I do in-game, they go back to 40-50% and 30 fps afterwards.
Is my computer simply not good enough to run this game/Dolphin itself? I don't want exceptional graphics, I simply want to enjoy this game at its full speed/a speed as close to it as possible. Thanks for everything.
I am new to this forum and to the emulation scene, so I apologize in advance for any errors you might find in this post. I've read the rules and I'm gonna try to abide by them as much as possible. To put it shortly, the main problem I'm encountering is related to the emulation speed of Paper Mario: The Thousand-Year Door (NTSC), since my computer seems to be good enough (of course, that is just in my uneducated opinion), but it rarely achieves more than 30 fps and 50% speed. From what I've seen, there are weaker computers which manage to run this game without any problems. My specifications are as follows:
Windows 7 x64
CPU: AMD Ryzen 5 1600x Six-Core Processor @3.60 GHz
RAM: Kingston DDR4 16.0 GB
GPU: NVIDIA GeForce GTX 1050
The Dolphin build I'm using is 5.0-8490 x64. Most of the settings are set to default. The DSP Emulation Engine is set to HLE, but changing it to LLE Recompiler doesn't do much speed-wise. The audio backend is set to XAudio2 with a latency of 20 and the Dolby Pro Logic II Decoder option is unchecked. The graphics backend is Direct3D 11, but changing it to Vulkan or OpenGL doesn't do much either.
LE: Disabling Dual-Core from the game's properties menu helps achieve full 100% speed and 60 fps for 2-3 minutes, but no matter what I do in-game, they go back to 40-50% and 30 fps afterwards.
Is my computer simply not good enough to run this game/Dolphin itself? I don't want exceptional graphics, I simply want to enjoy this game at its full speed/a speed as close to it as possible. Thanks for everything.
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Wiimote not connecting to Dolphin 5.0-8490
I'm having trouble connecting my Wiimote to Dolphin 5.0-8490. I upgraded to 8490 because I wanted Discord Rich Presence. When I try to connect it like normal (Press Refresh, press Sync button on Wiimote) it does not connect. When I try the same method on Dolphin 5.0, it works fine.
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Merging "Building for Linux" wiki articles
Apologies if this is in the wrong category.
Currently, we have two wiki pages for building on Linux: this one on GitHub and this one on the Dolphin wiki. I'd like to improve on the information, but first I'd prefer to merge the two (such as a link to the other article) in order to keep information up-to-date both ways. Would this be acceptable? If so, which should be the main host for this information?
Thanks.
Currently, we have two wiki pages for building on Linux: this one on GitHub and this one on the Dolphin wiki. I'd like to improve on the information, but first I'd prefer to merge the two (such as a link to the other article) in order to keep information up-to-date both ways. Would this be acceptable? If so, which should be the main host for this information?
Thanks.
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RSS Feed for all blog posts
Could we get an RSS feed that includes all blog posts? Currently I can only find an RSS feed for the monthly progress report series. I would prefer either a series that covers all blog posts or an RSS feed separate from the series that does the same.
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GameCube controller drivers not installing
Followed the Dolphin wiki page on using Zadig. Tried to install them on my PC but it failed! The wiki says to kill the installer_64x.exe or whatever that doesn't pop up on my Task Managerand it's just the Zadig installer!!! And where is this %userprofiles%\usb_driver\ ??? I have no clue where it is!!! I looked all around my PC and can't find the mf. Grr!!! Please help!!!


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Sonic Robo Blast 2 Wii port homebrew running at PAL speed and low pitch music.
I managed to get SRB2Wii running on Dolphin with SRB2 2.0.6 only to find some oddities like music being slowed down at lower pitch than normal and it running at 50VPS/50FPS.
Enabling PAL60 makes it run at 60fps when no change to the audio conditions.
Runs perfectly fine visually and otherwise fairly stable.
Another issue is that it seems to fail to save my act clearing progress at all. (I made it all the way to the 3rd area,Deep Sea Zone in order to test lag+cpu clock override and it removes the lag awesomely)
Is there an issue with sd.raw not allowing writing to it via Dolphin?
How I got SRB2 running; I added Homebrew Channel (open source edition) by creating a custom sd.raw as instructed by a guide in a wiki page and copied all of the files into it (like the knux.plr file for example) and a parallel set of the files into my game directory as well to prevent issues.
My goal is to get this to run on Android via my Shield TV since there is no proper port released of the Sonic fan-made game as of yet and the PSP emulation method has really unstable frame-rates and is in general very unstable to the point it often crashes on boot or requires save-state loading in order to run properly.
Dolphin runs this game loads better and has a resolution advantage,even at 640x480 compared to the PSP port's pitiful resolution.
I feel this is not something to post into the issue tracker since it takes so much explanation to get the game running in order for anyone to debug why its running oddly in the audio plus at PAL speeds and not saving progress of beaten zones.
