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Shader Error

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I somehow missed copying the first message that mentioned dolphin would likely hang and crash.

After that I get this.

Code:
Illegal command 7c
CPBase: 0x006490c0
CPEnd: 0x006890a0
CPHiWatermark: 0x0003c000
CPLoWatermark: 0x00020000
CPReadWriteDistance: 0x00000040
CPWritePointer: 0x00655620
CPReadPointer: 0x006555e0
CPBreakpoint: 0x00000000
bFF_GPReadEnable: true
bFF_BPEnable: false
bFF_BPInt: false
bFF_Breakpoint: false
bFF_GPLinkEnable: true
bFF_HiWatermarkInt: true
bFF_LoWatermarkInt: false
Code:
An error occurred.

  Line: 332
  File: /home/austin/dolphin/dolphin/Source/Core/VideoCommon/VertexLoaderManager.cpp

Ignore and continue?
Code:
An error occurred.

  Line: 25
  File: /home/austin/dolphin/dolphin/Source/Core/VideoCommon/VertexShaderGen.cpp

Ignore and continue?
Code:
Unknown Pointer 0x0d2dcce0 PC 0x801802f8 LR 0x801802f8
Code:
Failed to link shaders: /home/austin/.local/share/dolphin-emu/Dump/bad_p_0.txt
Debug info (NVIDIA Corporation, GeForce GTX 1050/PCIe/SSE2, 4.0.0 NVIDIA 387.34):
Link info
---------
error: Order within interface block differs for member variable VertexData.Normal between stages
error: Order within interface block differs for member variable VertexData.WorldPos between stages
error: Order within interface block differs for member variable VertexData.clipDist0 between stages
error: Order within interface block differs for member variable VertexData.clipDist1 between stages
error: Order within interface block differs for member variable VertexData.clipPos between stages
error: Block "VertexData" mismatch between shader stages

Help with settings, for max fps

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I need help with the settings so i could play games at 4k and max fps
Mostly on mario kart wii and Legend of zelda ss

My specs are
Intel i7 7700k
Gtx 1060 6GB
16 GB DDR4 RAM

No matter which settings i use, i cant achieve a stable fps on any game, even on 1x native
Can anyone help me?

updating

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how to import my current dolphin config to the new dev release??

thanks

config assistance

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I downloaded the latest dev version of dolphin...

any config for legend of zelda twilight princess(GC)???

PC Specs:

Windows 10
i3 4010U @1.7Ghz
4GB RAM
2GB NVIDIA 720M

Audio Stutters- Ghost Squad

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Hi guys, I am having problem playing Ghost Squad (Wii) (US) on Dolphin. Before the first boss (Havoc) (on every odd level, weird) and last boss (Dingo, so far only on level 5), the audio is cracked but worse, the game drops to 6FPS, rendering the game experience very unpleasant. I've been searching around for a fix but so far none solved my problems.

My computer specs are:
Windows 10 Pro x64
CPU: AMD FX-8350
GPU: AMD R9 270 2GB GDDR5
RAM: 8GB DDR3 2133 MHz

My Dolphin settings are:
Dolphin 5.0 x64
Dual-core ENABLED
Idle Skipping ENABLED
100% (Normal Speed)
JIT Recompiler
DSP HLE emulation
OpenAL, latency 2 (some suggested to increase to 20, but the audio delay is very irratating to me so I haven't tried it out)
PAL60 ENABLED
CPU Clock Override DISABLED
OpenGL Backend
Use Fullscreen ENABLED
Fullscreen Resolution 1920x1080
Aspect Ratio: Stretch to Window
Internal Resolution: Native (640x528)
Hacks Panel: default settings, EXCEPT External Frame Buffer is Enabled and is set to Virtual, following a guide here (does not work though): https://wiki.dolphin-emu.org/index.php?title=Ghost_Squad

Any help would be appreciated!

XBOX ONE Controller on NVIDIA Shield TV

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Sorry I am a newbie, I have succesfully used XBOX ONE Controller on my NVIDIA Shield TV 2017.
However impossible to configure GC pad with it for UP/DOWN/LEFT/RIGHT

Any idea how to help me ?
thanks

CPU performance thread - 60fps?

