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Super Mario Galaxy 1


frame drops in some areas of wind waker

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In some places in the game i go from 30 FPS 60 VPS to 20 FPS 50-40 VPS sometimes worse when i played through a while ago and the Ganondorf fight was like 10 to 15 FPS

CPU AMD FX-6300 3.50 GHz
GPU AMD Radeon RX-480
RAM 16GB

any recommended settings?

frame drops in some areas of wind waker

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In some places the FPS drops dramatically(especially in the Ganondorf fight) any recommended settings for my specs?

CPU AMD FX-6300
GPU Radeon RX 480
RAM 16GB (12GB usable)

Bluetooth pass through help.

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sorry for posting this hear but I did look under controller threads and there were no recent posts since 2016 so felt like I would not get  seen if I posted there. on to my problem

I can not get Bluetooth passthrough to work at all. I  was getting the error "Not supported" when I first tried. since then I followedthe guide. ran zadig as admin chose options selected list all  selected my Bluetooth device in the drop down box (Qualcomm Atheros QCA61x4A Bluetooth 4.1) selected "libusbK (v3.0.7.0)" and replaced driver.  games will run now and I no longer get the error messege poping up. but still my wii mote will not work for some resson. lights are just flashing on it. iv also noticed that the Bluetooth icon is no longer visible in my notification tray and under devices I no longer have the turn on function for Bluetooth. Itt seems like since I replaced the driver with this program zadig its complelty disabled my Bluetooth altogether. im not sure whats going on but please can some one help me get this fixed. thanks.

Help with Bluetooth passthrough

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I can not get Bluetooth passthrough to work at all. I  was getting the error "Not supported" when I first tried. since then I followedthe guide. ran zadig as admin chose options selected list all  selected my Bluetooth device in the drop down box (Qualcomm Atheros QCA61x4A Bluetooth 4.1) selected "libusbK (v3.0.7.0)" and replaced driver.  games will run now and I no longer get the error messege poping up. but still my wii mote will not work for some resson. lights are just flashing on it. iv also noticed that the Bluetooth icon is no longer visible in my notification tray and under devices I no longer have the turn on function for Bluetooth. Itt seems like since I replaced the driver with this program zadig its complelty disabled my Bluetooth altogether. im not sure whats going on but please can some one help me get this fixed. thanks.

Cheats slowing down games

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Hi, I really like cheats in my games, and I don't want to spend extra on stuff like a gameshark for my real games.
On dolphin, i'm using more than 1 cheat at a time, 30-40 fps. when only 1 is on, 60-70 fps. Any Help?

GC adaptor issues

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I'm new to dolphin, so I dont know a lot about this stuff. I need help with my adapter. I have a Hycarus GC adapter and when i plug it into my pc, it detects the device. I used Zedig to get the drivers to work and it is now installed. I open up dolphin to the control settings and it detects my adapter, but once i hop into a game it immediately says that it dosnt detect an adapter. Pls help I want to play Melee Sad

Dolphindroid problem

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Hello guys. I'm currently using dolphin 4.0.2 x86 and I am currently having a problem. Dolphin cannot detect any movement from Dolphindroid, even though Dolphindroid said my phone is connected. When I press the A button in my phone, it doesn't work. Please help

FreeSync and Dolphin, vsync on or off?

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Should i keep vsync on with dolphin? I tried with it off and did notice some tearing but not too bad. What do you guys think?

Controller Stick Doesn't Work for Mario Galaxy

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Hi, my IR control stick doesn't want to reach the bottom of the screen, as it's resting point or center is stuck 2/3 of the way at the top of the screen.

I followed these https://forums.dolphin-emu.org/Thread-issues-with-analog-stick-sensitivity      instructions and they worked like a charm to reduce the sensitivity, but I still can't move my cursor where I need it to go.

Any help is greatly appreciated!

Possibility to replace audio?

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Hi, i'm new to modding and i'm trying to replace Link's voice from Zelda Twilight Princess with his older voice from Ocarina of Time

it seems that i'm feeling unsure that its not possible to do so and i cant find a program that can mod GameCube audio files

anybody know how?, Thanks

Error launching a game

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Hello everyone !

At the launch of a game I have this error message that I did not have before ?!

[Image: attachment.php?aid=17750]

My video drivers are up to date I do not understand...

Thank you Smile

Screen Tearing with Vsync off, slow down and bad audio with vsync on

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So I heard of a new HD texture pack for Metroid Prime and thought I'd give it a try with Dolphin. I've only messed around with Dolphin a little in the past but figured my current system specs should be fine...I've come across an issue though.

When I play the game with Vsync off, I get screen tearing, but the game runs perfectly other than that. When I play the game with Vsync on, I get Low FPS and horrible audio stuttering. My system specs include Windows 10 64-bit, intel core i7 6700 CPU 3.4ghz, Nvidia GeForce 1080. I also have 32gb system ram and am running the game on an SSD.

Any thoughts on how I can reduce screen tearing -and- fix the issue I have with Vsync? I'm using Direct3D 11 as the back end with Asynchronous (Ubershaders) for my shader compilation, but I've tried other settings to the same exact results...

Resource Pack GUI

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Now that the resource packs are implemented, I have finally decided to start converting my texture packs to resource packs. While doing so and playing around with the resource pack GUI, I noticed a few bugs.

To get right into it, I decided to start with Skies of Arcadia. This is a small pack, and only has two optional textures to adjust the flight meter depending on 4:3 or 16:9 aspect ratio. So I thought, why not make it 3 resource packs: a core pack, and two packs for the flight meters.