Let me know if I should add this on the issue tracker with more direct details.
1. Acquire SRB2Wii 2.0.0rc4.tar.bz2 and extract its folders into your games directory then acquire SRB2 v2.0.6 and extract the following contents and place them into the outer srb2wii folder;
drill.dta
knux.plr
music.dta
rings.wpn
soar.dta
sonic.plr
srb2.srb (or srb2.wad)
zones.dta
tails.plr
base_config.cfg
wminput.conf
3. Use mksdcard batch to Create an sd.raw of 256MB then install ImDisk and right click that sd.raw to mount it and select the removable
storage checkbox so stuff will save when unmounting it.
4. Copy all of the folders (should be Apps,bootmii,srb2wii and files srb2wii.dol and srb2wii.elf into that virtual sd.raw directory then unmount when done.
5. Set your sdcard directory in Dolphin on the Paths tab in Config then check "insert sd card" on the Wii tab.
6. Find and place The Homebrew Channel (open source edition is what I used) into your game folder and install it via Dolphin. (I double clicked it in the list and it installed it for me)
7. Run Homebrew Channel directly and it should list SRB2Wii and be able to launch it successfully.
8. The game should then run fairly well aside from the issues i mentioned at the start.
Afraid to post links at all even though both are freeware and its homebrew,someone can give me clearance and I can link the thread for it and the other freeware stuff if allowed.
Enabling PAL60 makes it run at 60fps when no change to the audio conditions.
Runs perfectly fine visually and otherwise fairly stable.
Another issue is that it seems to fail to save my act clearing progress at all. (I made it all the way to the 3rd area,Deep Sea Zone in order to test lag+cpu clock override and it removes the lag awesomely)
Is there an issue with sd.raw not allowing writing to it via Dolphin?
How I got SRB2 running; I added Homebrew Channel (open source edition) by creating a custom sd.raw as instructed by a guide in a wiki page and copied all of the files into it (like the knux.plr file for example) and a parallel set of the files into my game directory as well to prevent issues.
My goal is to get this to run on Android via my Shield TV since there is no proper port released of the Sonic fan-made game as of yet and the PSP emulation method has really unstable frame-rates and is in general very unstable to the point it often crashes on boot or requires save-state loading in order to run properly.
Dolphin runs this game loads better and has a resolution advantage,even at 640x480 compared to the PSP port's pitiful resolution.
I feel this is not something to post into the issue tracker since it takes so much explanation to get the game running in order for anyone to debug why its running oddly in the audio plus at PAL speeds and not saving progress of beaten zones.
Let me know if I should add this on the issue tracker with more direct details.
1. Acquire SRB2Wii 2.0.0rc4.tar.bz2 and extract its folders into your games directory then acquire SRB2 v2.0.6 and extract the following contents and place them into the outer srb2wii folder;
drill.dta
knux.plr
music.dta
rings.wpn
soar.dta
sonic.plr
srb2.srb (or srb2.wad)
zones.dta
tails.plr
base_config.cfg
wminput.conf
3. Use mksdcard batch to Create an sd.raw of 256MB then install ImDisk and right click that sd.raw to mount it and select the removable
storage checkbox so stuff will save when unmounting it.
4. Copy all of the folders (should be Apps,bootmii,srb2wii and files srb2wii.dol and srb2wii.elf into that virtual sd.raw directory then unmount when done.
5. Set your sdcard directory in Dolphin on the Paths tab in Config then check "insert sd card" on the Wii tab.
6. Find and place The Homebrew Channel (open source edition is what I used) into your game folder and install it via Dolphin. (I double clicked it in the list and it installed it for me)
7. Run Homebrew Channel directly and it should list SRB2Wii and be able to launch it successfully.
8. The game should then run fairly well aside from the issues i mentioned at the start.
Afraid to post links at all even though both are freeware and its homebrew,someone can give me clearance and I can link the thread for it and the other freeware stuff if allowed.
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Controller not recognized by games
Hi everyone,
I am trying to use a USB gamecube controller with Dolphin 5.0 on a MacBook Pro. Dolphin recognizes the controller and I am able to map the buttons just fine, but as soon as I boot up a game, none of the buttons on the controller work and I can't play.
Please help.
Screen Shot 2018-07-26 at 8.13.14 PM.png (Size: 54.84 KB / Downloads: 1)
Screen Shot 2018-07-26 at 8.13.20 PM.png (Size: 210.49 KB / Downloads: 1)
I am trying to use a USB gamecube controller with Dolphin 5.0 on a MacBook Pro. Dolphin recognizes the controller and I am able to map the buttons just fine, but as soon as I boot up a game, none of the buttons on the controller work and I can't play.
Please help.


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