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Hi,

I am looking to upgrade my system, but I am on a budget, and want something affordable that can run the following at 60fps:

Sonic Colors
Sonic Unleashed

Also, how are coffee lake Intels when it comes to dolphin?

I simply want to know what CPU I would need to run those games. Will Ryzen do, or if not, which Intel? I am open to any opinions. Thanks!

Dolphin 5.0 segfaults on startup (Linux)

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I recently upgraded from Debian 8 to Debian 9, and Dolphin stopped working. when i run it from the Terminal, i get:

Code:
wizard64@wizard64computer:~$ dolphin-emu

(process:13267): GLib-GObject-WARNING **: invalid (NULL) pointer instance

(process:13267): GLib-GObject-CRITICAL **: g_signal_connect_data: assertion 'G_TYPE_CHECK_INSTANCE (instance)' failed

(process:13267): Gdk-CRITICAL **: IA__gdk_screen_get_default_colormap: assertion 'GDK_IS_SCREEN (screen)' failed

(process:13267): Gdk-CRITICAL **: IA__gdk_colormap_get_visual: assertion 'GDK_IS_COLORMAP (colormap)' failed

(process:13267): Gdk-CRITICAL **: IA__gdk_screen_get_default_colormap: assertion 'GDK_IS_SCREEN (screen)' failed

(process:13267): Gdk-CRITICAL **: IA__gdk_screen_get_root_window: assertion 'GDK_IS_SCREEN (screen)' failed

(process:13267): Gdk-CRITICAL **: IA__gdk_screen_get_root_window: assertion 'GDK_IS_SCREEN (screen)' failed

(process:13267): Gdk-CRITICAL **: IA__gdk_window_new: assertion 'GDK_IS_WINDOW (parent)' failed
Segmentation fault
wizard64@wizard64computer:~$


Is there any way to fix this?

Xbox One controller input not detected

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Hi,

First off I would like to say that I built the latest version of Dolphin from the git-repos to see if that fixed the issue but it appears that it has not.  

My USB Xbox one controller is supported by the kernel Xpad driver and shows up in the controller config as an evdev device, however none of the buttons or stick inputs seem to work - everything is grayed out.

Testing inputs in evtest as well as jstest indicate that the controller functionality does work and indeed works in other emulators.

Has anyone experienced this particular problem with this controller?

.png   Screenshot from 2017-12-16 16-04-14.png (Size: 103.04 KB / Downloads: 1)

.png   Screenshot from 2017-12-16 16-02-06.png (Size: 61.66 KB / Downloads: 2)

Frame Dumping: Can we have the codec selection option back please?

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Hi there, people of the Dolphin forums. This is my first time posting here, but I've been using Dolphin for about 5 years now. I'd like to ask a curious question about frame dumping, which is a very important feature to me.

I've been using frame dumping for many years. It's what I always used to record game footage for my video projects. It has been incredibly helpful for me as it was a very handy tool for getting high quality lossless footage with relative ease. And even when my PC specs weren't that good, I could still count on the footage having zero frame drops or slowdowns even on very high graphics settings. And it was all because it allowed me to pick the codec I wanted. My codec of choice has always been Ut Video Codec Suite which is very fast (or at least much faster than the default Uncompressed option) and reliable and has both YUV and lossless RGB options. I believe the last version of Dolphin to have the codec selection option was 4.0-8570.

But then all the future revisions of Dolphin after that did away with the option altogether, which I found disappointing as it essentially leaves me with only two dumping options, neither of which are particularly great: one lossy option that encodes at an extremely low quality and one lossless option that's much slower and clunkier than Ut Video Codec and is not even compatible with either VirtualDub or my video editing software of choice. It also even has some frame drops and slowdowns on occasion.

I want to have the option of choosing my favorite dumping codec but I also don't want to resort to going back to older versions of Dolphin for it as I know the new versions have all the latest improvements. So I would like to ask whether or not I should expect the old option to come back any time soon and if not, whether or not the FFV1 lossless codec can be replaced with Ut Video. There could also be an option of merging old frame dumping code with the newest version of Dolphin, but I have no knowledge of coding and compiling programs so I wonder if anyone experienced in that area could possibly build a version of Dolphin like that?