At first glance, everything seems fine, but the Install/Uninstall button is bugging out. It gives the option to "Uninstall" on packs that are not installed, and sometimes pressing the "Install" option doesn't make the background green or even install the pack.

In this example, I have the 16:9 mod highlighted, which isn't installed, but the button wants to "uninstall". If I press uninstall, it just deselects the pack and does nothing.

Changing the orders around can really start to mess stuff up, and the ini doesn't reflect the order shown in the GUI. Manually editing it can fix this much, but only the "core" pack wants to install, and its the only one written to the ini. I thought maybe the names were too similar and causing conflicts but changing them didn't matter.

Code:
[Order]
skies-of-arcadia-hd-core-pack = 2
skies-of-arcadia-hd-flight-meter-wide = 0
skies-of-arcadia-hd-flight-meter-standard = 1
[Installed]
skies-of-arcadia-hd-core-pack = True

On packs that are bugged with just "install", pressing the install button does indeed copy the textures. But it does not write that it is installed to the ini, nor does it turn green, instead it just keeps the "install" option.

I have uploaded the packs if anyone wants to test them out and confirm this is indeed an issue and I'm not doing something wrong.
http://www.mediafire.com/file/28uf8pu5k08lwku/SoA_Resource_Pack_v0.05.7z/file

Edit: An idea just hit me shortly after. Would it be possible to give 2 resource packs the same ID, so when installing one of them, both appear "Installed"? It would be impossible to know which is really installed, so maybe installing one grays out the other or something. Then when uninstalling either one, it would "uninstall" whichever one is installed and both are available to install again. This would be useful in a situation such as the one above, where two different packs share the same textures.

It might not be worth the effort, but it was just a thought. Users could also just copy the packs they actually need instead of one that will never be activated.

save with same internal filename

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I am using the last development version of Dolphin: 5.0-9413. OS: Windows 10.

With the game Legend of Zelda The Wind Waker for Gamecube.
When I launch it I get sometimes this message:

C:/Emus/Dolphin/User/GC/EUR/Card A/7D-GBGP-bomberman.gci was not loaded because it has the same internal filename as previously loaded save C:/Emus/Dolphin/User/GC/EUR/Card A/01-GZLP-gczelda.gci

Whatever I choose "Ignore for this session" or "OK" i can load the save.

What does it mean? How I can fix it?
Thanks.

.png   Sin título.png (Size: 6.53 KB / Downloads: 1)

How do I transfer my Wii save files of WFC games into Dolphin?

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Hello. I'm trying to get my personal Brawl savefile and Pokemon Battle Revolution savefile into Dolphin. I cannot do in the standard way, because the Wii console doesn't let you copy into your SD savefiles that belong to games which have online features (I think it was made to prevent cheating, back at the WFC days). How can I do it? Thanks in advance.

I found the perfect setup for sin and punishment with a n64 controller.

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Okay so two things i need to mention. 1 the game lags on virtual console so you wanted emulated clock speed to 150% which you can edit in the ini and i beat the game in a little over an hour with no issues. And two i wanted to see how it was like playing on an original n64 but i kinda like the voice acting so i just dumped my game from my wii instead of buying an original copy. so here are the settings i used.

[Core]
JITFollowBranch = False
OverclockEnable = True
Overclock = 1.5

Okay so for the controls i put my n64 under as a classic controller and this was my setup

A=A
LEFT STICK IS THE SAME AS THE NORMAL LEFT STICK
C BUTTONS GO ONTO D-PAD
Z=L
R=R
i made this for sin and punishment only and hopefully this helps someone out.If you need any help let me know. The game plays amazingly!

Has anyone ever thought about playing mario sunshine with a n64 controller?

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I was wondering what it would be like and in my mind i was thinking this is gonna be horrible but i got 3 shine sprites with the controller and it wasnt too bad. my only issue is mapping thex button to switch fludd nozzle. i didnt want to give up the c buttons or the z buttons so maybe i can replace the r button instead

dolphin folder not found

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Hello,


I can not find the folder dolphin on my mac to change the textures?


Can you help me?

Thank you in advanced

Why was GCC Adapter polling implemented the way it is ?

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Hello,

I have recently begun looking thoroughly into the Dolphin implementation, and while looking into how it handles GCC Adapter polling, I was very surprised to find the following code (Source/Core/InputCommon/GCAdapter.cpp) :

Code:
static void Read()
{
 int payload_size = 0;
 while (s_adapter_thread_running.IsSet())
 {
   libusb_interrupt_transfer(s_handle, s_endpoint_in, s_controller_payload_swap,
                             sizeof(s_controller_payload_swap), &payload_size, 16);

   {
     std::lock_guard<std::mutex> lk(s_mutex);
     std::swap(s_controller_payload_swap, s_controller_payload);
     s_controller_payload_size.store(payload_size);
   }

   Common::YieldCPU();
 }
}

This is an odd way of implementing polling, with the first implementation one would think of being periodic polling (especially since, I believe, the USB standard expects interrupt transfers to be periodic - not that it matters in the adapter's case).
Yet, as I interpret it, here we yield the CPU after each USB transfer request, and do another one when the CPU is kind enough to let this thread resume execution. (Looking at USB request block trace, with little CPU load, on my computer, this actually behaved close to periodic behavior - ~every 0.8ms)
I was unable to find an explanation of why this is done the way it is. Since this is quite critical code, I suppose there is a good and technically advanced reason for it, and was hoping whoever knows could explain me.

Thanks !
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