Sorry, and thank you all for your time.

Can't reach some parts of the screen with a controller

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Phone: OnePlus 5 (Android 7.1.1)
Dolphin build:5.0-6050
Controller: EasySMX 360

Somehow, I can't reach with the analog stick the lower part of the screen. It looks like that the screen is not centered as i acn get way above on the upper part.

Here's a video:


https://youtu.be/3U5XBCdK_JM


Gamepad tester confirms that i can reach every part of the AXIS X and AXIS Y.

I'm rooted and I've also tried to change values on the vendor file (Vendor ID: 0x45e, Product ID: 0x28e), without success.
This happens unfortunately only on Dolphin, while other emulator like PPSSPP recognize correctly the stick radius

Texture Issues in Zelda Four Swords

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I was playing around trying to make a texture pack work on Zelda Four Swords and this grunge overlay texture renders on top of the water when loading the custom textures, I tried it with the original dumped texture and it still renders on top of the river, on top of the big green gem blocking it from view and on top of the cloud reflections.

Original

[Image: y6v8eB9.png]


Load Custom Textures

[Image: JhlUG4L.png]


And a second issue is how the game renders sprites, pixel ratio seems to fluctuate in some parts (you can see it happen in a grid) and in a lot of cases sprites are cut off around the borders.
I was just wondering if this is something that can be fixed via emulator, maybe I have a wrong setting somewhere, but I think this happened on the original game as well.

If you want to know any specifics just ask, thanks for any help Smile

Edit: Maybe it's an issue with other textures, I'll check.

Fun Fact: Custom textures are around 10mb in size, load as 2gb lol.

How do you delete system titles?

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I recently installed a WAD of Wii Menu 4.3 onto Dolphin. I also installed WADs of the Mii Channel, Forecast Channel and News Channel. For some odd reason, I also installed a WAD of the japanese version of ze Forecast Channel and News Channel. Since they are system titles and you can't uninstall them from the Data Management section of Wii Options, how do I remove them?

Cant connect more than one real wii remotes on Dolphin

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I am using the latest dev build and i cannot play with 2 controllers
Its connected on dolphin but it doesnt show up in game
Real controller one works but not controller 2
i have tried alt+F6, it connects but doesnt show in game
anyone know the problem?

How do I control the wiimote tilting?

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Keeping control of the tilting is impossible, I click M3 (the wheel) and, like in NSMBW the cannons in minigames go in random directions, or the platforms that need the wiimote to tilt to move are too fast (like if I tilted too much).
What can I do?

Playing back DTM input just stays stuck at first save state?

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I recently did a live TAS and when I went to play it, it just was stuck at the first save state.

USB Microphone not being recognized

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So I followed the official guide:

https://wiki.dolphin-emu.org/index.php?title=USB_Passthrough

And searched the forums, and still can't get the mic to get recognized.

I'm using win10, latest build (5.0 6050).

Installed this driver (64 bits):
https://github.com/daynix/UsbDk/releases

And have a working AT2005USB microphone plugged in.

The whitelisted USB passthrough list is empty, but I just manually entered the VID and PID of my mic, as reported back by Windows. (it says unknown in Dolphin).

Tested games using the "Logitech USB microphone" like:
ACDC Live Rock Band
U-Sing

And they all report that USB mic is not plugged in.

What am I missing ?
Thanks !

Configuring Wii motion controls on a Mac (DS4)

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Hello,

I've been looking on how to set up Wii motion controls using my DS4 on a Mac, but I haven't found anything. Does anyone know/have a program that can let me do this? I know that Windows has DS4windows; is there a Mac alternative?

Can you use a seperate device for emulating the GBA for games like Wind Waker?

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my cousin and i want to play wind waker and use the tingle tuner. i know it works on pc if you use a gba emulator. but can it work if i use a gba emulator on my phone? thanks

Dolphin 5.0 won't load textures on Mac

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I've downloaded some texture packs for Resident Evil 2/3 and dolphin won't load them. the textures are in the old format but my game is the us version and the textures are for the us versions as well.
I've tried updating the emulator but nothing happens . currently I'm using dolphin 5.0-6050
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